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The '''Fall 2019 Event''', '''Advance! The 2nd Southern Operation''' is scheduled to begin on '''November 29th'''. The event will be the "largest event of this year".
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The theme of the event will take place in the '''"Southern Waters past Indonesia''', where the '''8th Destroyer Division''' played a role during the war. Current details imply the main part of the campaign will be part of the '''Dutch East Indies Campaign'''. The Event will consist of a total of 6 Event Maps, consisting of 4 Main Operations and 2 Extra Operations.
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The Event will begin in Southern area of the Bali Sea.
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For additional information regarding event-related subjects and content, please refer to the following links:<br>
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*[[Combined Fleet]]
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*[[Armor Reduction]]
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*[[Land-Based Air Squadron]]
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*[[Transport Operation]]
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*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]]
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*[[Line of Sight]]
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*[[Improving Ship Speed]] (May become a part of event map requirements)
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*[[Vanguard Formation]]
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*[[Striking Force Fleet]]
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*[[Repairs#Emergency_Anchorage_Repair|Emergency Anchorage Repair]]
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==Historical Background==
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'''Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.'''
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'''[https://en.wikipedia.org/wiki/Dutch_East_Indies_campaign Dutch East Indies Campaign]'''
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==Information==
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===New Mechanics===
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===New Ships===
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A total of 7 ships will be released as part of the event. 4 for the Main Operation and 3 for the Extra Operation.
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So far, it has been revealed that the following ships will be released this event:
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*E-3 Reward: HMAS [[Perth]]
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*E-4 Reward: Amphibious Assault Ship [[Shinshuu Maru]]
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*E-3 Drop: HNLMS [[De Ruyter]]
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*E-4 Drop: CA-30 USS [[Houston]]
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It is also known that two artist who are generally commissioned to work on shipgirls from time to time are returning:
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* Parsley
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* Kusada Souta
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===Returning Ships===
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*E-3 Drop: [[Fletcher]]
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===New Equipment===
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Note: Some equipment was previously introduced as part of prior ranking rewards.
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*[[8inch Triple Gun Mount Mk.9]]
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*[[8inch Triple Gun Mount Mk.9 mod.2]]
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*[[6inch Twin Rapid Fire Gun Mount Mk.XXI]]
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*[[Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Model 1938]]
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*[[Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Kai + Single Rapid Fire Gun Mount Mk.10 Kai Model 1938]]
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===New Enemy Vessels===
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===New Enemy Equipment===
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==Friend Fleet==
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===Fleet Formations===
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Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.
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If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
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==Voice Lines==
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===Friend Fleet Voice Lines===
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{{SeasonalHeaderOld}}
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{{SeasonalSubHeader|Destroyers}}
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{{SeasonalQuote|ship = ???|friend = 1
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|origin =
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|translation =
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}}
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{{SeasonalQuote|ship =???|friend = 1
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|origin =
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|translation =
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}}
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{{SeasonalQuote|ship = ???|friend = 2
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|origin =
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|translation =
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}}
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|}
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===Event Voice Lines===
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==Mechanics==
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===Participation requirements===
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*Must have a 75% sortie win ratio.
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*Must have 5 empty ship slots for new ships.
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*Must have 20 free equipment slots.
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===Special Mechanics===
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#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Very Easy) .
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#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''
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#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
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#***Switching between any other difficulties will not reset the debuff mechanism.
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#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
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<!---# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
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#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.
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#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).
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#*A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.
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#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''.
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#***Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]].
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#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:
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#***The evacuation does not require an escort destroyer.
