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**Boss node can also be difficult if your CL and DD aren't high-leveled.  
 
**Boss node can also be difficult if your CL and DD aren't high-leveled.  
 
**Probably not suitable much for early players
 
**Probably not suitable much for early players
*'''2 CV(B), 2 [CA(V)+CLT], 2 DD / 1 (F)BB(V), 1 CV(B), 1 CVL, 1 CA(V), 2 DD'''
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*'''1 CVL 1 CV(B) 1 CL 1 CA(V)/CLT/AV 2 DD'''
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*'''2 (F)BB(V)+CV(B) 1 CVL 1 CL 2 DD'''
 
**'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node
 
**'''Random routing''' across the map, but you are allowed to bring a much stronger fleet to fight the boss node
 
***'''J-M, K-L and L-P''' branches should be guaranteed though.
 
***'''J-M, K-L and L-P''' branches should be guaranteed though.
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***Having both CVL and CL will ensure 90% of not rolling deadend '''I-E'''
 
**Whatever path you will take, you will fight a total of 3 battles prior to the boss node.
 
**Whatever path you will take, you will fight a total of 3 battles prior to the boss node.
 
***The top path does have a chance of hitting the bucket node (Node A)
 
***The top path does have a chance of hitting the bucket node (Node A)
 
***Bottom path lets you gather Development Materials, and the fights are slightly easier
 
***Bottom path lets you gather Development Materials, and the fights are slightly easier
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====Development Material Farming====
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It's possible to farm development material in node G by using the fleet consisted of '''1 AO/AS 2 CVL 3 CLT/CL'''. Simply equip your ships full of torpedo bombers and opening torpedoes, then retreat after fighting node I.
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*It's recommended to use CVL instead of CV(B) for 60% of avoiding the maelstrom node.
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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