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{{PortMechanicsPortal}}
 
=Introduction=
 
=Introduction=
   
Resources encompass everything needed to run the base. They can be categorized into:
 
Resources encompass everything needed to run the base. They can be categorized into:
    
{|class="wikitable"
 
{|class="wikitable"
!Resource type
+
!Resource type!!Icon!!Name!!Nickname
!Icon
  −
!Name
  −
!Nickname
   
|-
 
|-
 
|rowspan=4|Primary
 
|rowspan=4|Primary
|{{Fuel}}||Fuel
+
|{{Fuel}}||Fuel||oil
 
|-
 
|-
 
|{{Ammo}}||Ammunition||ammo
 
|{{Ammo}}||Ammunition||ammo
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|{{FC}}||Furniture Coins||coins
 
|{{FC}}||Furniture Coins||coins
 
|-
 
|-
|rowspan=9|Special
+
|rowspan=10|Special
|{{Medal}}
+
|{{FBsmall}}{{FBmedium}}{{FBlarge}}||[[Furniture Box]]es||Coin Boxes
||[[Medal]]s
+
|-
 +
|{{Medal}}||[[Medal]]s
 
|-
 
|-
 
|{{BP}}||[[Blueprint]]s||BP
 
|{{BP}}||[[Blueprint]]s||BP
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|{{AR}}||[[Action Report]]s||AR
 
|{{AR}}||[[Action Report]]s||AR
 
|-
 
|-
|{{Protopult}}||[[Prototype Flight Deck Catapult]]s||Protopult
+
|{{SCM}}||[[Skilled Crew Member]]s||SCM
 +
|-
 +
|{{Protopult}}||[[Prototype Flight Deck Catapult]]s||ProtoPult
 
|-
 
|-
 
|{{GunMat}}||[[New Model Gun Development Material]]s||GunMat
 
|{{GunMat}}||[[New Model Gun Development Material]]s||GunMat
 
|-
 
|-
|{{AvMat}}||[[New Model Aviation Development Material]]s||AvMat
+
|{{AvMat}}||[[New Model Aviation Development Material]]s||AvMat/AirMat
|-
  −
|{{SCM}}||[[Skilled Crew Member]]s||Skilled Pilots
   
|-
 
|-
 
|{{RocketMat}}||[[New Model Rocket Development Material]]s||RocketMat
 
|{{RocketMat}}||[[New Model Rocket Development Material]]s||RocketMat
 
|-
 
|-
|{{ArmMat}}||[[New Model Armament Material]]||New ArmMat
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|{{ArmMat}}||[[New Model Armament Material]]||ArmMat
 
|}
 
|}
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| 1 h|| +60|| +20
 
| 1 h|| +60|| +20
 
|-
 
|-
| 1 day|| +1,440|| +480
+
| 1 day|| +1 440|| +480
 
|-
 
|-
| 1 week|| +10,080|| +3,360
+
| 1 week|| +10 080|| +3 360
 
|-
 
|-
| 22 days|| +31,680|| +10,560
+
| 22 days|| +31 680|| +10 560
 
|-
 
|-
| 30 days|| +43,200|| +14,400
+
| 30 days|| +43 200|| +14 400
 
|}
 
|}
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===Sorties===
 
===Sorties===
Sorties can provide primary and secondary resources and some consumables by collecting them from [[Combat/Map Mechanics and Nodes#Non-Combat Nodes|resource nodes / finish lines]].  
+
Sorties can provide primary and secondary resources and some consumables by collecting them from [[Resource Node]]s.  
*Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. Please see [[Help:Resource Farming|Resource Farming]] and [[Blueprint#How to Obtain|Blueprints]] for more details.
+
*Blueprints and improvement materials can be indirectly gained by clearing extra operations to earn medals and present boxes. ''Please see [[Help:Resource Farming|Resource Farming]] for more details.
    
===Cash Shop===
 
===Cash Shop===
Primary and secondary resources can be purchased from the cash shop. Please see [[Shop]] for more details.
+
Primary and secondary resources can be purchased from the cash shop. ''Please see [[Shop]] for more details.
    
