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Phase 2 of KanColle also known as the '''"HTML 5 Era of KanColle"''' was launched on '''August 17th, 2018'''. Not much is known regarding what will happen during this phase other than KanColle will be migrating all of it's content from Flash to HTML 5.
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{{Under Construction}}
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'''"Phase 2"''' of KanColle also known as the '''"HTML5 Era of KanColle"''' was launched on the '''17th of August 2018'''. This phase comes after "[[Phase 1]]", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April 2018.
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The reason the transfer came is due to the fact that it was announced that flash was due to be wiped out across all browsing networks by around 2020. In turn KanColle made an announcement at the 4th [[KanColle Naval Review]] that they would be transferring to HTML 5 by April of 2018.
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All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to [[Server Transfer|move server]] has also been offered to all players.  
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All ships, equipment, and other content is scheduled to all be transferred as well so players can continue to play KanColle after the HTML5 transfer.  
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With the migration, the game resolution has increased, going from 480p & 30fps to 720p & 60fps. Some new loading screens have also been added before the game's start menu.
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*In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game.
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Along with the transfer, the introduction of the long-awaited [[Friend Fleet]] System is expected to arrive as well. More details is to come as we get close to Phase 2's release.
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=Major Changes Since January 2018=
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A non-exhaustive list, only covering the most important changes since the announcement of phase 2.
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*''Up to date as of the 12th of February 2024.
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==Remodels and Ships==
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Some notable ship and remodel additions:
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*[[Amagiri|Amagiri Kai Ni/D]]: A Destroyer with target priority and accuracy buff against [[PT Imp]]s, which also applies to the ships adjacent to her.
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*[[Tashkent Kai]]: A '''"4 slot"''' Destroyer
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*[[Atlanta]]: Highly Specialised [[AACI]]-Ship
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*[[Yuubari Kai Ni Toku]], [[Yahagi Kai Ni B]]: "cheat CLT" like Yura and Abukuma with greater uses
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*{{Class|Mogami|Kai Ni Toku}}: CAV capable of equipping minisubs and DLC/Tanks // strong AV
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*[[Musashi Kai Ni]]: A costly '''5 slot''' Battleship
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*[[Yamato|Yamato Kai Ni/Juu]]: A costly '''5 slot''' FBB/BBV
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**Both variants gain access to the Yamato special attack (see below)
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**BBV variant is also capable of equipping DLC/Tanks
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*{{Class|Nagato|Kai Ni}}, {{Class|Nelson}}, {{Class|Colorado}}: "Big 7" BB, having access to very powerful special attack, sometimes called "touches" (see below).
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*{{Class|Ise|Kai Ni}}: '''5 slot''' Aircraft Battleship (BBV with more plane slots) capable of equipping [[Fighter]]s and [[Dive Bomber]]s, and having a special [[Artillery Spotting]].
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**Hyuuga K2 have also access to a unic [[OASW]]
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*[[Gambier Bay Mk.II]], [[Unyou Kai]]+, [[Houshou Kai Ni Sen]]: DLC-Capable CVE
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*[[Ryuuhou|Ryuuhou Kai Ni/E]]: A strong CVE, being either Fast, or CVN capable
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*[[Akagi Kai Ni]], [[Kaga Kai Ni]]: '''5 slot''' strong CV
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**[[Akagi Kai Ni E]], [[Kaga Kai Ni E]]: '''5 slot''' [[CVN]]
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**[[Kaga Kai Ni Go]]: A '''5 slot''' weak CV, with strong ASW
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*[[Victorious]]: A CVB
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*[[Shinshuu Maru]], [[Kumano Maru]], [[No.101 Transport Ship]]: [[LHA]], with great [[Anti-Installation]] potential and some niche roles.
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*[[Souya]], [[Yamashio Maru]]: AO with some niche roles.
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*[[Asahi Kai]], a second AR, that only shares the repair mechanics.
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Additionally, the pool of "[[Landing Craft]] capable ships" has been greatly extended.
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See also: [[Second Remodel Timeline]]
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==Equipment==
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* Introduction of new [[Range Extension]] equipment, allowing notably more range control of Carrier Shelling.
