Sandbox/expedition

General Expeditions

# Key Resource Time          +  Total Gross Resources per Hour[1]   Sparkling Load [2]
2     0:30 200 60 200 230 1 8+ for GS
3   0:30 90 90 120 180 300 9+ for GS
5    1:30 133 133 13 13 266 318
5 GS    1:30 200 200 20 20 400 477 3 13 [3]
6   0:40 120 360
6 GS   0:40 200 600 6
21    2:20 137 116 253 253
21 GS    2:20 206 174 380 380 1.7 or 2.1 [4]
37     2:45 138 98 138 236
37 GS     2:45 207 147 207 354 1.5 or 1.8 or 2.2 [5]
38     2:55 144 69 144 213
38 GS     2:55 216 104 216 320 1.4 or 1.7 or 2.1 [6]

General Rules of Expeditions

Key assumptions of the table above

  • The table assumes that expedition timings are run optimally.
  • The table lists gross, not net, resource gain.
  • The chart does not take into account resources spent sparkling
  • While expedition 6 gives the "highest" gross resources per hour, this is all in bauxite, which may have a limited utility.


Discussion of Expeditions
  • Expeditions 37 and 38 are relatively poor expeditions for resource gain

Common Expedition Combinations

As one of the three expeditions is usually committed towards either expedition 2 for buckets or expedition 6 for bauxite, most combinations here will cover the options for the remaining two expeditions.

Combination Overall Resource Focus          +  Total Gross Resources per Hour[7]
5 GS
21 GS
    406 374 20 20 780 860
21 GS
38 GS
    422 174 104 0 596 700
5 GS
38 GS
    416 200 124 20 616 800
37 GS
38 GS
    216 207 251 0 423 674
5 GS
21 GS
38 GS
      622 374 123 20 996 1180

Forming Expedition Compositions

The following can be seen from the above table

  • For extra sparkling chance, expedition 5 can be run with five sparkled ships instead of the minimum of 4.
  • Assuming perfect efficiency, expedition 5 effectively dominates expedition 21.
    • This means that expedition 21 should not be run unless expedition 5 is also being run
  • Stacking expeditions 5, 21, and 38 for an all-out fuel focus

Bucket Expeditions

# Key (Non-Bucket) Resource Time         Average Time Per Bucket
(lower is better)
2   0:30 200 60 1H
4   0:50 72 1H 40M
9   4:00 87 No Buckets
9 GS   4:00 130 2H 40M [8]
10    1:30 33 19 3H
13 GS    90 113 5H 20M

Sortie Resource Farming

This portion of the review will discuss maps in which resources may be farmed.

  • 2-2: Runs have a 25% chance of averaging 10 bauxite per 1.5 nodes and a 75% chance of averaging 25 bauxite for 2 nodes
    • This works out to an average of 21 bauxite per run of 1.9 nodes
  • 2-3: Orel cruising collects about 45 fuel and 12 ammo for a single sub, and is discussed further on its page
  • 3-2: Kis Island is an excellent place to farm steel with submarines, averaging 100 steel per successful run [9]
    • Farming here requires either a single high-evasion/armor submarine (to ensure that attacks are aimed a target with high evasion), or failing which, a larger fleet of submarines to eliminate enemies, preferably 4

Overnight/Long Expeditions

# Key Resources Time          +  Total Gross Resources[10]  
9 GS   4:00 525 525 525 1.5
11 GS   5:00 375 1125 1
12 GS    8:00 75 325 300 75 400 925
13 GS    4:00 360 450 810 810 1
15 GS    12:00 450 600 2250
16 GS      15:00 750 750 300 300 1500 2700
24 GS    8:20 750 225 750 1425 1
35 GS    7:00 360 420 1620
36 GS     9:00 750 300 300 750 1950 1
40 GS      6:50 450 450 150 900 1350 1


  1. Fuel + Ammo + Steel + 3(Bauxite)
  2. Ships per exped per hour (unless stated otherwise)
  3. Assuming 5 ships used for higher GS rate
  4. for 4 or 5 sparkled ships respectively
  5. for 4, 5, and 6 sparkled ships respectively
  6. for 4, 5, and 6 sparkled ships respectively
  7. Fuel + Ammo + Steel + 3(Bauxite)
  8. A GS on exped 9 either gives 1 or 2 buckets, thus averaging 1.5 buckets in 4 hours
  9. http://5-4.blog.jp/archives/1055823606.html
  10. Fuel + Ammo + Steel + 3(Bauxite)