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#***The evacuation consumes the ship's entire fuel & ammo reserves.
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#***Only one ship can be evacuated per battle.
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#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''--->
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# Returning this event, the '''Vanguard Formation''' can be used .
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#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
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#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
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#** This formation is also available '''only during the duration of the event.'''
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#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.
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#'''NPC Friend Fleets''' have been introduced into the game.
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#* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
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#** NPC Friend Fleets are selected from a randomized preset list of ship.
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#** Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
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#'''Enemy Radar Ambush Nodes''' have been introduced into the game.
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#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
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#** Your Fleet will not be able to fight against the enemy Fleet.
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#** By meeting certain conditions, you can evade these nodes.
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#[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】
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#*Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
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#*See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
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#[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the new land-based jet interceptors may also return this event.
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===Quick Info Table===
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{| class="wikitable"
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! style="font-size:18px;"|Classification
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! style="font-size:18px;"|Map
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! style="font-size:18px;"|Name
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! style="font-size:18px;"|Fleet Type?
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! style="font-size:18px;"|Land-Based Air Squadron?
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! style="font-size:18px;"|Friendly Fleet?
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! style="font-size:18px;"|Color of Tag
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! style="font-size:18px;"|Tag Condition & Deployment Restriction
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! style="font-size:18px;"|Difficulty Restrictions
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! style="font-size:18px;"|Notes
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|-
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| rowspan="4" style="text-align:center;"|Main Operation <br>
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! scope="col" style="font-size:18px;"|E-1
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| style="text-align:center;"| '''Witness the 8th Destroyer Division! Battle Off Bali'''
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| style="text-align:center;"| '''Single Fleet'''
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| style="text-align:center;"|'''No'''
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| style="text-align:center;"|'''TBD'''
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| style="text-align:center;"| [[File:Fall2019EventMagentaTag.png]]
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| rowspan="6" style="text-align:center;"|'''Tagging''':<br> Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>'''Deployment Restriction''':<br> ''Normal or Hard:'' Must have either the same-colored tag or no tag.
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| style="text-align:center;"|'''No restrictions. All difficulties OK'''
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|rowspan="6" style="text-align:center;"|
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|-
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! style="font-size:18px;"|E-2
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| style="text-align:center;"|'''Assault! The 2nd Battle of the Java Sea'''
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| style="text-align:center;"|'''Single Fleet'''
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| style="text-align:center;"|'''Yes'''
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| style="text-align:center;"|'''TBD'''
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| style="text-align:center;"| [[File:Fall2019EventLightBlueTag.png]]
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| rowspan="5" style="text-align:center;"|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''<br/> ''(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
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|-
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! style="font-size:18px;"|E-3
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| style="text-align:center;"|'''Clash! Battle off Surabaya!'''
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| style="text-align:center;"|'''Combined Fleet'''
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| style="text-align:center;"|'''Yes'''
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| style="text-align:center;"|'''TBD'''
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| style="text-align:center;"| [[File:Fall2019EventDarkBlueTag.png]]
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|-
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! style="font-size:18px;"|E-4
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| style="text-align:center;"|'''Battle off Batavia'''
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| style="text-align:center;"|'''Single/Combined Fleet'''
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| style="text-align:center;"|'''Yes'''
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| style="text-align:center;"|'''TBD'''
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| style="text-align:center;"| [[File:Fall2019EventGreenTag.png]]
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|-
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| rowspan="2" style="text-align:center;"|Extra Operation <br>
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! scope="col" style="font-size:18px;"|E-5
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| style="text-align:center;"| '''???'''
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| style="text-align:center;"| '''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"| [[File:Fall2019Event???Tag.png]]
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|-
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! scope="col" style="font-size:18px;"|E-6
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| style="text-align:center;"| '''???'''
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| style="text-align:center;"| '''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"| [[File:Fall2019Event???Tag.png]]
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|}
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==Event Maps==
 