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* Certain Dive Bombers now no longer prevent Carriers from attacking Installations. See [[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]].
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* Certain skilled/named/advanced planes now enjoy [[Anti-Air Resistance]].
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* Introduction of more [[Fit Bonuses]] for most equipment on ships. Check the respective ships/equipment pages to see them.
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** Most fit bonuses are now "visible" ones.
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** Many fit bonuses have been fixed, such as ASW and AA (nor air power).
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** Many equipment now provide additional fits when improved {{Star}}.
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** [[ASW]] Synergy has been expanded, now featuring more equipment in each category, as well as more equipment with "Armor Penetration" (AP).
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* The following can now be put into [[Reinforcement Expansion]]s: [[AA Shell]]s, [[AAFD]], [[:Category:Submarine Equipment|Submarine Equipment]], Submarine '''"Stern"''' Torpedo Launchers, [[Lookout|Skilled Lookouts]], [[ETSCF]], [[SDP]], [[SDP+]], as well as a variety of secondary guns and radars for several ships.
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* New equipment types have been introduced:
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** {{Large Land-based Aircraft}} "[[Heavy Bomber|Land-Based Heavy Bombers]]", weaker LBAS bombers,
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** {{Land-based Assault Aircraft}} "Land-Based Assault Aircraft", just some [[Land-Based Attacker]]s variations,
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** {{Land-Based Recon}} "[[:Category:Land-based Reconnaissance Aircraft|Land-based Reconnaissance Aircraft]]", better recons for LBAS only,
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** {{Large Sec Green}} "[[:Category:Large Secondary Guns|Large Secondary (High-Angle) Guns]]", secondary guns equippable on fewer ships,
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** {{Night SPB}} "[[NSPB|Night Seaplane Bombers]]", that can trigger a special night cut-in,
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** {{Night Recon}} "[[Night Recon]]s" have been extended,
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** {{Army Units}} "[[Army Units]]", [[Anti-Installation]] equipment,
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** {{Smoke}} "[[Smoke Generator]]", to create a smoke screen in battle, decreasing accuracy for both fleets,
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** {{Balloon}} "[[Balloon]]s", to deploy a balloon in battle against installations, providing damage bonuses to the fleet,
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** {{LB Fighter Jet}} [[Land-based Fighter Jet]], just regular LB fighters,
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** New {{Aviation Personnel}} "[[Aviation Personnel]]s" types.
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** New [[Landing Craft]] sub-type: {{IconText|{{Landing Craft}}|Armed}} {{EquipmentLink|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link=Landing Craft}}, with additional anti-[[PT boat]] boanuses.
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*The equipment [[Crafting]] pool has been greatly extended, with notable examples such [[Daihatsu Landing Craft]], some [[Interceptor]]s like the [[Spitfire Mk.I]], and [[Submarine Torpedo]]es.
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==General Gameplay==
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* Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus.
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** As a result [[Tutorial:Leveling|Leveling]]/[[Ranking]] spots have changed, see the pages for more details.
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**[[World 7]] also utilize several event mechanics, like map phases, gimmicks, and historical bonuses.
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* Introduction of new expeditions, some of which are only to be completed once a month. See [[Expeditions]] for details.
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** Introduction of combat expeditions, which are able to damage ships.
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* Introduction of [[Emergency Anchorage Repair]]s and more special Routing on Event Maps featuring [[Akashi Kai]], [[Asahi Kai]], and [[Akitsushima Kai]].
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* The [[Elite Torpedo Squadron Command Facility]] can be used in regular maps and placed in the RE of most involved ships. See ''[[Evacuation]]''.
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* Hardcaps have been increased to 350 000 for resources, and 300 000 for furniture coins.
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* Ship level hardcap has been increased to 180.
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* Equipment Presets are now to be found in the [[Remodel (Menu)]].
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==Combat Mechanics==
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* Damage caps got raised:
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** Support, ASW, Airstrike, LBAS - 170
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** Opening and closing torpedo - 180
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** Day shelling - 220
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** Night battle - 360
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* Introduction of very powerful, '''"[[Special Attacks]]"''' for the {{Class|Nagato|Kai Ni}}, {{Class|Nelson}}, {{Class|Colorado}}, and [[Yamato|Yamato Kai Ni/Juu]].
