Jigaraphale

Joined 1 December 2020
m
no edit summary
Line 96: Line 96:  
=Kancolle enhancement project=
 
=Kancolle enhancement project=
   −
The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic esthetic and having in mind that it's still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an updated Kancolle can be, with many features that I believe are missing in this 8+ years old game. I also consider that no 3rd party software should be used because if the game is "perfect", it simply does not need such things (even so I will still use them myself).
+
The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic esthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 8+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself).
    
<tabber>
 
<tabber>
 
|-|Must add features=
 
|-|Must add features=
Some features that I believe must be added as soon as possible in order to make the game more forgiving and welcoming for newcomers, more bearable for long-term free players, and richer for any old player.
+
'''Some features that I believe must be added as soon as possible in order to make the game more welcoming and forgiving for newcomers, more bearable for long-term free players, and richer for any old player.
    
*'''{{color|red|Increase the dock size to around 150 ships for all players.}}
 
*'''{{color|red|Increase the dock size to around 150 ships for all players.}}
**For now, free players are supposed to clear hundreds of composition quests, have high-level META ships, and perfectly lock ships on each event, which is madness and way beyond reasonable.
+
**For now, free players are supposed to:
 +
***Clear hundreds of composition and sortie quests each requireing different ships,
 +
***Have high-level META ships,  
 +
***Perfectly lock ships on each event when the average lock per even is increasing,  
 +
***=>This is madness and way beyond reasonable.
 
**Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
 
**Maybe giving those 50 new slots in several mid to late game hard quests, unlocked with HQ.
 
**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
 
**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
Line 109: Line 113:  
*Maybe also give some ways to obtain new rings.
 
*Maybe also give some ways to obtain new rings.
 
**For instance, rewarding one ring for st-Valentine, after a very hard limited-quest.
 
**For instance, rewarding one ring for st-Valentine, after a very hard limited-quest.
*Rework all the shop economy! (some items are too expensive/cheap and/or useless).
+
 
 +
*Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extentions, ring, …), and/or useless.
 +
 
 
*Equipment preset deployment must be fixed!
 
*Equipment preset deployment must be fixed!
 
**It can be improved by separation saves by types (BB with BB, CV with CV, DD with DD…) just like the ship selection tab.
 
**It can be improved by separation saves by types (BB with BB, CV with CV, DD with DD…) just like the ship selection tab.
Line 119: Line 125:     
*A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
 
*A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
*More info about quest rewards, so we can manage the quests to clear.
+
*More info about quest rewards, so we can manage our quests to clear.
    
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], & [[Gambier Bay]]).
 
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], & [[Gambier Bay]]).
Line 125: Line 131:  
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex.
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex.
 
**Newer equipments may become obtainable for all, several months after their introduction.
 
**Newer equipments may become obtainable for all, several months after their introduction.
**A hard limit to how many "special" equipments you can own maybe add to avoid power creep.
+
**A hard limit to how many "special" equipments you can own maybe add to avoid power creep should be introduce for more equipments.
 
**Some rarer equipments may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
 
**Some rarer equipments may be only given once (not including events/ranking) via upgrade quests like it is already the case for many rare ones.
    
|-|General content=
 
|-|General content=
*New maps : '''All Extra Operations'''
+
*New maps : '''All Extra Operations'''.
 
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced.  
 
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced.  
 
**At this point, such EO can serve to re-introduce some rare mechanics, such as the arctic gears, the repair nodes, TP nodes, historical fleets…
 
**At this point, such EO can serve to re-introduce some rare mechanics, such as the arctic gears, the repair nodes, TP nodes, historical fleets…
 
**Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (like 1-6).
 
**Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (like 1-6).
 +
**Having only 2 EOs per world instead of 3 could also be a solution.
 
**Some EOs could be changed/updated every quarter/year :
 
**Some EOs could be changed/updated every quarter/year :
***Using older events maps and gimmicks.
+
***Maybe using older events maps and gimmicks.
 
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
 
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
***Using randomly generated map (to force you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
+
***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
    
*New expeditions :
 
*New expeditions :
Line 149: Line 156:  
*Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 s without the fear to miss something.
 
*Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 s without the fear to miss something.
 
