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→‎E-7: Doing things as quickly as possible makes things ugly.
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::*The current Japanese consensus is that the effect '''increases the [[Combat#Critical_Modifier|critical modifier]]''' above 150% (which is the normal value).
 
::*The current Japanese consensus is that the effect '''increases the [[Combat#Critical_Modifier|critical modifier]]''' above 150% (which is the normal value).
 
::*Players have reported that the decrease is '''not''' reset when difficulty is changed.
 
::*Players have reported that the decrease is '''not''' reset when difficulty is changed.
::*'''''This effect <span style="color:red">resets</span> daily at midnight JST.''''' This is a regenerating '''stat''' map, though not a regenerating health map.
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::*'''''This effect <span style="color:red">resets</span> daily at midnight JST.''''' This map regenerates '''stat''', not the health bar.
*'''Comptiq Magazine's September Issue''' revealed that the real strategy to reducing the boss's armor from E-7 invovled '''S-ranking the X and Y''' nodes and also '''destroying enemy transports''' on the same said map. These methods were what were needed to weaken the boss's defense.  
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*[[wikipedia:Comptiq|Comptiq magazine]]'s September issue revealed that S-ranking the X and Y nodes and sinking the transports in node C reduced the [[Air Defense Princess]' armour.
    
*Suggestions:
 
*Suggestions:
:*Unlike other maps, the gimmick of reducing armor that resets at midnight JST means that this map is best done in longer sessions. Alternatively, the armor reduction can be done just past midnight, and the assault proper taking place later.
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:*Unlike other maps, the gimmick of reducing armor that resets at midnight JST means that this map is generally best done in longer sessions.  
 
:*For armor reduction runs:
 
:*For armor reduction runs:
 
::*'''Surface Fleet''' with [[Akitsu Maru]] will hit both nodes if not sent to A from B.
 
::*'''Surface Fleet''' with [[Akitsu Maru]] will hit both nodes if not sent to A from B.
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