==Event Maps==
 
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{{:{{BASEPAGENAME}}/E-1}}
===E-1===
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{{:{{BASEPAGENAME}}/E-2}}
[[File:OoyodoE-1Fall2019.png|600px]]
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{{:{{BASEPAGENAME}}/E-3}}
{{EventMap1
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{{:{{BASEPAGENAME}}/E-4}}
|banner = [[File:Fall2019E-1Banner.png|500px]]
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{{:{{BASEPAGENAME}}/E-5}}
|map_image =[[File:Fall2019E-1Map.png|500px]]
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{{:{{BASEPAGENAME}}/E-6}}
|map_name = Witness the 8th Destroyer Division! Battle Off Bali
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|map_japanese =
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|information =
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*'''Event Tag''': [[File:Fall2019EventMagentaTag.png]]
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'''(Phase 1 - Boss): [[Supply Depot Princess]]
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* Hard ({{lang|ja|甲}}):
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* Medium ({{lang|ja|乙}}):  
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* Easy ({{lang|ja|丙}}):
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* Casual ({{lang|ja|丁}}):
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'''(Phase 2 - Boss): [[Light Cruiser He-Class]] (Enemy type varies upon difficulty)
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* Hard ({{lang|ja|甲}}):
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* Medium ({{lang|ja|乙}}):
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* Easy ({{lang|ja|丙}}):
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* Casual ({{lang|ja|丁}}):
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'''Key Rewards:'''
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* Clearing on Hard ({{lang|ja|甲}}): 3x [[Mamiya]], 1x [[Repair Goddess]], 4x [[Emergency Repair Materials]], 1x [[Furniture Fairy]], 1x [[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher]], 1x [[Action Report]]
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* Clearing on Medium ({{lang|ja|乙}}): 2x [[Mamiya]], 1x [[Furniture Fairy]], 3x [[Emergency Repair Materials]], 1x [[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher]], 1x [[Action Report]]
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* Clearing on Easy ({{lang|ja|丙}}): 1x [[Mamiya]], 1x [[Furniture Fairy]], 2x [[Emergency Repair Materials]], 1x [[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher]]
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* Clearing on Casual ({{lang|ja|丁}}): 1x [[Mamiya]], 1x [[Furniture Fairy]], 2x [[Emergency Repair Materials]]
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{{MapBranchingTable
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|title = E-1 Branching Rules
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|expand = true
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|id = 46-1
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|order = 1,C,E,F
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|1 -> A = * Do not meet the requirements to go to B.
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|1 -> B/empty =
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* Meet '''ALL''' of the following requirements:
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** Amount of ships ≤ 5
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** Amount of DD ≥ 4
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|C -> D = * Do not meet the requirements to go to E.
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|C -> E/empty =
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* Meet '''ALL''' of the following requirements:
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** Amount of ships ≤ 5
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** Amount of DD ≥ 4
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|E/empty -> F/empty = * Amount of DD ≤ 4
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|E/empty -> G = * Amount of DD ≥ 5
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|F/empty -> I/empty, H = * Active branching
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}}
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Branching compositions were reported over the course of the event.
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|tips = <br>
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'''Note: The Following Guide is an early version that has been nased on current collected info. Be aware that information is subject to change as more of the maps and information is released.'''
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'''Preparations'''
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On this map, you will be using a single fleet consisting of a small fleet that cannot use (F)BB(V),CV(L)(B) and LHA in this operation. And as Ooyodo's notes suggests if you can, use DesDiv 8 Members as they can help clear the map easily. '''However, it's not entirely necessary to use them and you can consider conserving them for later maps so they can assist in future maps on a higher difficulty.'''
