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=={{Anchor|1-5}}World 1-5: 【Extra Operation】 鎮守府近海 Adjacent seas of the naval base==
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=={{Anchor|1-5}}World 1-5: 【Extra Operation】 鎮守府近海 Seas Near the Naval Base==
 
{{Sortieworld
 
{{Sortieworld
 
| map = [[File:World_1-5.jpg|400px|World 1-5]]
 
| map = [[File:World_1-5.jpg|400px|World 1-5]]
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| item = None
 
| item = None
 
| exp = 150
 
| exp = 150
| code = 鎮守府近海対潜哨戒 (Naval base adjacent waters anti-submarine patrol)
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| code = 鎮守府近海対潜哨戒 (Anti-submarine Patrol in Seas Near the Naval Base)
| text = なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海の出没する敵潜水艦を発見・制圧せよ!}}
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| text = なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海の出没する敵潜水艦を発見・制圧せよ!
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<br> Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!}}
    
===Stage Guide===
 
===Stage Guide===
This is a complete submarine map, unless your fleet composition is wrong and you go off-course. Considering the experience you can achieve per sortie *~1500 exp) and compared to the consumption (8-9 bars), this map can be a suitable place to level up your DDs and CLs for low level admirals. Since the composition of most of the early formations are very small (less than 3), this is a very good place to have the Quests Bd1, Bd2, Bd3, Bd8, and Bw5 completed with barely a scratch to ships.
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Enemy fleets along the route to boss are composed purely of submarines.  
 
*To reach the boss, a fleet of no more than 4 ships is required.
 
*To reach the boss, a fleet of no more than 4 ships is required.
 
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**A fleet with 3 or fewer ships disallows the choice of formations (defaulting to Line Ahead), which has a low modifier for ASW damage. Therefore, it is critical that exactly 4 ships are deployed.
*Having exactly 1 CVL/CAV/AV/LHA prevents you from being sent to node G from E, 50-50 otherwise. 
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**Having more than 4 ships will send you to D (from B); there is a path from D to I but it apparently requires 4 or fewer ship.
*Having more than 2 CL or a normal BB or having more than 4 ships will send you from C to F (enemy carrier).
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***Thus D -> I is only possible if you lose enough ship to then have 4 or fewer ships left.
* Having a SS might send you from C to F
   
*Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
 
*Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
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**At least 1 BBV ('''NOT Regular BB''') is highly recommended as it is capable of performing ASW while granted you a second shelling phase.
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*Clearing this map gives you bonus medals and a boost to your admiral points for ranking purposes. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.
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**Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
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**If the HP bar did not reset for you, re-login to the game typically will fix the problem.
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*Being sent to node D requires more than 4 ships, as yet no D -> I (boss) route is known. UPDATE: If you lose enough ships at D to then have 4 ships or less you can go from D -> I
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*The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit certain admiral levels (40 and 80).
 
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*1 CVL, 1 BBV, 2 DD/CL is recommended due to the fact that you can use Saiun (to minimize the chance of <span style="color:red">Crossing the T - Disadvantage</span>) and also get a second shelling phase.
*At least 1 BBV is highly recommended as it can equip seaplanes to hit subs while allowing you to enter the 2nd shelling phase.
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*Clearing this map gives you bonus medals and a boost to your admiral points for ranking purposes. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again. (If the month has reset and the boss bar didn't regen for you, get a new API link.)
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*The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit a certain admiral level.  Nodes power up at levels 40 and 80.
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*1 CVL, 1 BBV, 2 DD/CL is the recommended compostion with a 100% chance to reach the boss.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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