**Doing it like Kcanotify does (with overlays) is a good starting point.
 
**Doing it like Kcanotify does (with overlays) is a good starting point.
*More obvious routing / LoS effect on the sortie, where you can more easily guess a given map routing by yourself without needing to do several hundred runs, reporting it in some Excel sheets.
+
*More obvious routing / LoS effect on the sortie, where you can guess a given map routing by yourself with less ambiguity, and without the need to do several hundred runs, reporting it in some Excel sheets.
    
*In-port log of all the fleets used on the map
 
*In-port log of all the fleets used on the map
Line 185: Line 192:  
**It must be a simple bonus fact, not a game-breaking thing that is a "must-have" each time.
 
**It must be a simple bonus fact, not a game-breaking thing that is a "must-have" each time.
   −
*Friendly fleets from the start, but using them add a drawback, like less/worst drops for instance.
+
*Remove the possibility to drop nothing on an S rank on absolutely every "boss".
 +
 
 +
*Friendly fleets "from the start", but using them add a drawback, like less/worst drops for instance.
 
**The current way FF works is mostly fine, but having some from the start could be nice for some players with limited time available.
 
**The current way FF works is mostly fine, but having some from the start could be nice for some players with limited time available.
  −
*Remove the possibility to drop nothing on an S rank on absolutely every "boss".
      
|-|Tuto=
 
|-|Tuto=
Line 212: Line 219:  
*Possibility to replay parts of the tuto.
 
*Possibility to replay parts of the tuto.
   −
*Event general tuto:
+
*Event general tuto :
 
**Difficulties,
 
**Difficulties,
 
**Difficulty switch,
 
**Difficulty switch,
Line 247: Line 254:     
*Increase the screws per week gain from about 3 to more than 5 in the end-game.
 
*Increase the screws per week gain from about 3 to more than 5 in the end-game.
**Maybe add one map (like some hard new EOs) that can give 1 screw/run (eventually caped like 1-6), or use some new "long" expeditions.
+
**Maybe add one map (like some hard new EOs) that can give 1 screw/run (eventually caped like 1-6), or use some old/new "long" expeditions.
*General screw price balancing:
+
 
 +
*General screw price balancing :
 
**Some equipments are way too expensive for what they are, and others are very cheap.
 
**Some equipments are way too expensive for what they are, and others are very cheap.
 +
***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest.
 +
**The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason.
 +
***Some standardization would be appreciable.
   −
*New Akashi menu UI:
+
*New Akashi menu UI :
 
**Must not be hidden like it is now.
 
**Must not be hidden like it is now.
**Give more descriptions on the upgrading effects/benefits (like visible stars bonus).
+
**Give more descriptions on the upgrading effects/benefits (like visible stars' bonus).
**Add some sort of timetable so we can see who to use without looking at all our ships one by one.
+
**Add some sort of timetable so we can find who to use without looking at all our ships one by one.
    
|-|Farming=
 
|-|Farming=
Line 263: Line 274:  
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. A tier system could be used, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it.
 
**Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. A tier system could be used, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it.
 
**Maybe add a new bonus for married girls: the morale recovers faster and caps higher.
 
**Maybe add a new bonus for married girls: the morale recovers faster and caps higher.
 +
**Morale above 50 could also go back down after some time (maybe losing 1 morale per day), encouraging smarter moral management rather than simple 1-1 farming.
    
|-|UI=
 
|-|UI=
Some UI improvements could be nice to see :  
+
Some UI improvements could be nice to see :
 
*For sparkling (making it more visible),
 
*For sparkling (making it more visible),
 
*More accurate percentage for quests (like with 10 % increments),
 
*More accurate percentage for quests (like with 10 % increments),
Line 281: Line 293:  
''Not really needed, but highly appreciable.
 
''Not really needed, but highly appreciable.
   −
*New equipement classification. Many different equipments share a same icon, it would be more logical and convenient to add some distinctions:
+
*New equipement classification. Many different equipments share a same icon, it would be more logical and convenient to add some distinctions :
 
**Separating "high angle guns" depending on if they are DD main, CL main, or secondary,
 
**Separating "high angle guns" depending on if they are DD main, CL main, or secondary,
 
**Separating CL & CA guns,
 
**Separating CL & CA guns,
Line 387: Line 399:  
For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because for years, most of the best FTP games have already seen an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
 
For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because for years, most of the best FTP games have already seen an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us '''AND''' the devs.
   −
Also, a "Kancolle Kai Ni" on Nintendo Switch could be a nice touch, for more up-to-date data mining ;).
      
=#ComingSoon™=
 
=#ComingSoon™=
34,523

edits