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==Sandbox Rules==
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This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:
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* List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
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* A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
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* The Path said composition will take (To explain what path the composition will take)
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* A summary or description of what kind of obstacles a composition will face.
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* A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
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* (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.
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Editors are to construct thier own version of thier guide and complete them in a timely fashion.
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No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.
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Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the [[Summer 2020 Event]] which it'll be reviewed and updated once more before it can be released.
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Overall there will be 3 version of the guide that will be constructed which will include:
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*Preliminary Guide
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*Polished Guide
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*Finalized Guide
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With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.
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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
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=Dark's guide (Hijacked by Totaku)=
 
=Dark's guide (Hijacked by Totaku)=
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| A+
 
| A+
 
| A+
 
| A+
|  
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| Reach
 
|-
 
|-
 
| Easy
 
| Easy
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| Reach
 
| Reach
 
| Reach
 
| Reach
|  
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| Reach
 
|-
 
|-
 
| Easy
 
| Easy
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=Suzu's guide=
 
=Suzu's guide=
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This segment is geared for newer players who have not yet participated in events or have not cleared and obtained a full roster of powerful ships and equipment.
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This segment is geared for newer players who have not yet participated in events or have not cleared and obtained a full roster of powerful ships and equipment. Majority of equipment needed to clear the event can be obtained via Development or as stock equipment on ships.
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E1 has 1 LBAS available for use. Note that the boss node is range 8.  
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E1 has 1 LBAS available for use. Note that the boss node is range 8. We suggest to setup LBASFightsr and Attack  planes that is are at least capable of reaching range 7 or more then add a saiun, type 1 land base recon, Catalina, or Type 2 Flying Boat to extend the range accordingly. Feel free to send the LBAS on nodes you think you may have trouble with. As per testing it appears that using Toukais and ASW Support via LBAS is not necessary; hence, sending LBAS to Surface Combat Nodes and Air Raid Nodes is a more viable option.
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On Casual and Easy Difficulty, Ships at bare minimum must at least be at level 28 above and/or at least reached first remodel and have been modernized to increase stats. Also, having basic AACI and ASW Gear is necessary. For more details head to the Special Notes section.
    
==Phase 1==
 
==Phase 1==
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Route: B-F-E-D-A
 
Route: B-F-E-D-A
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B Node and Node D is a submarine node so OASW capable ships are important if not available ASW gear on 1-2 Ships. E Node is an Air Raid Node, AACI can help mitigate damage and fend off abyssal planes.
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<br> B Node and Node D is a submarine node so OASW capable ships are important if not available ASW gear on 1-2 Ships. E Node is an Air Raid Node, AACI can help mitigate damage and fend off abyssal planes.
    
|-|Reach L Node=
 
|-|Reach L Node=
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Route:B-C-G-I-L
 
Route:B-C-G-I-L
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B Node is a submarine node so OASW capable ships are important; at bare minimum 1 OASW Ship is needed especially on Hard Mode. Node C and I are surface comabt nodes
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<br>B Node is a submarine node so OASW capable ships are important; at bare minimum 1 OASW Ship is needed especially on Hard Mode. Node C and I are surface combat nodes, feel free to send your LBAS to those sections as needed.
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Routing: B-F-J-E-D-A
 
Routing: B-F-J-E-D-A
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B Node and Node D are submarine node. Node E is an air raid node.
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<br>B Node and Node D are submarine node. Node E is an air raid node.
    
|-|A+ Rank M Node=
 
|-|A+ Rank M Node=
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Routing: B-C-G-K-M
 
Routing: B-C-G-K-M
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M is a submarine node. For this phase, beginner players may want to equip their destroyers with enough ASW gear. OASW ships is nice to have especially on higher difficulties; however, for newer admirals even non-OASW capable destroyers are fine as long as equipped with Sonar, Depth Charge Projector, and Depth Charge for synnergy.
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<br> M is a submarine node. For this phase, beginner players may want to equip their destroyers with enough ASW gear. OASW ships is nice to have especially on higher difficulties; however, for newer admirals even non-OASW capable destroyers are fine as long as equipped with Sonar, Depth Charge Projector, and Depth Charge for synnergy.
 
