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*'''3 Sonar +9 is the best option, or exchange one sonar for depth charge to enable 1.15x ASW damage.'''
 
*'''3 Sonar +9 is the best option, or exchange one sonar for depth charge to enable 1.15x ASW damage.'''
 
*'''High-firepower DDs''' are preferred in order to take out surface enemies faster.
 
*'''High-firepower DDs''' are preferred in order to take out surface enemies faster.
**DD with '''69 firepower or more''' guarantees knocking out DD Ro-Class Late Model and Chuuha CL Ho-Class under parallel, make sure to bring them if you wanna maximize potential hits.
+
**DD with '''69 firepower or more guarantees knocking out DD Ro-Class Late Model and Chuuha CL Ho-Class under parallel''', make sure to bring them if you wanna maximize potential hits.
 
*There are also two tricks to counter node G overtime
 
*There are also two tricks to counter node G overtime
 
**'''Make use of damecon and damegami'''. There is a very small chance that the submarine nodes after node G will hurt you. Most of the times, you will just take them out before they get a chance to launch torpedo and hurt your ship (The task is even easier if your ships have a bunch of improved sonars), therefore, even if you get Taiha in node G, you can still advance towards the boss node without consuming damecon at the end (It's still possible, but '''<u>very unlikely</u>''').
 
**'''Make use of damecon and damegami'''. There is a very small chance that the submarine nodes after node G will hurt you. Most of the times, you will just take them out before they get a chance to launch torpedo and hurt your ship (The task is even easier if your ships have a bunch of improved sonars), therefore, even if you get Taiha in node G, you can still advance towards the boss node without consuming damecon at the end (It's still possible, but '''<u>very unlikely</u>''').
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====Comp====
 
====Comp====
 
<div align="center">'''4DE going ADEJ'''</div>
 
<div align="center">'''4DE going ADEJ'''</div>
 
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[[File:MFB1-5.jpg|600px|thumb|center]]
 
*All nodes are filled with submarines, so just '''pack ASW on your DE and beat them up''', nothing much to say.
 
*All nodes are filled with submarines, so just '''pack ASW on your DE and beat them up''', nothing much to say.
 
*<font color="red">'''Formation: Line Abreast''' at all nodes</font>
 
*<font color="red">'''Formation: Line Abreast''' at all nodes</font>
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====Comp====
 
====Comp====
 
<div align="center">'''1CL 5DD (Fast+), carrying at least 1 radar, going CEFL or CGFL'''</div>
 
<div align="center">'''1CL 5DD (Fast+), carrying at least 1 radar, going CEFL or CGFL'''</div>
 
+
[[File:MFB3-2.png|600px|thumb|center]]
 
*'''Skipping node H completely''' which contains enemy Battleship, but requires all members of the fleet to have '''Fast+''' speed. This can be done by giving them '''one Turbine + one boiler'''.
 
*'''Skipping node H completely''' which contains enemy Battleship, but requires all members of the fleet to have '''Fast+''' speed. This can be done by giving them '''one Turbine + one boiler'''.
 
**Ideally, you will want to '''punch RE on all of them''', so that they can carry two guns, or one gun one radar for more firepower and accuracy.
 
**Ideally, you will want to '''punch RE on all of them''', so that they can carry two guns, or one gun one radar for more firepower and accuracy.
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*As you will only fight two battles including boss, '''this is the faster alternative map to get rpt'''. But in exchange, it's kinda '''hard to reach the boss node reliably''', as enemies in node C can critically damage your ships with their closing torpedo.
 
*As you will only fight two battles including boss, '''this is the faster alternative map to get rpt'''. But in exchange, it's kinda '''hard to reach the boss node reliably''', as enemies in node C can critically damage your ships with their closing torpedo.
 
*Also, '''bucket usage will be increased''' compared to the other maps. A pretty good chance your ships will take the closing torpedo from the enemies, so you better prepare a lot of buckets before attempting, as you will see it happening a lot.
 
*Also, '''bucket usage will be increased''' compared to the other maps. A pretty good chance your ships will take the closing torpedo from the enemies, so you better prepare a lot of buckets before attempting, as you will see it happening a lot.
**Interesting note: '''Ranking this map is also a good way to damage your bucket''' if your bucket is nearly capped, or just feel like damaging someone for some reason.
+
*'''A way to reduce the bucket usage is making strong DDs always hit the strong enemies last''' (Any DDs with around '''69 firepower'''). CLT Chi-Class, CL Ho-Class and He Class are often the ones left alive after shelling finished, who will then proceed to launch torpedo and damage your girls. If your strong DDs alway perform the shelling last, they will have a higher chance of taking those enemies out before the closing torpedo phase, compared to the weaker DDs.
 +
**In order to achieve this, Fletcher gun (5in GFCS) or radars with medium range are required. '''The idea is like in the image above, just let weaker DDs carry the medium-range radars so they will shell first, the ones without medium-range radars will alway shell last in this case in order to nuke those nasty CLT and CL and shut them up'''. Ideally you will need 2-3 strong DDs to shell last so only 2-3 medium-range radars are required, which is not much actually.
 +
*Interesting note: '''Ranking this map is also a good way to damage your bucket''' if your bucket is nearly capped, or just feel like damaging someone for some reason.
 
*'''Morale will be drained very quickly''' as a side effect, due to only fighting two battles. You may need to '''rotate the ships''' a lot if you wanna rank in 3-2 repeatedly.
 
*'''Morale will be drained very quickly''' as a side effect, due to only fighting two battles. You may need to '''rotate the ships''' a lot if you wanna rank in 3-2 repeatedly.
 
*'''Only 1 radar is needed to skip node H''', but it seems that if you bring more radars, the higher chance you will go to E instead of G? (Up to 6 radars, it's like 50/50?)
 
*'''Only 1 radar is needed to skip node H''', but it seems that if you bring more radars, the higher chance you will go to E instead of G? (Up to 6 radars, it's like 50/50?)
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