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'''A new mechanic known as "Heavy Land-Based Bomber Air Raid sequence" has been introduced on E5.''' Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
 
'''A new mechanic known as "Heavy Land-Based Bomber Air Raid sequence" has been introduced on E5.''' Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
   −
*This means that the player is required to pay attention while the fleet is in the map screen.
+
*This means that the player is required to pay attention while the fleet is on the map screen.
 
*The heavy air raid will occur at random at any given point during sorties on E5 and may even sometimes not happen at all.
 
*The heavy air raid will occur at random at any given point during sorties on E5 and may even sometimes not happen at all.
*For now, the following information will be provided to help organize a better LBAS defense unit to successfully intercept against the air raid:
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* When the LBAS sequence occurs, a button will appear on screen:
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** When this button is pressed is the QTE, the exact moment it is clicked on directly affecting the outcome of the air-raid.
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** This button needs to be pressed at the right time to trigger the best results from the LBAS.
   
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
 
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
 +
When the LBAS sequence occurs, a button will appear on screen:
 +
* When this button is pressed is the QTE, the exact moment it is clicked on directly affecting the outcome of the air-raid.
 +
* This button needs to be pressed at the right time to trigger the best results from the LBAS.
 
* Pressing the button '''before 2.5 s or after 3 s after''' it appears will result in fewer LBAS planes appearing to provide defense.
 
* Pressing the button '''before 2.5 s or after 3 s after''' it appears will result in fewer LBAS planes appearing to provide defense.
 
* Pressing between 2.5 and 3 s will result in the best result from the LBAS defense.
 
* Pressing between 2.5 and 3 s will result in the best result from the LBAS defense.
* While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right  
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* While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
** Heavy LBAS Air-Raids will consist of 2 to 3 waves of bombers appearing once the sequence starts.
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** Heavy LBAS Air-Raids will consist of several waves of bombers appearing once the sequence starts with:
** The LBAS will need to be armed with planes that can provide "high altitude interceptions" or fighting planes armed with "diagonal upward guns", including the following planes:
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*** 1 in Casual and Easy,
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*** Up to 2 in Medium,
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*** Up to 3 in Hard.
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** The LBAS need to be armed with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers:
    
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Group
+
!style="text-align: center;"| Group
! Planes
+
!style="text-align: center;"| Planes
! Effects
+
!style="text-align: center;"| Effects (Hard)
 
|-
 
|-
| A
+
|style="text-align: center;"| A
| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
+
|style="text-align: center;"| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
 
|  
 
|  
 
*+0.07 per plane  
 
*+0.07 per plane  
 
*stacks 3 times
 
*stacks 3 times
 
|-
 
|-
| B
+
|style="text-align: center;"| B
| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
+
|style="text-align: center;"| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
 
|  
 
|  
 
*+0.11 for 1 plane
 
*+0.11 for 1 plane
 
*+0.14 for 2 planes
 
*+0.14 for 2 planes
 
|-
 
|-
| C
+
|style="text-align: center;"| C
| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
+
|style="text-align: center;"| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
 
|  
 
|  
 
*+0.177 for 1 plane
 
*+0.177 for 1 plane
 
* +0.287 for 2 planes
 
* +0.287 for 2 planes
 
|-
 
|-
| D
+
|style="text-align: center;"| D
| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
+
|style="text-align: center;"| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
 
|  
 
|  
 
* Multiplier: 0.5/0.95/?/1.0/1.0 for 0/1/2/3/4 planes
 
* Multiplier: 0.5/0.95/?/1.0/1.0 for 0/1/2/3/4 planes
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The final bonus is '''{{color|lime|"(Group A + Group B + Group C) x Group D Multiplier + Group D Flat"}}
 
The final bonus is '''{{color|lime|"(Group A + Group B + Group C) x Group D Multiplier + Group D Flat"}}
 +
*On lower difficulties, different multipliers may applied, being proportionally easyer.
    
==Phase 1: Spearhead the Attack off Kitakyushu! {{MapRoute|G|red}}==
 
==Phase 1: Spearhead the Attack off Kitakyushu! {{MapRoute|G|red}}==
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