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|map_3=[[File:Spring2021E-1MapP2.png|450px]]
 
|map_3=[[File:Spring2021E-1MapP2.png|450px]]
 
|map_3_text=Phase 2
 
|map_3_text=Phase 2
|map_4=[[File:Spring2021E-1LBASMap.png|450px]]
+
|map_4=[[File:Spring2021E-1MapP3.png|450px]]
 
|map_4_text=Phase 3
 
|map_4_text=Phase 3
 
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]
 
|map_5=[[File:Spring2021E-1LBASMap.png|450px]]
|map_5_text=Phase 4
+
|map_5_text=LBAS
|map_6=[[File:Spring2021E-1LBASMap.png|450px]]
+
|boss_hard= 520 HP, 3960 HP, 1950 HP
|map_6_text=LBAS
+
|boss_medium= 392 HP, 2640 HP, 950 HP
|boss_hard=
+
|boss_easy= 360 HP, 1800 HP, 545 HP
|boss_medium=  
+
|boss_casual= 360 HP, 1800 HP, 395 HP
|boss_easy=  
  −
|boss_casual=
   
|reward_all={{Ship/Banner|Momo}}
 
|reward_all={{Ship/Banner|Momo}}
 
|phase_1_boss=
 
|phase_1_boss=
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|expand = true
 
|expand = true
 
|id = 50-1
 
|id = 50-1
|order = 1,B,C,F,H,G,K,N
+
|order = 0,1,C,E,A,D,G,H,I,M,S,U
   −
|1 -> A =  
+
|0 -> 1 = *Start point 2 is not unlocked
|1 -> B =  
+
*Meet '''ANY''' of the following requirements:
 +
**Fleet includes ship types other than DD, DE, CL, AV, AO and LHA
 +
**CL + AV + AO + LHA ≥ 2
 +
**Fleet size = 1
 +
|0 -> 2 = Does not meet the requirements for start point 1
   −
|1 -> C =  
+
|1 -> C = *Meet '''ANY''' of the following requirements:
 +
**Fleet contains (F)BB(V) or CVL.
 +
**Fleet contains SS(V)
 +
**CA(V) ≥ 2
 +
**CL + CT = 0
 +
**If node R is '''not''' unlocked:
 +
***CL + CT + CVL ≥ 3
 +
***DD + DE ≤ 2
 +
|1 -> E/empty = *Does not meet the requirements to go to C or R
 +
*If node R is unlocked:
 +
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)
 +
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])
 +
|1 -> R = *Node R is unlocked
 +
*Meet '''ANY''' of the following requirements:
 +
**Difficulty is '''not''' Casual
 +
**'''Slow''' Fleet
 +
**Fleet contains AV
 +
**CL + CT ≥ 2
   −
|B -> C =  
+
|A -> B = *Does not meet the requirements to go to D
 +
|A -> D = *Meet '''ALL''' of the following requirements:
 +
**(F)BB(V) + CVL + AV < 3
 +
**CL + CT + CLT ≤ 2
 +
**Fleet contains CL
 +
**DD + DE ≥ 2
 +
**If difficulty is '''not''' Casual:
 +
***'''Fast''' fleet
 +
***Number of historical ships ≥ 2
   −
|B -> D =  
+
|C -> A = *Does not meet the requirements to go to D
 +
*Meet '''ANY''' of the following requirements:
 +
**(F)BB(V) + CVL ≥ 2 (except [[Ise]] + [[Hyuuga]])
 +
**CL + CT + CLT ≥ 3
 +
**DD + DE < 2
 +
**Fleet does not contain CL
 +
**Fleet contains SS(V)
 +
|C -> D = *Meet '''ANY''' of the following requirements: (higher in the list equals higher priority)
 +
**'''Fast''' fleet
 +
**Number of historical ships ≥ 3/2/1/0 (Hard/Medium/Easy/Casual)
   −
|C -> E/resource =  
+
|D -> F = *Meet '''ANY''' of the following requirements:
 +
**(F)BB(V) + CVL ≥ 2
 +
**Fleet contains SS(V)
 +
|D -> G/empty = *Does not meet the requirements to go to F
 +
*'''Fast''' fleet
   −
|C -> F/empty =
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|E/empty -> D, H = *Active branching
|F/empty -> G, H =  
     −
|H -> I/empty =
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|G/empty -> F, I = *Active branching
|H -> J =  
     −
|G -> K =  
+
|H -> D = *Meet '''ANY''' of the following requirements:
|G -> N/resource =  
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**Fleet contains CA(V)
 +
**CL + CT + CLT ≥ 3 (2 if fleet is '''Slow''')
 +
|H -> I = *Does not meet the requirements to go to D
    +
|I -> K/empty = *Meet '''ANY''' of the following requirements:
 +
**Number of historical ships ≤ 1 (Hard only)
 +
**(F)BB(V) + CVL ≥ 2
 +
**DD + DE ≤ 2
 +
**Fleet does not contain CL (Hard and Medium only)
 +
|I -> S = *Does not meet the requirements to go to K
 +
*Force S if difficulty is Casual
   −
|K -> L = * ???
+
|M -> N = *Does not meet the requirements to go to O
|K -> N/resource = * ???
+
|M -> O = *Force O if difficulty is Easy or Casual
 +
*Meet '''ALL''' of the following requirements:
 +
**'''Fast''' fleet
 +
**Fleet size ≤ 5, '''only''' if difficulty is Hard
   −
|N/resource -> O =
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|S -> U = *Does not meet the requirements to go to V
|N/resource -> M/empty =  
+
*Fail the LoS check
 +
|S -> V = *Meet '''ALL''' of the following requirements:
 +
**'''Fast''' fleet
 +
**Fleet does not contain (F)BB(V) or CVL
 +
**CA(V) + CLT + AV ≤ 1
 +
**CA(V) + CL ≤ 2
 +
**Number of historical ships ≥ 3/2/0/0 (Hard/Medium/Easy/Casual)
 +
**Pass the LoS check
 +
***Cn = 3; 48+/38+/29+/29+ (Hard/Medium/Easy/Casual) LoS
 +
 