</tabber>
 
</tabber>
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==Phase 2==
 
==Phase 2==
 
<tabber>
 
<tabber>
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Routing: B-F-E-H-H1-H2  
 
Routing: B-F-E-H-H1-H2  
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B and H1 are submarine nodes. H2 is a surface fleet with a Nu-class.  
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<br> B and H1 are submarine nodes. H2 is a surface fleet with a Nu-class.  
 
   
 
   
 
|-|Reach O1=
 
|-|Reach O1=
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Routing: B-F-J-N-O-O2-O1
 
Routing: B-F-J-N-O-O2-O1
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Node B is a submarine Node. Node J is an air raid node. Node O2 is a Surface fleet with 2 Ru-class BB's on Hard Mode. Do note that even if you get taiha'd here, you can proceed to O1 without risks.  
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<br> Node B is a submarine Node. Node J is an air raid node. Node O2 is a Surface fleet with 2 Ru-class BB's on Hard Mode. Do note that even if you get taiha'd here, you can proceed to O1 without risks.  
    
|-|AS at Node O3=
 
|-|AS at Node O3=
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Routing:B-C-G-K-M-O3
 
Routing:B-C-G-K-M-O3
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B and M are submarine Nodes. Node K is a surface node with a Nu-class. Bringing a CV will help maintain AS on Node O3 as well as being able to attack; suggested equipment setup would be 1 Torpedo Plane on the highest slot and Fighter Planes on the rest. CVL/CAV will be used as Fighter Plane/Seaplane Fighter Mules. AACI also helps cut down enemy air power. Furthermore, sending an LBAS on Fighter Sweep will also help; Node range is 5.  
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<br> B and M are submarine Nodes. Node K is a surface node with a Nu-class. Bringing a CV will help maintain AS on Node O3 as well as being able to attack; suggested equipment setup would be 1 Torpedo Plane on the highest slot and Fighter Planes on the rest. CVL/CAV will be used as Fighter Plane/Seaplane Fighter Mules. AACI also helps cut down enemy air power. Furthermore, sending an LBAS on Fighter Sweep will also help; Node range is 5.  
    
|-|S-rank Node O4=
 
|-|S-rank Node O4=
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Routing: B-F-J-N-O4
 
Routing: B-F-J-N-O4
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Node B and O4 are submarine Nodes, please bring appropriate gear. Node J is an Air Raid node, AACI will help mitigate damage. CVL can be pure fighter mule or you can equip at least 1 torpedo plane. Take note this route is part of the final route to the boss. If there is difficulty in dealing with Air Raids then please consider using CVL as fighter mule instead.  
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<br> Node B and O4 are submarine Nodes, please bring appropriate gear. Node J is an Air Raid node, AACI will help mitigate damage. CVL can be pure fighter mule or you can equip at least 1 torpedo plane. Take note this route is part of the final route to the boss. If there is difficulty in dealing with Air Raids then please consider using CVL as fighter mule instead.  
 
</tabber>
 
</tabber>
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==Phase 3: Unlock {{MapRoute|V3|red}}==
 
==Phase 3: Unlock {{MapRoute|V3|red}}==
 
<tabber>
 
<tabber>
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Routing:B-F-J-N-O-O4-P-Q1-Q3
 
Routing:B-F-J-N-O-O4-P-Q1-Q3
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=B Node and O4 are submarine nodes. Node J is an air raid node. Node Q1 is a surface node.  
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<br>B Node and O4 are submarine nodes. Node J is an air raid node. Node Q1 is a surface node.  
    
|-|Reach Node T=
 
|-|Reach Node T=
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|-|Reach Node U=
 
|-|Reach Node U=
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1FBB 1CVL 1CL 3DD
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1FBB 1CVL 1CL 3DD <br>
 
Routing: B-F-J-N-O-O4-P-R-S-U
 
Routing: B-F-J-N-O-O4-P-R-S-U
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B Node and O4 are submarine nodes. Node J and R are air raid nodes.  
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<br>B Node and O4 are submarine nodes. Node J and R are air raid nodes.  
    