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The three majors you should check and consider before doing this map are the following:
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# Do you have any Anti-installation Equipment? (Type 3 Shell, Anti-Ground Rockets, Mortars, Daihatsu/ Tank based equipment)
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# Do you have some Destroyers and Light Cruisers that can equip said equipment Anti-Ground Rocket, Mortars and Daihatsu/ Tank based equipment?
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# Do you have Destroyer Division 8 Members ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]) (preferably Kai Ni? (Optional)
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If you say yes to the first 2 questions, you can most likely clear the first map depending on the recommended lighter ship comps listed below. Otherwise an alternative comp that will be longer and more difficult can be considered but may present some difficulty for you to complete. If you said yes to the DesDiv 8 Question, you can consider possible options, but be aware you may possibly need them for future maps in this event.
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'''Historical Bonus'''
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On this event map, the '''8th Destroyer Division''' benefits the most on this map as they have a large bonus that will be more than effective at completing the map as they can make the map very easy to complete. In addition of this, '''Nagara and the 21st Destroyer Division''' can work just effectively. But as mentioned, if you have all the proper gear, you may consider an alternative that doesn't need all the historical ships. Below is a list of the following historical bonuses:
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'''Destroyer Division 8''' ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]): 1.25x (base), Node H: 1.45x, Node J: 1.2x, Node K: 1.3x
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'''[[Nagara]] and Destroyer Division 21''' ([[Nenohi]], [[Wakaba]], [[Hatsushimo]]) - 1.15x bonus (across the entire map)
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However you choose to tackle the map carefully plan out method of attack prior to taking on the map. If needed '''you can consider bringing 1-2 Historical ships to maximize your combat efficiency on this map'''
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'''Part 1: Take Down the [[Supply Depot Princess]]'''
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Below is a tab which will cover three of the most recommended fleet comps that can be used on this map. These comps can be used across the whole map.
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'''Recommended Fleet'''
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Total ships needed: 4-6 ships (depending on what you have and can use
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<tabber>
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|-|1DD/CL/CLT ,4 DD Comp=
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*Route: '''B-C-E-F-H'''
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* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
  −
*This comp is technically the strongest, most effective way to play the map and can be used to pass through the majority of the map without.
  −
*This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.
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|-|4 DD Comp=
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*Route: '''B-C-E-F-H'''
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* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
  −
*This comp should only be considered if your aiming to conserve from using a CL on the map. It will however make the map more difficult.
  −
*This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.
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|-|1-3CA, 3-5DD Comp=
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*Route: '''A-C-E-F-H''' (Easy or Less)
  −
*Route: '''A-C-D-F-H''' (Normal or Higher)
  −
* This comp is recommended only to players who are relatively new and lack in small ship based anti-installation equipment.
  −
* CAs are to weild [[Type 3 Shell]] to fight the [[Supply Depot Princess]]. DDs will take up the role to dispatch PT Imps.
  −
* You will take the same route on Easy or lower, but on higher difficulties, you will face off against a sub fleet and a fleet consisting of heavy ships that can possibly send you back home fast.
  −
*This comp should only be considered '''if you do not have a way to make anti-installation equipment for you DDs and CL.''' and for anyone who tries to use this comp in higher difficulties, be aware that it will be difficult to pass due to the CAs that you'll encounter in Node D along with your possible fuel penalty.
  −
*Using this comp on Easy or lower should not present any issue for your fleet.
  −
|-|
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</tabber>
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The [[Supply Depot Princess]] very easy to defeat if you follow the mentioned steps above. Bringing in historical ships can make the map even easier, just be careful '''how many you bring in because they can possibly be relevant in later maps.'''
  −
 
