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== Target Audience (Ver.1 R4V) ==
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Admirals with some DLC ships and some DEs. Likely mid-game admirals. aircalc fLKX being an example c.c. Panzer.
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== Introduction ==
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The general idea of resource management is like running a surplus budget. You increase income and decrease spending.
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Obviously there exist a solution where you completely stop sortieing and only does expeditions to stockpile resources; however most people (including the Wiki and myself) will advice against such austerity. To explain this we must understand the actual goal of resource management: '''Stockpiling resources for event use'''. ''If dear viewer your fundamental goal in Kancolle is not to clear events with your utmost ability this article may not be best for you.''
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=== The role of resources in Event clearing ===
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We recall the old meme: ''In order to clear event on Hard you need to obtain equipment that is only given via a Hard clear reward.'' This is true up to some point, but one can always make remedies, however inefficient. It is understood that it will be way harder to clear Hard when compared to fossils (like me). You will need better luck and more dice rolls: Here more resources will help you get through. Everyone must go through such a transition period, once they have collected some more Hard clear equipments, the newer Hard events will become easier.
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We conclude the overarching principle in resource management is '''ensuring the growth of our stockpiles without neglecting the growth of our fleet'''.
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We can otherwise understand the principle differently: one must balance his limited time on Kancolle between spending resources and gaining resources.
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== Provisional Content ==
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The entirety of Grande Pelouse will drown a cat. Whatever I write below, it only describes a part of the complicated systems and decision going into one's quartermaster expereince. So be it, or I will not start at all.
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<blockquote>
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Write something, ANYTHING!
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</blockquote>
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== Step 1: Pick your expeditions ==
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'''As this thing is provisional, I must remark here that whatever I say here is my sole opinion: This entire piece will almost always be my opinions, this section eill be so especially. Furthermore, I have yet to properly use a calculator, these are my observations which are bound to be biased and distorted. '''
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Choosing what expeditions to run is always the first step. As a normal sortie admiral, I expect something like pick 3 from 2 , 5 , 21 , 37 , 38 . The whole rationale behind choosing expeditions can be a whole new writing session, but I decided not to write this now (R4Z28) or I will not write anything.
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This is my opinion. ''But my opinions are always correct.'' Assuming situations not extreme, it is almost never required to do Baux expeditions during daytime. Assuming low sortie frequency and ''brutal efficiency (basically, [[User:Transporange/Sandbox/Bouquet|Bouquet]], yep, another foreshadowing)'' one can largely skip bucket expeds and still run a huge surplus in buckets.
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== Step 1.5: Understanding concepts ==
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Very simple, this is.
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===Great Success gives 1.5x resource===
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This makes sparking your expedition fleets exceptionally helpful towards resource generation. If your fleet can support such endeavour, you should do it. There are situations when you refrain from doing so, I explain some of them below.
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One trivially observes that sparking fleet for GS is simply a trade between time (and/or sanity) with resource gain. Hence if you lack the time and/or sanity to do such things, you can skip it. Running 21 , 37 , 38 expeditions that do not require sparks for GS helps, but they don't completely remedy.
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There are (actually) some expeditions that are not worth sparking for GS at all: 2 and 4 being the primest examples. The time you spent on sparking 2/4 is better spent on 3-2 ammo theft / 7-4 Kaohsiung prosperity. In particular for Exped 2, GS ''does not'' improve bucket drop chance. '''Exact calculations pending. The case for 2: If fleet is sparked in 1-5 and are DEs, likely on par. Otherwise (especially with 1-1 sparking) proposition is true. The case for 4 is not calculated yet.'''
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=== Bring DLCs.===
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Bringing 4 DLCs also provides 20% boost to rewards. DLCs used to be behind LSCing Akitsumaru or BP mods of DDs, now it's literally free: Farm 2-3 for Shinshuumaru and then craft. The only thing that can be a hurdle is not having enough ships to carry them. ''Insert short guide to quick DLC ships procurement.'' Key ships are: Mikatsuki, Mutsuki/Kisaragi, Satsuki, Fumitsuki/Kasumi/Michishio/Hatsushimo/Vernyi/Tanikaze, Ariake/Hayashio/Tamanami/Ume
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== Step 2: Assemble your Fleet ==
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We gotta start somewhere. For now I present this with a worked example, to show the basics. Suppose the chosen expeditions are 2, 5, 21.
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=== Level 0: Just make the requirements ===
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Achaea: 4DD
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Belval: 4DD CL
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Toulon: 4DD CL
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== Step 2: Draft your Legion ==
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=== Start from Base case ===
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As your goal is to have a ''sufficiently'' sparked fleet
 
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