* It is inadvisable to purchase most resources, especially from the smaller packages.
 
* It is inadvisable to purchase most resources, especially from the smaller packages.
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===Scrapping Ship Girls/Equipment===
 
===Scrapping Ship Girls/Equipment===
Scrapping ships or equipment will provide fuel, ammunition, steel, and bauxite. Scrapping ship is one of the best methods to earn steel, especially with larger ships. Please see individual ship girl and equipment pages for their scrap value.
+
Scrapping ships or equipment will provide fuel, ammunition, steel, and bauxite. Scrapping ships is one of the best methods to earn steel, especially with larger ships. Please see individual ship girl and equipment pages for their scrap value.
    
===Sinking Ship Girls===
 
===Sinking Ship Girls===
 
Sunk girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking.  
 
Sunk girls have their unused fuel and ammo added to the stockpile. This method provides more fuel and ammo than scrapping but no steel or bauxite. Please see individual ship girl pages for how much resources they will give on sinking.  
*Note that only a fraction of the full amount of their "consumption" figures, only the remaining amount.
+
*Note that only a fraction of the full amount of their "consumption" figures is given back (the remaining amount).
    
=Resource Caps=
 
=Resource Caps=
 
===Soft Cap===
 
===Soft Cap===
<math>\text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Cap}_\text{soft} = \left(\text{HQ Level} +3 \right) \times 250</math>
 +
|}
    
* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
 
* The soft cap only applies to primary resources ({{Fuel}} / {{Ammo}} / {{Steel}} / {{Bauxite}}).
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|Soft Resource Cap
 
|Soft Resource Cap
 
|-
 
|-
|1||1,000
+
|1||1 000
 
|-
 
|-
|5||2,000
+
|5||2 000
 
|-
 
|-
|10||3,250
+
|10||3 250
 
|-
 
|-
|15||4,500
+
|15||4 500
 
|-
 
|-
|20||5,750
+
|20||5 750
 
|-
 
|-
|25||7,000
+
|25||7 000
 
|-
 
|-
|30||8,250
+
|30||8 250
 
|-
 
|-
|35||9,500
+
|35||9 500
 
|-
 
|-
|40||10,750
+
|40||10 750
 
|-
 
|-
|45||12,000
+
|45||12 000
 
|-
 
|-
|50||13,250
+
|50||13 250
 
|-
 
|-
|60||15,750
+
|60||15 750
 
|-
 
|-
|70||18,250
+
|70||18 250
 
|-
 
|-
|80||20,750
+
|80||20 750
 
|-
 
|-
|90||23,250
+
|90||23 250
 
|-
 
|-
|100||25,750
+
|100||25 750
 
|-
 
|-
|110||28,250
+
|110||28 250
 
|-
 
|-
|120||30,750
+
|120||30 750
 
|}
 
|}
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Hard Cap is the absolute maximum possible to stockpile for a given resource.
 
Hard Cap is the absolute maximum possible to stockpile for a given resource.
   −
* Primary resources: 350,000
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* Primary resources: 350 000
* Secondary resources: 3,000
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* Secondary resources: 3 000
** Furniture coins: 300,000
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** Furniture coins: 300 000
* Special resources: unknown but speculated to be 3,000.
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* Special resources: beyond 25 000 (unknown exactly)
   −
''Implemented on 28/03/2014.''
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''Implemented on 28/03/2014.
   −
''Updated on 13/11/2020, primary resource hard cap increased to 350,000.''
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''Updated on 13/11/2020, primary resource hard cap increased from 300 000 to 350 000.
    
=See Also=
 
=See Also=
[http://wikiwiki.jp/kancolle/?%BB%F1%BA%E0#c9c747e4 Original source]
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*[[Help:Resource Farming]]
 
+
*[http://wikiwiki.jp/kancolle/?%BB%F1%BA%E0#c9c747e4 Original source]
 
{{Mechanics}}
 
{{Mechanics}}
34,500

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