 +
|U -> T/empty = *Fail the LoS check
 +
|U -> V = *Pass the LoS check
 +
**Cn = 3; 41+/33+/27+/23+ (Hard/Medium/Easy/Casual) LoS
 
}}
 
}}
   −
Branching compositions were reported over the course of the event.
+
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://kc.piro.moe/nav/#/ Piro])
 
</div>
 
</div>
   Line 133: Line 195:  
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.
 
To complete this Phase, you need to deplete the HP Bar of the Second Boss {{MapRoute|Q|Red}}, consisting of a mix of Installations and PT Boats. Set up your Ships with the according equipment to deal with them as outlined [[Anti-Installation#Equipment_Setups|here]]. PT Imps are weak to AA Guns + Skilled Lookouts on your DDs. There are PT Imps and two pretty powerful airstrike on the way.
   −
* Recommended Fleet: 1AV/Cl 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)
+
{{Landing Craft/Amphibious Tank Capable Ships}}
 +
{{Anti-PT Imp Setups}}
 +
 
 +
* Recommended Fleet: 1AV/CL 4-5DD ('''Fast Fleet''') (On Hard, only a 5 ship fleet takes the shortest route)
 
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}
 
* Route: {{MapRoute|L|Blue|M|Red|O|Red|P|Red|Q|Red}}
* LBAS: Range 5, (0/68/154/120) Airpower for AP at Last Dance (C/E/M/H)
+
* LBAS: Range 5, (29/69/79/121) Airpower for AP at Last Dance (C/E/M/H)
 
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.
 
* Additional Notes: Support fleets can be taken due to the presence of PT Imps.
    
==Phase 3: Defeat the Enemy Submarine Force!==
 
==Phase 3: Defeat the Enemy Submarine Force!==
   −
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There are surface engagements {{MapRoute|H|Red|S|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.
+
The goal of this phase is to sink the New Old Submarine Princess found at {{MapRoute|V|Red}} to deplete the HP Bar and clear the map. There is a surface engagement {{MapRoute|S|Red}}, a Submarine Node {{MapRoute|H|Red}} and high airpower air raid {{MapRoute|I|Red}} on route, but the Boss itself is an Anti-Submarine operation. AACI is highly recommended for this route, the surface Nodes can be passed using Vanguard formation as to not sacrifice too many equipment slots that should be occupied with ASW equipment.
   −
* Recommended Fleet: 2CL 4DD ('''Fast Fleet''')
+
* Recommended Fleet: 0-1 AV 0-1CLT 1-2CL 4DD ('''Fast Fleet''')
 
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}
 
* Route: {{MapRoute|E|Blue|H|Red|I|Red|S|Red|V|Red}}
 
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)
 
* LBAS: Range 2, no Airpower present at the Boss. {{MapRoute|I|Red}} has (138/144/149/229) AP for (C/E/M/H)
* Additional Notes: LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup.
+
* Additional Notes:
 +
* 1 Regular CL is required within the fleet composition
 +
**LBAS can be Toukai sent to the Boss, Bombers to the Preboss Surface Nodes or a fighter sweep to Node I, depending on your surface fleet setup.
 +
**The required LoS to reach the boss is '''Cn3 48+/38+/29+/29+''' on '''Hard/Medium/Easy/Casual'''
 +
**'''3/2/1/1''' historical ships are required on '''Hard/Medium/Easy/Casual'''
 +
***([[Kitakami]], [[Isuzu]], [[Satsuki]], [[Uzuki]], [[Hibiki]], [[Ushio]], [[Suzutsuki]], [[Matsu]], [[Take]], [[Yukikaze]], [[Hatsushimo]])
    
==Enemy Compositions==
 
==Enemy Compositions==
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