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**Possible to get the shortest route to the boss node, but the bottom path may present a bigger risk for this fleet due to Ru-class and Wo-class, the upper path should be less problematic though.
 
**Possible to get the shortest route to the boss node, but the bottom path may present a bigger risk for this fleet due to Ru-class and Wo-class, the upper path should be less problematic though.
 
**Easily let you score 12 wins at boss for Weekly World 4 boss quest and score 2 Transport kills per run.
 
**Easily let you score 12 wins at boss for Weekly World 4 boss quest and score 2 Transport kills per run.
*'''3 (F)BB(V)+CV(L) 1 CL 2 DD''' (Long route)
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*'''3 (F)BB(V)+CV(L) 1 CL 2 DD (Maximum 2 CV(B))''' (Long route)
 
**Random routing across the map, but will never reach any dead-end and always reach the boss node in the end.
 
**Random routing across the map, but will never reach any dead-end and always reach the boss node in the end.
 
**Usually good enough to help you net Transports at an alarming rate of 3-5 Transport per run while getting the boss kills on the way.
 
**Usually good enough to help you net Transports at an alarming rate of 3-5 Transport per run while getting the boss kills on the way.
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