</tabber>
 
</tabber>
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*Testing was done with Reppus, Shiden Kais, Zero model 52, and Zero Model 21. At Low difficulty even the Zeroes can work but it is highly suggested that you try to craft and equip Reppus instead.
 
*Testing was done with Reppus, Shiden Kais, Zero model 52, and Zero Model 21. At Low difficulty even the Zeroes can work but it is highly suggested that you try to craft and equip Reppus instead.
 
*LBAS setup would be ideally 2 Land Based Attack Planes, 1 Fighter Plane or Interceptor, and Recon planes that enable the LBAS to reach range of 8.
 
*LBAS setup would be ideally 2 Land Based Attack Planes, 1 Fighter Plane or Interceptor, and Recon planes that enable the LBAS to reach range of 8.
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==Branch Rules Attempt by Chrno98 (Feel free to edit)==
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{{MapBranchingTable
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|title = E-1 Branching Rules
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|expand = true
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|id = 53-1
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|order = B,C,E,F,G,H,K,O,O2,O4,P,Q1,S,T,V1
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|B -> C = * Fleet contains CV(B)
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|B -> F/empty = * Does not meet the requirements to go to C
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|C -> F/empty = * Fleet contains SS(V) or DE
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|C -> G/empty = * Does not meet the requirements to go to F
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|E -> D = * Does not meet the requirements to go to H
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|E -> H = * Fleet contains (F)BB(V), CV, SS(V), LHA, or AS
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|F/empty -> E, J = Choose your own adventure!
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|G/empty -> I, K = Choose your own adventure!
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|H -> D = * Node H1 is not unlocked
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* Does not meet the requirements to go to H1
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|H -> H1 = * Amount of CA(V) ≥ 2
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|K -> M = * Route to O3 is not unlocked
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* Does not meet the requirements to go to O3
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|K -> O3 = * Meet '''ALL''' of the following to go to O3:
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** Fast Fleet
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** Amount of (F)BB(V)+CV(B) ≥ 2
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|O/empty -> O2, O4 = Choose your own adventure!
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|O2 -> O1/resource = * Meet '''ALL''' of the following to go to O1:
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** Amount of CV(L) ≤ 1
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** Amount of CA(V) + CL ≤ 2
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** Amount of DD ≥ 3
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|O2 -> O5 = * Does not meet the requirements to go to O1
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|O4 -> P = * Does not meet the requirements to go to Q
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|O4 -> Q = * Meet '''ANY''' of the following to go to Q:
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** Fleet contains DE, AO, or AS
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** Amount of DD ≥ 4
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|P/empty -> Q1, R = Choose your own adventure!
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|Q1 -> Q2 = * Force Q2, if fleet contains SS(V)
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* Does not meet the requirements to go to Q3
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|Q1 -> Q3/resource = * Meet '''ANY''' of the following requirements:
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** Fast Fleet
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** If fleet is slow, (F)BB(V) = 0
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|S/empty -> T, U/empty = Choose your own adventure!
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|T -> V = * Force V, if fleet contains SS(V)
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* Meet '''ANY''' of the following requirements:
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** Amount of (F)BB(V) + CV(B) ≥ 3
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** Amount of CV(B/L) ≥ 3
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|T -> V1 = * Does not meet the requirements for V or V3
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|T -> V3 = * Meet '''ALL''' of the following requirements:
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** Fast Fleet
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** Amount of (F)BB(V) ≤ 1
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** Amount of CV(B) = 0
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** Amount of DD ≥ 3
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** Pass the LOS check
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|V1 -> V2 = * Pass the LOS check
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|V1 -> V3 = * Fail the LOS check
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}}
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Notes:
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no routing info for 2+ BB
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H routing is difficult to fully determine as unlocks do no count as separate phase on tsunkit
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K -> O3 possibly no BBs allowed, went with jp wiki
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