  −
Once defeated you can process to fight off the enemy fleet counter attack in the new path that has opened.
  −
 
  −
'''Part 2: Defeat the Counter Attack Fleet with the [[Light Cruiser He-Class]]'''
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  −
*Route: '''A-C-E-F-I-J-K''' (Easy or Less) if using 1 DD/CL/CLT, 4 DD or 4 DD comp
  −
*Route: '''A-C-D-F-I-J-K''' (Normal or Higher) if using CA based comp
  −
 
  −
With the [[Supply Depot Princess]] Defeated, enemy fleets will now ramp up their fleets slightly in some node but otherwise, the same exact fleet you used form Part 1 for Part 2. This however, you will focus on surface combat equipment and arm more of your DDs with 2 guns + Radar and take the path to node K.
  −
 
  −
Enemy along the route will be mostly the same. But in node J you will face off against a fleet consisting of a He-class CL with late model DDs. If necessary, consider vanguard formation for this node.
  −
 
  −
The boss node itself will consist of 1 He-class along with another CL and some DDs. Most difficulties below Hard will have you face off against a normal He-class CL, but on hard mode, you will be facing off against the new Kai Flagship version.
  −
 
  −
Overall, the He-class isn't much different in it's combat abilities although it is much stronger. It's main strength will it's high H{ and that it can double attack in night battle. Simply take out enemy ships along hopefully have the He-class as your last surviving ship. Then at night battle hit the boss with a ship and it should go down.
  −
 
  −
Having a historical ship can also give you a better edge in this fight, so you can consider bringing them. But remember to carefully consider who you bring.
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  −
While a support fleet can be helpful here for both inroute and boss, with enough persistence it will hardly be necessary.
  −
 
  −
 
  −
The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
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{{clear}}
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<tabber>Hard=
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{{#invoke:EnemyEncounters2|encounterTemplate
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|A_label =
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|A-1_node_info =
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|A-1_form =
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|A-1_xp =
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|A-2_node_info =
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|A-2_form = diamond
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|
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|B_label =
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|B-2_node_info =
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|
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|C_label =
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|C-2_enemy_air_power =
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|
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|D_label =
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|D-1_node_info =
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|D-1_form =
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|D-1_xp =
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|D-1_enemy_air_power =
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|D-2_node_info =
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|D-2_form = diamond
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|D-2_xp =
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|D-2_enemy_air_power =
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|
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|E_label =
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|E-1_node_info =
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|
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|F_label =
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|F-1_node_info =
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|
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|G_label =
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|G-1_node_info =
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  −
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  −
|-|Easy=
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
</tabber>
  −
 
  −
|drops = {{:Fall 2019 Event/E-1/Ship drops}}
  −
}}
  −
 
  −
===E-2===
  −
[[File:OoyodoE-2Fall2019.png|600px]]
  −
{{EventMap1
  −
|banner = [[File:Fall2019E-2Banner.png|500px]]
  −
|map_image =[[File:Fall2019E-2Map.png|500px]]
  −
|map_name =
  −
|map_japanese =
  −
|information =
  −
*'''Event Tag''': [[File:Fall2019EventLightBlueTag.png]]
  −
'''(Phase 1 - Boss):
  −
* Hard ({{lang|ja|甲}}):
  −
* Medium ({{lang|ja|乙}}):
  −
* Easy ({{lang|ja|丙}}):
  −
* Casual ({{lang|ja|丁}}):
  −
 
  −
'''Key Rewards:'''
  −
* Clearing on Hard ({{lang|ja|甲}}): 1x Medal, 1x [[Reinforcement Expansion]], 2x New Model Rocket Development Material, 2x [[Maritime Resupply]], 1x [[HF/DF + Type144/147 ASDIC]]
  −
* Clearing on Medium ({{lang|ja|乙}}): 1x [[Reinforcement Expansion]], 2x New Model Rocket Development Material, 2x [[Maritime Resupply]], 1x [[Type144/147 ASDIC]]
  −
* Clearing on Easy ({{lang|ja|丙}}): 1x [[Reinforcement Expansion]], 2x [[Maritime Resupply]], 1x [[Type124 ASDIC]]
  −
* Clearing on Casual ({{lang|ja|丁}}): 1x [[Reinforcement Expansion]], 2x [[Maritime Resupply]]
  −
 
  −
{{MapBranchingTable
  −
|title = E-2 Branching Rules
  −
|expand = true
  −
|id = 46-2
  −
|order = C,E,F,G,H,M
  −
 
