Changes

m
Line 28: Line 28:  
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP
 
|boss_casual= 3400 HP + 4400 HP + 440 TP + 5200 HP
 
|reward_all={{Ship/Banner|Victorious}}
 
|reward_all={{Ship/Banner|Victorious}}
|phase_1_boss=
+
|phase_1_boss= {{EnemyLink|Abyssal Mediterranean Princess Vacation Mode}}
|phase_2_boss=
+
|phase_2_boss= {{EnemyLink|European Princess}}
|phase_3_boss=
+
|phase_3_boss= {{EnemyLink|Mediterranean Dreadnought Water Princess}}
|phase_4_boss=
+
|phase_4_boss= {{EnemyLink|European Armored Carrier Princess}}
 
|phase_5_boss=
 
|phase_5_boss=
 
|reward_1= {{QuestRewardEquip|SM.79 bis}}
 
|reward_1= {{QuestRewardEquip|SM.79 bis}}
Line 106: Line 106:  
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 5
 
** Amount of DD ≥ 5
 +
* Alternatively, use a Fast+ Fleet.
    
|B1 -> C = * Do not meet the requirements to go to C1.
 
|B1 -> C = * Do not meet the requirements to go to C1.
Line 151: Line 152:  
|G -> I = * Pass the LoS check.
 
|G -> I = * Pass the LoS check.
 
}}
 
}}
   
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-3 Starting Point 2
 
|title = E-3 Starting Point 2
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|L -> K/empty = * Fail the LoS check.
 
|L -> K/empty = * Fail the LoS check.
|L -> M = * Pass the LoS check (Cn1 ≥ 75).
+
|L -> M = * Pass the LoS check (Cn1 ≥ 30).
    
|M -> N = * Do not meet the requirements to go to O.
 
|M -> N = * Do not meet the requirements to go to O.
Line 189: Line 189:  
** Amount of (F)BB(V) ≤ 4
 
** Amount of (F)BB(V) ≤ 4
 
** Amount of (F)BB(V)+CV(B) ≤ 6
 
** Amount of (F)BB(V)+CV(B) ≤ 6
** If Slow fleet, amount of (F)BB(V)+CV(B) ≤ 4
+
** If Slow fleet, meet '''ALL''' of the following as well:
 +
*** Amount of CV(B) ≤ 3
 +
*** Amount of (F)BB(V)+CV(B) ≤ 4
 
}}
 
}}
   
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-3 Starting Point 3
 
|title = E-3 Starting Point 3
Line 261: Line 262:  
** Amount of (F)BB(V)+CV(L/B) ≤ 6
 
** Amount of (F)BB(V)+CV(L/B) ≤ 6
   −
|X2 -> Y = * Do not meet the requirements to go to Z3.
+
|X2/empty -> Y = * Do not meet the requirements to go to Z3.
|X2 -> Z3 =  
+
|X2/empty -> Z3 =  
 
* Meet '''ALL''' of the following requirements:
 
* Meet '''ALL''' of the following requirements:
 
** Pass the LoS check.
 
** Pass the LoS check.
 +
** Amount of (F)BB(V)+CV(B)+CA(V) ≤ 6
 
** Amount of (F)BB(V)+CV(L/B) ≤ 4
 
** Amount of (F)BB(V)+CV(L/B) ≤ 4
 
** Amount of Drum Canister equipped on ships ≤ 2
 
** Amount of Drum Canister equipped on ships ≤ 2
Line 270: Line 272:  
|Y -> Z/green = Do not meet the requirements to go to Z3.
 
|Y -> Z/green = Do not meet the requirements to go to Z3.
 
|Y -> Z3 =  
 
|Y -> Z3 =  
* Meet '''ALL''' of the following requirements:
+
* Amount of (F)BB(V)+CV(L/B) > 6
 +
* Otherwise, meet '''ALL''' of the following requirements:
 
** Pass the LoS check.
 
** Pass the LoS check.
 
** Amount of Drum Canister equipped on ships ≤ 2
 
** Amount of Drum Canister equipped on ships ≤ 2
 +
* Alternatively, amount of (F)BB(V)+CV(L/B) ≥ 6
    
|Z/green -> Z1/empty = * Fail the LoS check.
 
|Z/green -> Z1/empty = * Fail the LoS check.
Line 280: Line 284:     
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
 
The event guides are to be constructed through the respective [[Sandbox/Summer 2021 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
  −
{{clear}}
      
==Ship Bonuses (Tentative)==
 
==Ship Bonuses (Tentative)==
   
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}
 
{{:{{BASEPAGENAME}}/E-3/Historical_Ships}}
   Line 294: Line 295:  
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.
 
