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<math>\text{Atk}_\text{anti-ship} = \Biggl\lfloor \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times\text{Count}_\text{Plane}} + 25 \Big) \biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
+
<math>\text{Atk}_\text{anti-ship} = \Biggl\lfloor \biggl\lfloor \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 +
 
 +
* <math>\text{DB/TP}</math> is the '''dive bombing''' {{Dive}} or/and '''torpedo''' {{Torpedo}} stats of the plane.
 +
* <math>\bigstar</math> is the [[Improvement#Improvement_Bonuses|improvement bonuses]] of the equipment.
   −
* <math>\text{Mod}_\text{type}</math> is the type modifier.
  −
** <math>0.8</math> for land-based attack aircraft.
  −
** <math>1.0</math> for carrier-based bombers and seaplane bombers.
  −
** <math>0.7071</math> for jet fighter-bombers.
  −
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
  −
* <math>\bigstar</math> is the upgrade bonus of the equipment.
   
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
 
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
** <math>1.0</math> for heavy land-based attack aircraft.
+
** '''1.0''' for heavy land-based attack aircraft.
** <math>1.8</math> otherwise.
+
** '''1.8''' otherwise.
 
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
 
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
* <math>\text{Plane Count}</math> is the remaining planes in the slot.  
+
 
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
+
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.  
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>.
+
** It will be '''18''' (only '''9''' for large land-based planes) for fully resupplied bases on their 1st attack.
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes.
+
 
* <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
+
* <math>\text{Mod}_\text{type}</math> is the type modifier:
* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise.
+
** '''0.8''' for land-based attack aircraft.
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base.
+
** '''1.0''' for carrier-based bombers and seaplane bombers.
** <math>1.125</math> for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
+
** '''0.7071''' for [[Jets]].
** <math>1.15</math> for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
+
 
 +
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of '''1.5'''.
 +
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of '''1.2''' for maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes.
 +
* <math>\text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
 +
* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is '''1.8''' for LBAA and '''1.0''' otherwise.
 +
 
 +
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance {{YellowPlane}} present in the base.
 +
** '''1.125''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 +
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 +
 
 
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
 
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
+
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
 
|}
 
|}
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|-
 
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<math>\text{Atk}_\text{anti-ground} = \Biggl\lfloor \Biggl\lfloor \Biggl\lfloor \Biggl( \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{1.8 \times\text{Count}_\text{Plane}} + 25 \Big) \bigg\rfloor \times \text{Mod}_\text{AIpre} \Biggr) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Biggr\rfloor \times \text{Mod}_\text{AIpost3} \Biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
+
<math>\text{Atk}_\text{anti-instal} = \Biggl\lfloor \Biggl\lfloor \Biggl\lfloor \Biggl( \bigg\lfloor \Big( \big( \text{DB/TP} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type}  \bigg\rfloor \times \text{Mod}_\text{AIpre} \Biggr) \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Biggr\rfloor \times \text{Mod}_\text{AIpost3} \Biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 +
 
 +
* <math>\text{DB/TP}</math> is the '''dive bombing''' {{Dive}} or/and '''torpedo''' {{Torpedo}} stats of the plane.
 +
** Land-based attackers will use their '''dive bombing stat''' {{Dive}} for anti-installation.
   −
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
  −
** Land-based attackers will use their '''dive-bombing stat''' for anti-ground.
   
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
 
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
 
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
 
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
** <math>1.6</math> versus Artillery Imps
+
** '''1.6''' versus Artillery Imps
** <math>1.18</math> versus Isolated Island Demon
+
** '''1.18''' versus Isolated Island Demon
 +
 
 
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
 
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
** <math>2.1</math> versus Supply Depot Princess
+
** '''2.1''' versus Supply Depot Princess
 +
 
 
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
 
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
** <math>100</math> versus Supply Depot Princess
+
** '''100''' versus Supply Depot Princess
 +
 
 
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
 
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
** <math>1.55</math> versus Artillery Imps
+
** '''1.55''' versus Artillery Imps
** <math>1.7</math> versus Isolated Island Demon
+
** '''1.7''' versus Isolated Island Demon
* Other variables are the same as for anti-ship.
+
 
 +
* ''Other variables are the same as for anti-ship.''
 
|}
 
|}
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<math>\text{Atk}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math>   
 
<math>\text{Atk}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math>   
   −
* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
+
* <math>\text{A}</math> is a '''constant''' based on the '''base ASW''' {{ASW}} of the plane.
** <math>0.35</math> for 7-9 ASW.
+
** '''0.35''' for 7-9 ASW.
 
** <math>0.7</math> for 10+ ASW.
 
** <math>0.7</math> for 10+ ASW.
* <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and:
+
 
** <math>0.45</math> for 7-9 ASW.
+
* <math>\text{B}</math> is a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between '''0''' and:
** <math>0.3</math> for 10+ ASW.
+
** '''0.45''' for 7-9 ASW.
* Other variables are the same as for anti-ship.
+
** '''0.3''' for 10+ ASW.
 +
 
 +
* ''Other variables are the same as for anti-ship.''
 
|}
 
|}
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Special bombs refer to armament such as smart bombs/guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.
 