  −
|C -> E/empty =
  −
|C -> F/empty =
  −
 
  −
|E/empty -> F/empty, H =
  −
 
  −
|F/empty -> B, G =
  −
 
  −
|G -> I/empty =
  −
|G -> K =
  −
 
  −
|G -> M =
  −
 
  −
 
  −
|H -> D =
  −
 
  −
|H -> J/empty =
  −
|H -> L =
  −
 
  −
|H -> M =
  −
 
  −
|M -> L =
  −
|M -> N =
  −
}}
  −
 
  −
Branching compositions were reported over the course of the event.
  −
 
  −
|tips = <br>
  −
 
  −
The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
  −
 
  −
{{clear}}
  −
 
  −
<tabber>Hard=
  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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|K_label =
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  −
|M_label =
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
|-|Easy=
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
|
  −
|final_form =
  −
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  −
}}
  −
|-|Casual=
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
</tabber>
  −
 
  −
|drops = {{:Fall 2019 Event/E-2/Ship drops}}
  −
}}
  −
 
  −
===E-3===
  −
[[File:OoyodoE-3Fall2019.png|600px]]
  −
{{EventMap1
  −
|banner = [[File:Fall2019E-3Banner.png|500px]]
  −
|map_image =[[File:Fall2019E-3Map.png|500px]]
  −
|map_name =
  −
|map_japanese =
  −
|information =
  −
*'''Event Tag''': [[File:Fall2019EventDarkBlueTag.png]]
  −
'''(Phase 1 - Boss):
  −
* Hard ({{lang|ja|甲}}):
  −
* Medium ({{lang|ja|乙}}):
  −
* Easy ({{lang|ja|丙}}):
  −
* Casual ({{lang|ja|丁}}):
  −
 
  −
'''Key Rewards:'''
  −
* Clearing on Hard ({{lang|ja|甲}}): [[Perth]], 1x Medal, 4x [[Emergency Repair Materials]], 1x [[6inch Twin Rapid Fire Gun Mount Mk.XXI]] +4★, 1x [[Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Kai + Single Rapid Fire Gun Mount Mk.10 Kai Model 1938]]
  −
* Clearing on Medium ({{lang|ja|乙}}): [[Perth]], 1x Medal, 3x [[Emergency Repair Materials]], 1x [[6inch Twin Rapid Fire Gun Mount Mk.XXI]] +2★
  −
* Clearing on Easy ({{lang|ja|丙}}): [[Perth]], 2x [[Emergency Repair Materials]], 1x [[6inch Twin Rapid Fire Gun Mount Mk.XXI]]
  −
* Clearing on Casual ({{lang|ja|丁}}): [[Perth]]
  −
 
  −
{{MapBranchingTable
  −
|title = E-3 Branching Rules
  −
|expand = true
  −
|id = 46-3
  −
|order = C,E,F,G,H,M
  −
 
  −
|C -> E/empty =
  −
|C -> F/empty =
  −
 
  −
|E/empty -> F/empty, H =
  −
 
  −
|F/empty -> B, G =
  −
 
  −
|G -> I/empty =
  −
|G -> K =
  −
 
  −
|G -> M =
  −
 
  −
 
  −
|H -> D =
  −
 
  −
|H -> J/empty =
  −
|H -> L =
  −
 
  −
|H -> M =
  −
 
  −
|M -> L =
  −
|M -> N =
  −
}}
  −
 
  −
Branching compositions were reported over the course of the event.
  −
 
  −
|tips = <br>
  −
 
  −
The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
  −
 
  −
{{clear}}
  −
 
  −
<tabber>Hard=
  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
}}
  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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|final_form =
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  −
|-|Easy=
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  −
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  −
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  −
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}}
  −
|-|Casual=
  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
|final_form =
  −
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  −
}}
  −
</tabber>
  −
 
  −
|drops = {{:Fall 2019 Event/E-3/Ship drops}}
  −
}}
  −
 
  −
===E-4===
  −
[[File:OoyodoE-4Fall2019.png|600px]]
  −
{{EventMap1
  −
|banner = [[File:Fall2019E-4Banner.png|500px]]
  −
|map_image =[[File:Fall2019E-4Map.png|500px]]
  −
|map_name =
  −
|map_japanese =
  −
|information =
  −
*'''Event Tag''': [[File:Fall2019EventGreenTag.png]]
  −
'''(Phase 1 - Boss):
  −
* Hard ({{lang|ja|甲}}):
  −
* Medium ({{lang|ja|乙}}):  
  −
* Easy ({{lang|ja|丙}}):
  −
* Casual ({{lang|ja|丁}}):
  −
 