* This map has 4 shiplock tags. The shiplock tags are applied on all difficulties, but they are only enforced on '''Hard'''.
 
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.
 
** The shiplock restrictions are lifted once the map is cleared. This makes it easier for admirals to farm specific nodes or to clear quests.
      
The following tags are used in this map:
 
The following tags are used in this map:
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| namejp = 【地中海拡張作戦】第10潜水戦隊作戦
 
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦
 
| nameen = {{color|black|10th Submarine Squadron Operation}}
 
| nameen = {{color|black|10th Submarine Squadron Operation}}
| req =  S(?) Rank nodes T1 and T4 on E-3 twice each.
+
| req =  A Rank nodes T1 and T4 on E-3 twice each.
    
| fuel = 0
 
| fuel = 0
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| namejp = 【地中海拡張作戦】北アフリカ作戦
 
| namejp = 【地中海拡張作戦】北アフリカ作戦
 
| nameen = {{color|black|North Africa Operation}}
 
| nameen = {{color|black|North Africa Operation}}
| req =  S(?) Rank nodes F and W on E-3 twice each.
+
| req =  S Rank nodes F and W on E-3 twice each.
    
| fuel = 1000
 
| fuel = 1000
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|-|Option 2=
 
|-|Option 2=
Composition: '''1(F)BB(V) 2CV(B) 1CVL 1CL 2DD'''
+
Composition: '''2CV(B) 2CVL 1CL 2DD'''
 
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}
 
* Route: {{MapRoute|1||A|blue|B|red|B1|pink|C1|red|E|red|I|red}}
 
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}
 
* A heavier fleet at the cost of having to fight one more battle at {{MapRoute|C1|red}}
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** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 
** Bringing 2 OASW capable ships and/or a LBAS full of ASW aircraft in order to neutralize her is recommended in order to minimize early retreats.
 
** The LBAS range for node {{MapRoute|J2|red}} is 1.
 
** The LBAS range for node {{MapRoute|J2|red}} is 1.
 
+
* Node {{MapRoute|M|red}} features '''Heavy Cruiser Ne-Class''' that are capable of firing opening torpedoes on '''Hard'''.
 +
** The formation of this node will be locked at Line Ahead during Last Dance.
 +
** People are encouraged to either use [[Repair Team]] or [[Repair Goddess]] as part of the strategy. Implementing kuso strategies is also possible. There is simply no good method around this.
    
This phase uses the following tag:
 
This phase uses the following tag:
Line 392: Line 394:  
<tabber>
 
<tabber>
 
|-|Carrier Task Force=
 
|-|Carrier Task Force=
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX Fast'''
+
Composition: '''4CV(B) 1CAV 1SS(V) + 1CL 2DD 1CA 1FBB 1XX ~Fast~'''
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.
 
* '''XX''' should either be '''FBB''', '''CVL''', '''CAV''' or '''CLT'''.
 
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
 
* Just like Phase 1, carriers can make use of historical bonuses provided by foreign aircraft in order to deal as much damage as possible during daytime.
 +
** This is important because carriers with the necessary aircraft are capable of defeating the boss at daytime. There are not that many ships capable of dealing decent damage during the night, assuming that the escort fleet is still alive at that point.
 
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
 
* The submarine can help tank some of the incoming shots and improve the survival of the main fleet.
       
|-|Surface Task Force=
 
|-|Surface Task Force=
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) Fast'''
+
Composition: '''4(F)BB(V) 1CV(B) 1XX + 1CL 2DD 1CVL 2CA(V) ~Fast~'''
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.
 
* '''XX''' should either be '''SS(V)''' or '''CA(V)'''.
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* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
 
* Due to the lack of air power, air sweeping the boss to get a favorable air state is recommended.
 
