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====Torpedo Cut-In (TCI/TPCI) - Capable DDs: Ayanami K2 綾波, Yukikaze 雪風, Shigure 時雨, Hatsushimo K2 初霜, Kasumi K2 霞, Ushio K2 潮====
 
====Torpedo Cut-In (TCI/TPCI) - Capable DDs: Ayanami K2 綾波, Yukikaze 雪風, Shigure 時雨, Hatsushimo K2 初霜, Kasumi K2 霞, Ushio K2 潮====
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Before we go any further, it's best that we start this with one of the most important pieces of advice we can give you: '''Just because a DD ''can'' run a reliable TPCI doesn't mean that a DD ''should'' run a TPCI.''' Torpedo Cut-Ins are fundamentally ''options'' that should be used appropriately, while they are more powerful than double attacks, they are also less reliable, you can have 60 luck in a flag position with skilled lookouts and/or searchlights, starshells, lucky charms, blood sacrifices, whatever. She ''will still CI less consistently than she would perform a DA''. Before using a TPCI setup on a DD, always consider whether the same results would be achieved with a DA setup.
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Before we go any further, it's best that we start this with one of the most important pieces of advice we can give you: '''Just because a DD ''can'' run a reliable TPCI doesn't mean that a DD ''should'' run a TPCI.''' TPCIs are fundamentally a ''utility'' that should be used appropriately, while they are more powerful than double attacks, they are also less reliable, a 60 luck Yukikaze in a flag position with skilled lookouts and/or searchlights, starshells, lucky charms, blood sacrifices etc. ''will still CI less consistently than she would perform a DA has she been given a DA set''. Before using a TPCI setup on a DD, '''always''' consider whether the same results could be achieved more consistently with a DA setup.
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The reason TPCI DDs are TPCI DDs is because they all have one thing in common: good luck.
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The reason TPCI DDs are TPCI DDs is because they all have one thing in common: good luck, luck is the major determinant in how often a cut-in attack happens. TPCIs offer far more power than a double attack (150% * 2). Destroyer TPCIs are important to understand because unlike CLs, CLTs or CAs, DDs have the lowest opportunity cost of running a torpedo set:
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* Ayanami (40 luck) is one of the best DDs overall, 72FP places her 1 behind Yuudachi. Ayanami would be one of the best DDs whether or not she had such luck, and is often used with a double attack set in any case.
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* CLs, with the exception of Abukuma and perhaps Yura who would can utilize torps in the day well, give up daytime artillery spotting
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* CLTs already have night attack power near the cap of 300, and gain very little from a torpedo set
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* CAs, with the exception of Maya, must give up daytime double attacks to carry a TPCI set.
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* Ayanami (40 luck) is one of the best DDs overall, 72FP places her 1 behind Yuudachi. She would be one of the best DDs even without considering luck, and is often used with a double attack set for her power anyway.
 
* Yukikaze has 60 luck at level 20, that alone makes her a fantastic early-game option, and one of the top reasons to perform rare DD crafting.
 
* Yukikaze has 60 luck at level 20, that alone makes her a fantastic early-game option, and one of the top reasons to perform rare DD crafting.
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* Hatsushimo has 50 luck, and is essentially a weaker version of Shigure, who is herself fairly mediocre by the late-middle game, her remodelling at level 70 places her in competition with many far better choices.
 
* Hatsushimo has 50 luck, and is essentially a weaker version of Shigure, who is herself fairly mediocre by the late-middle game, her remodelling at level 70 places her in competition with many far better choices.
 
* Kasumi has 37 luck, is weaker than Ayanami, but still extremely strong, she's better off used to carry daihatsus than as a TPCI DD.
 
* Kasumi has 37 luck, is weaker than Ayanami, but still extremely strong, she's better off used to carry daihatsus than as a TPCI DD.
* Ushio with her 32 luck is very weak (by K2 standards), she's essentially only mentioned for being slightly better than a non-K2 DD
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* Ushio with her 32 luck is very weak (by K2 standards), she's essentially only mentioned for being slightly better than a non-K2 DD,
 
   
 
   
 
On a side note, the CI chances are as follows: <ref>http://kancolle-calc.net/deckbuilder.html</ref>
 
On a side note, the CI chances are as follows: <ref>http://kancolle-calc.net/deckbuilder.html</ref>
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===Fleet Carriers and Armored Fleet Carriers - CVs and CVBs===
 
===Fleet Carriers and Armored Fleet Carriers - CVs and CVBs===
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Fleet carriers are the other major group of "heavy" ship that you will encounter in Kancolle.
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Carriers, unlike most other ships, carry air squadrons of varying sizes, as such, they are one of the few classes in the game in which **equipment order plays a major role**. Fighters contribute fighter power, while bombers contribute both to opening strike and to carrier shelling power (carrier shelling is a *horrible* term, incidentally).
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Here is our main criteria for evaluating the usefulness (or crappiness) of a carrier, wee will go into the exact intricacies of these criteria later, but short explanations are included below
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* Slot distribution: The bigger the slot, the greater the airstrike power and the more resistant a slot is to being completely wiped out.
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** First Slot: A max-veterancy bomber in the first slot confers additional multipliers on critical hits
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** Small slots: Due to the nature of fighter veterancy bonuses (a flat bonus), small slots are ideal for fighters (and recon planes too)
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* Base FP: Carriers which can hit the FP cap using a few torpedo bombers allow for more fighters to be run (and more obviously, hit harder than their counterparts)
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* Armored CVs: Due to the high power of carrier shelling, CVs such as Shoukaku and Zuikaku still hit extremely hard even when chuuha
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====Fleet Carriers - CVs====
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There are only six really relevant carriers for most events, two of which
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=====Cardiv 1: Akagi and Kaga=====
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* '''Akagi 赤城''': K1 20/20/32/10
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* '''Kaga 加賀''': K1 20/20/46/12
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Akagi is probably going to be your first carrier (she comes from a quest), Kaga may be significantly more difficult to obtain.
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Let's look at them first, Kaga is strictly better than Akagi in terms of plane slots, but possesses 5 less firepower than Akagi.
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=====Cardiv 2: Souryuu and Hiryuu=====
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* '''Souryuu 蒼龍'''and '''Hiryuu 飛龍''': K1 18/27/18/10
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Souryuu and Hiryuu's K2s are more advanced, and will be covered just below
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Souryuu and Hiryuu
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=====Cardiv 5: Shoukaku and Zuikaku=====
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* '''Shoukaku 翔鶴''' and ''' Zuikaku 瑞鶴''': K1 24/24/24/12
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Shoukaku-class K2s are well outside the scope of this introductory guide
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====Armored Fleet Carriers - CVBs====
 
====Armored Fleet Carriers - CVBs====
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The good news is that there are only three armored carriers in the game, '''Shoukaku 翔鶴, Zuikaku 瑞鶴, and Taihou 大鳳''', the even better news is that since they're all but out of reach for beginners and even intermediate players, there's no real need to worry about them.  
 
The good news is that there are only three armored carriers in the game, '''Shoukaku 翔鶴, Zuikaku 瑞鶴, and Taihou 大鳳''', the even better news is that since they're all but out of reach for beginners and even intermediate players, there's no real need to worry about them.  
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In any case, we're going to go through them here, both as a showcase of the Shoukaku-class's capability in future, and on the off chance that you actually went out and crafted Taihou (you absolute madman).
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In any case, we're going to go through them here as a showcase of the Shoukaku-class's capability in future, a primer for what you and on the off chance that you actually went out and crafted Taihou (you absolute madman).
 
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{{reflist}}
 
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