  −
'''Key Rewards:'''
  −
* Clearing on Hard ({{lang|ja|甲}}): [[Shinshuu Maru]], 1x Medal, 1x [[8inch Triple Gun Mount Mk.9]] +4★, 1x [[8inch Triple Gun Mount Mk.9 mod.2]] +4★, 8x [[Improvement|Improvement Materials]]
  −
* Clearing on Medium ({{lang|ja|乙}}): [[Shinshuu Maru]], 1x Medal, 1x [[8inch Triple Gun Mount Mk.9]] +2★, 6x [[Improvement|Improvement Materials]]
  −
* Clearing on Easy ({{lang|ja|丙}}): [[Shinshuu Maru]], 1x Medal, 4x [[Improvement|Improvement Materials]]
  −
* Clearing on Casual ({{lang|ja|丁}}): [[Shinshuu Maru]]
  −
 
  −
{{MapBranchingTable
  −
|title = E-4 Branching Rules
  −
|expand = true
  −
|id = 46-4
  −
|order = C,E,F,G,H,M
  −
 
  −
|C -> E/empty =
  −
|C -> F/empty =
  −
 
  −
|E/empty -> F/empty, H =
  −
 
  −
|F/empty -> B, G =
  −
 
  −
|G -> I/empty =
  −
|G -> K =
  −
 
  −
|G -> M =
  −
 
  −
 
  −
|H -> D =
  −
 
  −
|H -> J/empty =
  −
|H -> L =
  −
 
  −
|H -> M =
  −
 
  −
|M -> L =
  −
|M -> N =
  −
}}
  −
 
  −
Branching compositions were reported over the course of the event.
  −
 
  −
|tips = <br>
  −
 
  −
The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-4|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
  −
 
