Changes

175 bytes added ,  7 years ago
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** South route, 3 battles (B-E-H-L)
 
** South route, 3 battles (B-E-H-L)
 
** South route, 4 battles (B-E-I-L)
 
** South route, 4 battles (B-E-I-L)
* North route, 3 battles (A-D-H-L):
+
 
** Only two battles before the boss node. The second node is a night battle node
+
* '''South route, 3 battles (B-E-H-L)''':
** '''Recommended fleet composition''': 2CAV 3CA(V) 1CLT; 4DD, 1CL, 1CA with a destroyer as flagship (Monthly [[Quests#Bm7|Bm7]]).
  −
*** No BB(V) or CV(L) are allowed on this route.
  −
*** Two ships need to be each equipped with a [[Drum Canister]] in order to guarantee going to node A
  −
*** It's possible to bring 0-2 CLT
  −
**** Zero makes the first node more dangerous because it's more likely for an enemy to survive until the torpedo phase.  On the other hand, a high level (Kai ni) CA or Prinz Eugen Kai are sturdier and less likely to get one-shot to heavy "red" damage.
  −
**** Two makes achieving the necessary ELoS to reach the boss more difficult, but it is feasible, especially at lower HQ levels
  −
*** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
  −
*** Double attack setups (both day and night) are recommended for consistency
  −
*** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier.
  −
* South route, 3 battles (B-E-H-L):
   
** Only two battles before the boss node
 
** Only two battles before the boss node
 
** '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL
 
** '''Recommended fleet compositions''': 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL
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*** Use either 2 CA or 2 CAV.  Mixing CA/CAV can lead to I instead of H
 
*** Use either 2 CA or 2 CAV.  Mixing CA/CAV can lead to I instead of H
 
*** South route has enemy carriers and BBs, which can easily damage low-armor ships like DDs, so bringing high-level ones is recommended
 
*** South route has enemy carriers and BBs, which can easily damage low-armor ships like DDs, so bringing high-level ones is recommended
* South route, 4 battles (B-E-I-L):
+
* '''South route, 4 battles (B-E-I-L)''':
 
** Three battles before the boss node
 
** Three battles before the boss node
 
** '''Recommended fleet compositions''': 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV; 1FBB 1BB 3CA 1 CVL
 
** '''Recommended fleet compositions''': 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV; 1FBB 1BB 3CA 1 CVL
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**** Using BBV instead of BB
 
**** Using BBV instead of BB
 
**** Using CAV instead of CA
 
**** Using CAV instead of CA
*When doing the Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7), it is recommended to equip Seaplane Bombers on [[Zara]] if you own her. This will increase your chances of completing the quest since she grants your fleet an opportunity to launch double attacks at the boss node.
+
* '''North route, 3 battles (A-D-H-L)''':
* Summary:
+
** Only two battles before the boss node. The second node is a night battle node
 +
** '''Recommended fleet composition''': 2CAV 3CA(V) 1CLT; 4DD, 1CL, 1CA with a destroyer as flagship (Monthly [[Quests#Bm7|Bm7]]).
 +
*** No BB(V) or CV(L) are allowed on this route.
 +
*** If not using 4DD or 3DD+1CL, two ships need to be each equipped with a [[Drum Canister]] each in order to guarantee going to node A
 +
*** It's possible to bring 0-2 CLT
 +
**** Zero makes the first node more dangerous because it's more likely for an enemy to survive until the torpedo phase.  On the other hand, a high level (Kai ni) CA or Prinz Eugen Kai are sturdier and less likely to get one-shot to heavy "red" damage.
 +
**** Two makes achieving the necessary ELoS to reach the boss more difficult, but it is feasible, especially at lower HQ levels
 +
*** North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
 +
*** Double attack setups (both day and night) are recommended for consistency
 +
*** Consider bringing [[Star Shell]], [[Searchlight]] and/or [[Type 98 Recon Seaplane (Night Scout)]] to make the night battle and boss node easier.
 +
*** There is no need to bring specialized night-fighting sets such as torpedoes, the enemies are
 +
**'''Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:'''
 +
***Quest BM7 requires 4DD, 1CA ('''not''' CAV), and 1CL
 +
***it is recommended to equip Seaplane Bombers on [[Zara]] if you own her. This will increase your chances of completing the quest since she grants your fleet an opportunity to launch double attacks at the boss node.
 +
* '''Summary:'''
 
** North route, 3 battles (A-D-H-L):
 
** North route, 3 battles (A-D-H-L):
*** (+) low resource consumption & repair costs
+
*** (+) Relatively cheap, especially if using destroyers
*** (+) hardly any bauxite lost
+
*** (+)  
*** (-) fairly difficult night battle node
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*** (-) Very well levelled ships are required
*** (-) high-level CA(V)s needed to deal with the boss node
+
*** (-) Night battle node can force retreats easily, especially at high levels.
 +
*** (-) Night battling at the boss is almost always a necessity
 
** South route, 3 battles (B-E-H-L):
 
** South route, 3 battles (B-E-H-L):
*** (+) low resource consumption & repair costs
+
*** (+) Fairly cheap, with easy AS
*** (+) no night battle node
+
*** (+) Guaranteed boss routing
*** (-) 2 DD are needed due to branching rules; enemy BBs can damage them easily
+
*** (-) 2 DDs are needed for guaranteed branching
*** (-) high-level ships are needed to deal with normal nodes and the boss
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*** (-) Relatively well-levelled ships are recommended for dealing with the boss
 
** South route, 4 battles (B-E-I-L):
 
** South route, 4 battles (B-E-I-L):
*** (+) strong fleet with low chance of forced retreat due to heavy damage
+
*** (+) Strong chance of successfully killing the boss
*** (+) no night battle node
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*** (+) Low chance of being forced to retreat
*** (-) always a chance of dead-ending (If LoS equipment doesn't meet level requirement)
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*** (-) Chance of random offrouting
*** (-) high resource consumption & repair costs
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*** (-) Extremely expensive
    
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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