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
 
* Among the fast battleships, only {{ShipLink|Bismarck}} and {{ShipLink|Richelieu}} have a decent historical bonus. Using STF on Hard might not be desirable due to the lack of historical bonuses.
 +
 +
 +
|-|Kuso strategy=
 +
<span style="color:red";>'''Warning:'''</span> Friendly ships will be sunk intentionally using this strategy.
 +
* This is done by putting fodder destroyers that were intended for modernization/scrapping in the '''escort''' in order to tank all the torpedo attacks.
 +
* This strategy is not meant for players who do not want to sink ships for whatever moral reasons.
 +
 +
===Option 1: Surface Task Force===
 +
Composition: '''3(F)BB(V) 1CV(B) 2XX + 1CL 5DD fodders'''
 +
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 +
* '''XX''' cannot be (F)BB(V) or CV(L/B).
 +
* Damage output from the fleet is limited. Instead, the main source of damage comes boss support and LBAS.
 +
* This option is purely intended for chipping, so it is very unlikely that a clear will occur on harder difficulties.
 +
 +
===Option 2: Carrier Task Force===
 +
Composition: '''4CV(B) 2XX + 1CL 5DD fodders ~Fast~'''
 +
* Route: {{MapRoute|2||J2|red|L|pink|M|red|O|red}}
 +
* '''XX''' can be anything, but ships that can contribute to air power is recommended.
 +
* Similarly to option 1, but with the huge difference that this is actually capable of killing the boss.
 +
* The effectiveness of this strategy heavily depends on the amount of historical aircraft available.
 +
** This also means that using carriers isn't feasible if the player lacks the historical aircraft.
 +
* This is the recommended strategy in order to defeat the boss if the player has the required aircraft. Using a traditional fleet is simply not as effective on '''Hard'''.
 
</tabber>
 
</tabber>
   Line 440: Line 465:  
|-
 
|-
 
| Casual
 
| Casual
| ??
+
| -
| ??
+
| -
 
| -
 
| -
 
|-
 
|-
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** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.
 
** Using {{ShipLink|Nelson}} in STF is recommended for her touch attack.
 
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.
 
** CTF is potentially more potent than STF, but it is also more heavier on bauxite.
      
This phase uses the following tag:
 
This phase uses the following tag:
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Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''
 
Composition: '''3(F)BB(V) 1CV(B) 1CA(V) 1 Akitsushima Kai + 1CL 2-3DD 2-3XX'''
 
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}
 
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|X1|blue|X2|blue|Z3|red}}
* XX should either be CA(V), CLT or up to 1 SS(V).
+
* XX should either be CLT, up to 1 SS(V) or up to 1 CA(V).
 
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.
 
* Having {{ShipLink|Akitsushima Kai}} skips an additional air node while allowing repairs if damage was sustained.
   Line 717: Line 741:     
|-|Carrier Task Force=
 
|-|Carrier Task Force=
 +
===Option 1===
 
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''
 
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2XX Fast'''
 
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}
 
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Z3|red}}
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* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}
 
* The use of CTF allows for more air power, but they are also in a disadvantage when fighting the fleet at {{MapRoute|X|red}}
 
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.
 
** This issue more relevant now that node {{MapRoute|X|red}} is not the final destination. Keep in mind that a STF does not suffer from this problem.
 +
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.
 +
 +
===Option 2===
 +
Composition: '''3CV(B) 1CVL 2XX + 1CL 3DD 2FBB Fast'''
 +
* Route: {{MapRoute|3||P|pink|R|red|S|pink|U|purple|V|blue|X|red|Y|pink|Z3|red}}
 +
* Similar to option 1, but now better equipped to deal with node X at the cost of going through an extra air node.
 
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.
 
* This option is heavily reliant on foreign aircraft that provides the relevant bonuses. This option is thus not recommended if the player lacks the aircraft to outfit multiple carriers with the historical bonuses.
 
</tabber>
 
</tabber>
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|-
 
|-
 
| Medium
 
| Medium
| ??
+
| AS
| ??
+
| -
| ??
+
| AS
| ??
+
| A+
| ??
+
| AS?
| ??
+
| A+
 
|-
 
|-
 
| Easy
 
| Easy
| ??
+
| AS
| ??
+
| -
| ??
+
| -
| ??
+
| A+
| ??
+
| AS?
| ??
+
| A+
 
|-
 
|-
 
| Casual
 
| Casual
 
| AS
 
| AS
| A+
   
| -
 
| -
| ??
   
| -
 
| -
 +
| A+
 
| -
 
| -
 +
| A+
 
|-
 
|-
 
|}
 
|}
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