  −
{{clear}}
  −
 
  −
<tabber>Hard=
  −
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  −
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  −
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  −
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  −
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}}
  −
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  −
|E_label =
  −
|E-1_node_info =
  −
|
  −
|F_label =
  −
|F-1_node_info =
  −
|
  −
|G_label =
  −
|G-1_node_info =
  −
|G-1_form =
  −
|G-1_xp =
  −
|G-1_enemy_air_power =
  −
|G-2_node_info =
  −
|G-2_form =
  −
|G-2_xp =
  −
|G-2_enemy_air_power =
  −
|
  −
|H_label =
  −
|H-1_node_info =
  −
|H-1_form =
  −
|H-1_xp =
  −
|H-1_enemy_air_power =
  −
|H-2_node_info =
  −
|H-2_form =
  −
|H-2_xp =
  −
|H-2_enemy_air_power =
  −
|
  −
|I_label =
  −
|I-1_node_info =
  −
|
  −
|J_label =
  −
|J-1_node_info =
  −
|
  −
|K_label =
  −
|K-1_node_info =
  −
|K-1_form =
  −
|K-1_xp =
  −
|K-1_enemy_air_power =
  −
|K-2_node_info =
  −
|K-2_form =
  −
|K-2_xp =
  −
|K-2_enemy_air_power =
  −
|
  −
|L_label =
  −
|L-1_node_info =
  −
|L-1_form =
  −
|L-1_xp =
  −
|L-1_enemy_air_power =
  −
|
  −
|M_label =
  −
|M-1_node_info =
  −
|M-1_form =
  −
|M-1_xp =
  −
|M-1_enemy_air_power =
  −
|M-2_node_info =
  −
|M-2_form =
  −
|M-2_xp =
  −
|M-2_enemy_air_power =
  −
|
  −
|N_label =
  −
|N-1_node_info =
  −
|N-1_form =
  −
|N-1_xp =
  −
|N-1_enemy_air_power =
  −
|N-2_node_info =
  −
|N-2_form =
  −
|N-2_xp =
  −
|N-2_enemy_air_power =
  −
|N-3_node_info =
  −
|N-3_form =
  −
|N-3_xp =
  −
|N-3_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
|-|Casual=
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
|A_label =
  −
|A-1_node_info =
  −
|A-1_form =
  −
|A-1_xp =
  −
|A-1_enemy_air_power =
  −
|A-2_node_info =
  −
|A-2_form = diamond
  −
|A-2_xp =
  −
|A-2_enemy_air_power =
  −
|
  −
|B_label =
  −
|B-1_node_info =
  −
|B-1_form =
  −
|B-1_xp =
  −
|B-1_enemy_air_power =
  −
|B-2_node_info =
  −
|B-2_form =
  −
|B-2_xp =
  −
|B-2_enemy_air_power =
  −
|
  −
|C_label =
  −
|C-1_node_info =
  −
|C-1_form =
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info =
  −
|C-2_form =
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|
  −
|D_label =
  −
|D-1_node_info =
  −
|D-1_form =
  −
|D-1_xp =
  −
|D-1_enemy_air_power =
  −
|D-2_node_info =
  −
|D-2_form = diamond
  −
|D-2_xp =
  −
|D-2_enemy_air_power =
  −
|
  −
|E_label =
  −
|E-1_node_info =
  −
|
  −
|F_label =
  −
|F-1_node_info =
  −
|
  −
|G_label =
  −
|G-1_node_info =
  −
|G-1_form =
  −
|G-1_xp =
  −
|G-1_enemy_air_power =
  −
|G-2_node_info =
  −
|G-2_form =
  −
|G-2_xp =
  −
|G-2_enemy_air_power =
  −
|
  −
|H_label =
  −
|H-1_node_info =
  −
|H-1_form =
  −
|H-1_xp =
  −
|H-1_enemy_air_power =
  −
|H-2_node_info =
  −
|H-2_form =
  −
|H-2_xp =
  −
|H-2_enemy_air_power =
  −
|
  −
|I_label =
  −
|I-1_node_info =
  −
|
  −
|J_label =
  −
|J-1_node_info =
  −
|
  −
|K_label =
  −
|K-1_node_info =
  −
|K-1_form =
  −
|K-1_xp =
  −
|K-1_enemy_air_power =
  −
|K-2_node_info =
  −
|K-2_form =
  −
|K-2_xp =
  −
|K-2_enemy_air_power =
  −
|
  −
|L_label =
  −
|L-1_node_info =
  −
|L-1_form =
  −
|L-1_xp =
  −
|L-1_enemy_air_power =
  −
|
  −
|M_label =
  −
|M-1_node_info =
  −
|M-1_form =
  −
|M-1_xp =
  −
|M-1_enemy_air_power =
  −
|M-2_node_info =
  −
|M-2_form =
  −
|M-2_xp =
  −
|M-2_enemy_air_power =
  −
|
  −
|N_label =
  −
|N-1_node_info =
  −
|N-1_form =
  −
|N-1_xp =
  −
|N-1_enemy_air_power =
  −
|N-2_node_info =
  −
|N-2_form =
  −
|N-2_xp =
  −
|N-2_enemy_air_power =
  −
|N-3_node_info =
  −
|N-3_form =
  −
|N-3_xp =
  −
|N-3_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
</tabber>
  −
 
  −
|drops = {{:Fall 2019 Event/E-4/Ship drops}}
  −
}}
  −
 
   
{{EventsPortal}}
 
{{EventsPortal}}
 
[[Category:Events]]
 
[[Category:Events]]
advmod, cssedit, Moderators, oversight, prechecked, Account Reviewers
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edits