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| align="center" height="35px" style="background:#EDEDED;" |  
| align="center" height="35px" style="background:#EDEDED;" | 1.7 or 2.1 <ref> for 4 or 5 sparkled ships respectively</ref>
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| align="center" height="35px" style="background:#EDEDED;" | 1.7 <ref> for 4 ships, 2.1 if 5 sparkled ships</ref>
 
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| align="center" height="35px" |  
| align="center" height="35px" | 1.5 or 1.8 or 2.2 <ref> for 4, 5, and 6 sparkled ships respectively</ref>
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| align="center" height="35px" | 1.5 <ref> for 4 ships, 1.8 or 2.2 for 5, and 6 sparkled ships respectively</ref>
 
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| align="center" height="35px" style="background:#EDEDED;" |
 
| align="center" height="35px" style="background:#EDEDED;" |
| align="center" height="35px" style="background:#EDEDED;" | 1.4 or 1.7 or 2.1 <ref> for 4, 5, and 6 sparkled ships respectively</ref>
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| align="center" height="35px" style="background:#EDEDED;" | 1.4 <ref> for 4 sparkled, for  1.7 or 2.1 for 5 and 6 sparkled ships respectively</ref>
 
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| align="center" height="35px" style="background:#EDEDED;" | '''41 GS'''
 
| align="center" height="35px" style="background:#EDEDED;" | '''41 GS'''
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* Expeditions 2, 3, and 6 possess extremely high turnover rates, and as such possess an high sparkling load
 
* Expeditions 2, 3, and 6 possess extremely high turnover rates, and as such possess an high sparkling load
 
** Expedition 2 is a great ammo expedition that also brings in steel, but its main resource is in the form of buckets, which are brought in at an average rate of 1 for every 2 expeditions, regardless of sparkling
 
** Expedition 2 is a great ammo expedition that also brings in steel, but its main resource is in the form of buckets, which are brought in at an average rate of 1 for every 2 expeditions, regardless of sparkling
** Expedition 3's low ship count results in a low base GSR, and its high turnover rates mean that sparkling enough ships to ensure a high GSR is not only time-consuming and inefficient, but will result in net ''losses'' of fuel and ammo in exchange for a greater amount of steel. It is nonetheless one of the best early-game steel expeditions for those without access to 3-2, or the submarines with which to sortie there
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** Expedition 3's low ship count results in a low base GSR, and its high turnover rates mean that sparkling enough ships to ensure a high GSR is not only time-consuming and inefficient, but will result in net ''losses'' of fuel and ammo in exchange for a greater amount of steel.  
** Expedition 6 is the gold standard (aluminium standard?) of bauxite expeditions, and is the primary source of bauxite for any player; for this reason, it may be well-suited for sparkling in situations of critical shortage
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** Expedition 6 is the gold standard (aluminium standard?) of bauxite expeditions, and is the primary source of bauxite for any player; for this reason, it may be well-suited for sparkling  
 
** While expedition 6 gives the "highest" gross resources per hour, this is all in bauxite, which has varying utility.
 
** While expedition 6 gives the "highest" gross resources per hour, this is all in bauxite, which has varying utility.
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While still being overall strong expeditions, both 37 and 38 are relatively poor expeditions for resources when compared to 5 and 21.
 
While still being overall strong expeditions, both 37 and 38 are relatively poor expeditions for resources when compared to 5 and 21.
 
* In terms of gross resources gained, a GS 38 brings in only 2 more resources per hour than even an ''unsparkled'' 5, and both 37 and 38 bring in significantly less than a sparkled expedition 21
 
* In terms of gross resources gained, a GS 38 brings in only 2 more resources per hour than even an ''unsparkled'' 5, and both 37 and 38 bring in significantly less than a sparkled expedition 21
** This is due to not only bringing in less resources than them, but also their focus being on fuel '''or''' ammo, and steel (generally the least important resource), instead of fuel '''and''' ammo.
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** This is due to not only bringing in less resources than them, but also their focus being on fuel '''or''' ammo, and steel, instead of fuel '''and''' ammo.
 
** On the other hand, they possess key advantages in their relatively light sparkle load and being much less reliant on constant monitoring than expedition 5 does.
 
** On the other hand, they possess key advantages in their relatively light sparkle load and being much less reliant on constant monitoring than expedition 5 does.
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** Expedition 2's base rate brings in almost as much ammo per hour as a GS 37, and provides all-important buckets
 
** Expedition 2's base rate brings in almost as much ammo per hour as a GS 37, and provides all-important buckets
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* Expedition 38 is the single-best fuel expedition in the game, but like Expedition 37, is let down by its secondary resource being a lacklustre 104 steel per hour, expedition 38 is only useful when used in conjunction with expeditions 5 '''and''' 21 together
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* Expedition 38 is the single-best fuel expedition in the game, but provides less steel than 37. This is mostly only useful when used in conjunction with expeditions 5 '''and''' 21 together
 
** A combination of the three expeditions brings in 622 fuel per hour, the highest possible expeditionary fuel income, at the cost of not bringing in any buckets and very little bauxite  
 
** A combination of the three expeditions brings in 622 fuel per hour, the highest possible expeditionary fuel income, at the cost of not bringing in any buckets and very little bauxite  
  
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