Special bombs refer to armament such as smart bombs/guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.
 +
*All bonues are applied before [[File:Icon Star.png|link=Akashi's Improvement Arsenal]] improvement:
 +
**<math>\left( \text{DB/TP} \times \text{Bonus} \right) + \bigstar</math>
    
{| class="wikitable"
 
{| class="wikitable"
 
!Plane
 
!Plane
 
!Target bonus
 
!Target bonus
!Bonus
+
!<math>\text{DB/TP}</math> Bonus  
 
!Notes
 
!Notes
 +
|-
 +
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>https://twitter.com/juu_kanoya/status/1364361975061430274</ref><ref>https://twitter.com/yukicacoon/status/1364852802103640064</ref>
 +
|rowspan=2|DD
 +
|Set to '''25'''
 +
|Uses its {{Torpedo}} stat of '''0''' otherwise.
 
|-
 
|-
 
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}
 
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}
|DD
   
|1.15x
 
|1.15x
|rowspan=4|Applied before [[File:Icon Star.png|link=Akashi's Improvement Arsenal]] improvement:<br><math>\left( \text{TP} \times \text{Bonus} \right) + \text{upgrade}</math>
+
|Missile animation
 
|-
 
|-
 
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}
 
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}
 
|BB
 
|BB
 
|1.35x
 
|1.35x
 +
|Fritz-X animation
 
|-
 
|-
 
!{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}
 
!{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}
 
|rowspan=2|Surface ships
 
|rowspan=2|Surface ships
 
|1.15x
 
|1.15x
 +
|Missile animation
 
|-
 
|-
 
!{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}
 
!{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}
 
|1.16x
 
|1.16x
 +
|Missile animation
 +
|-
 +
!rowspan=5|{{Equipment/Link|B-25}}<ref>https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112</ref><ref>https://twitter.com/Camellia_bb/status/1532006059174690816</ref>
 +
|DD
 +
|2.45x
 +
|rowspan=5|'''Skip Bombing''' attack & annimation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber Ace]] & [[Abyssal Twin-engine Land-based Dive Bomber Ace]] can also perform such attacks.</ref>
 +
General hit rate of 18~23 accuracy on this aircraft,<br>around 21, equivalent to an accuracy {{Hit}} stat of 3.
 +
|-
 +
|CL
 +
|2.25x
 
|-
 
|-
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}
+
|CA
|rowspan=2|DD
+
|2.00x
|Anti-Ship Attack Power's <math>\text{DB/TP}</math> set to '''25''' <ref>https://twitter.com/juu_kanoya/status/1364361975061430274</ref><ref>https://twitter.com/yukicacoon/status/1364852802103640064</ref>
  −
|Uses its {{Torpedo}} stat of '''0''' otherwise.
   
|-
 
|-
!{{Equipment/Link|B-25}}
+
|BB
|Anti-Ship Attack Power's <math>\text{DB/TP}</math> set to '''19?''' <ref>https://twitter.com/syoukuretin/status/1530322357285711873</ref>
+
|1.45~1.65x
|Skip Bombing
   
|-
 
|-
 +
|CV
 +
|??<ref>sample size too low, but it exists</ref>
 
|}
 
|}
 
<references/>
 
<references/>
{{Clear}}
      
==Sortie Fighter-Power==
 
==Sortie Fighter-Power==
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Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
   −
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane}}_\text{Count} + \text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
+
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane}}_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
 +
 
 +
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.
 +
** It will be '''18''' for fully resupplied bases on their 1st attack.
    
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
 
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
 
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
 
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
* <math>\text{Plane}_\text{Count}</math> is the remaining planes in the slot.
+
 
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
+
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes it is:
* <math>\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
+
** '''25.464''' for [[Interceptor]]s, carrier-based [[Fighter]]s, and [[SPF|seaplane fighters]].
** <math>25.464</math> for [[Interceptor]]s, carrier-based [[Fighter]]s, and [[SPF|seaplane fighters]].
+
** '''9.464''' for [[SPB|seaplane bombers]].
** <math>9.464</math> for [[SPB|seaplane bombers]].
+
** '''3.464''' for all other planes.
** <math>3.464</math> for all other planes.
+
 
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus.
+
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance {{YellowPlane}} bonus.
** <math>1.15</math> for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
+
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
** <math>1.18</math> for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
+
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 
|}
 
|}
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* Aircraft rescued by the Catalina will be restored :
 
* Aircraft rescued by the Catalina will be restored :
 
** it saves some bauxite when resupplying,
 
** it saves some bauxite when resupplying,
** it '''doesn't''' prevent any loss of [[Plane Proficiency]].
+
** it '''does not''' prevent any loss of [[Plane Proficiency]].
 
* The number of Catalina used to rescue affects the rescue ratio.
 
* The number of Catalina used to rescue affects the rescue ratio.
 
** Catalina ranks do not affect the rescue ratio.
 
** Catalina ranks do not affect the rescue ratio.
 
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
 
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
  −
==Skip Bombing==<!---Need more sources--->
  −
An LBAS only type of attack for the {{Equipment/Link|B-25}} and the [[Abyssal Twin-engine Land-based Dive Bomber Ace]] & [[Abyssal Twin-engine Land-based Dive Bomber Ace]].
  −
  −
* When relevant planes attack, there is a chance for a "Skip Bombing" attack to trigger, where the attack will be focused on certain types of ships and avoid the others, playing a special attack animation.
  −
* The {{Equipment/Link|B-25}} has been proven to do increased damage to destroyers (~2.28x-2.44x multiplier)<ref>https://twitter.com/syoukuretin/status/1530322357285711873</ref>.
  −
<references/>
  −
{{Clear}}
  −
      
|-|Air Defense=
 
|-|Air Defense=
34,624

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