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**{{Class|Kongou|Kai Ni B/C}} also received special night attacks, but those are considered to be weaker and more niche.
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**[[AS]] & [[SS]]/[[SSV]] also get a very niche/pay-to-play special attack.
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* Introduction of the [[AARB|AA Rocket Barrage]], a very strong AA mechanic.
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* Destroyer's CIs have been buffed, see [[Night Cut-In]]s.
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* The [[Node|Airstrike Supported Battle]] has been added, a new off-route combat node with submarines and unsinkable carriers.
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* Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines.
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==LBAS==
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* Introduction of High-Altitude Interceptors and [[Land-Based Air Squadron#High Altitude Air-Raid|High-Altitude Air Raids]].
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* [[Land-Based Air Squadron#Superfortress Air-Raid Sequence|Superfortress Air-Raid Sequence]] requires the execution of a QTE on the map to get optimal Interception.
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* Introduction of [[:Category:Land-based Reconnaissance Aircraft|Land-based Reconnaissance Aircraft]], increasing LBAS Range alongside Bombing, Fighterpower, and Interception.
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* The [[PBY-5A Catalina]] has a "rescue function", that can save some bauxite cost in sorties.
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* New kinds of bombers have been introduced, using new animations and having additional buffs against some targets, see ''[[Land-Based Air Squadron#LBAS Special Bombers|Special Bombers]]''.
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* The "[[Land-Based_Air_Squadron#Land_Base_Maintenance_Menu|Land Base Maintenance Menu]]" has been introduced, allowing to improve each world's LBAS to reduce the morale recovering times and swapping cooldown.
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* [[Rotorcraft]] and [[Liaison Aircraft]] can now be equipped in LBAS, but their range cannot be increased (but Hayabusa ones).
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==Misc==
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*New items:
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**[[New Model Armament Material]] (ArmMat) & [[New Model Rocket Development Material]] (RocketMat), used for certain remodels and equipment upgrades.
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**[[Emergency Repair Material]]s & [[Submarine Supply Material]], used for the "Emergency Anchorage Repair" & "Submarine Special Attack" respectively.
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**[[Ribbons]], giving a post-cap stat buff and a cosmetic.
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*The [[Inventory]] now feature an hiden minigame easter egg, see ''[[Inventory#Gotland Minigame|here]]''.
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*UI:
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**Several main menu art styles are available.
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**Most menus now support mouse well scrolling.
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**Sparkling is now distinct at different ranges and ships can be sorted by morale.
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**When selecting the formation in sorties, it is possible to hide the UI in order to view the map, by clicking anywhere else on the screen.
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***When the map is visible, it is then possible to click on the current node to get a glimpse of the enemy fleet.
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**Expedition return notification has now more info.
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**[[Amatsukaze Kai Ni]] CG being animated.
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**The Android version has been updated to be closer to the browser version on most aspects.
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;Comunity side
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Aside from the various external tools implemented/updated, one of the major changes from the player base is the update of cyclical [[Quests]]' IDs for all categories, following the system already used for Sortie quests.
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*This mostly affect the Wikis and viewers.
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==Useful Tools==
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* [http://kc.piro.moe/nav/#/ KCNav] - Look up user-submitted compositions and routing for maps,
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* [https://tsunkit.net/quests/ KCMC] - a great comprehensive quest tree,
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* [https://arill.github.io/kc-web/#/ LBAS Calculator],
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* [https://discord.bots.gg/bots/621009359627091968 Asashio-Bot] - A useful Kancolle discord bot,
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* [https://github.com/antest1/GotoBrowser GotoBrowser] - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app,
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* [https://github.com/Tibowl/KCCacheProxy KC Cache Proxy] - Faster loading times by saving assets locally,
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* [https://github.com/Oradimi/KanColle-English-Patch-KCCP KC EN Patch] - An English patch for Kancolle based on asset replacement.
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=See Also=
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*[[Game Updates]]
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*[[Phase 1]]
 
[[Category:Game Updates]]
 
[[Category:Game Updates]]
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