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{{:{{BASEPAGENAME}}/Info}}
 
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The '''Fall 2019 Event''', '''Advance! The 2nd "Southern Operation''' is scheduled to begin on '''November 29th'''. The event will be the "largest event of this year".
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The theme of the event will take place in the '''"Southern Waters past Indonesia''', where the '''8th Destroyer Division''' played a role during the war. Current details imply the main part of the campaign will be part of the '''Dutch East Indies Campaign'''. The Event will consist of a total of 6 Event Maps, consisting of 4 Main Operations and 2 Extra Operations.
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The Event will begin in Southern area of the Bali Sea.
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For additional information regarding event-related subjects and content, please refer to the following links:<br>
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*[[Combined Fleet]]
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*[[Armor Reduction]]
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*[[Land-Based Air Squadron]]
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*[[Transport Operation]]
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*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]]
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*[[Line of Sight]]
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*[[Improving Ship Speed]] (May become a part of event map requirements)
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*[[Vanguard Formation]]
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*[[Striking Force Fleet]]
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==Historical Background==
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'''Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.'''
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'''[https://en.wikipedia.org/wiki/Dutch_East_Indies_campaign Dutch East Indies Campaign]'''
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==Information==
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===New Mechanics===
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===New Ships===
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An unknown number of new ships will be released as part of the event.
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So far, it has been revealed that the following ships will be released this event:
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*Drop: CA-30 USS [[Houston]]
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*E-4 Reward: Amphibious Assault Ship [[Shinshuu Maru]]
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It is also known that two artist who are generally commissioned to work on shipgirls from time to time are returning:
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* Parsley
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* Kusada Souta
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===Returning Ships===
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===New Equipment===
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===New Enemy Vessels===
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===New Enemy Equipment===
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==Friend Fleet==
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===Fleet Formations===
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Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.
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If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
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==Voice Lines==
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===Friend Fleet Voice Lines===
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{{SeasonalHeaderOld}}
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{{SeasonalSubHeader|Destroyers}}
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{{SeasonalQuote|ship = ???|friend = 1
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|origin =
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|translation =
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}}
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{{SeasonalQuote|ship =???|friend = 1
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|origin =
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|translation =
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}}
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{{SeasonalQuote|ship = ???|friend = 2
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|origin =
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|translation =
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}}
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|}
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===Event Voice Lines===
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==Mechanics==
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===Participation requirements===
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*Must have a 75% sortie win ratio.
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*Must have 5 empty ship slots for new ships.
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*Must have 20 free equipment slots.
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===Special Mechanics===
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#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Very Easy) .
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#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''
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#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
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#***Switching between any other difficulties will not reset the debuff mechanism.
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#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
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# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
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#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.
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#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).
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#*A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.
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#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''.
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#***Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]].
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#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:
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#***The evacuation does not require an escort destroyer.
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#***The evacuation consumes the ship's entire fuel & ammo reserves.
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#***Only one ship can be evacuated per battle.
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#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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# Returning this event, the '''Vanguard Formation''' can be used .
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#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
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#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
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#** This formation is also available '''only during the duration of the event.'''
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#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.
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#'''New:''' '''NPC Friend Fleets''' have been introduced into the game.
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#* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
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#** NPC Friend Fleets are selected from a randomized preset list of ship.
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#** Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
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#'''New:''' '''Enemy Radar Ambush Nodes''' is introduced into the game.
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#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
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#** Your Fleet will not be able to fight against the enemy Fleet.
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#** By meeting certain conditions, you can evade these nodes.
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#[https://twitter.com/KanColle_STAFF/status/1166906688391114752 '''Emergency Anchorage Maintenance/Repairs'''] 【緊急泊地修理】
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#*Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima will have more limited capabilities compared to Akashi.
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#*A new type of resource, Emergency Repair Materials (緊急修理資材) will be required in order to conduct repairs.
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#**[https://twitter.com/KanColle_STAFF/status/1167500061518913536 Steel will also be consumed in order to conduct the repairs].
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#**Morale of repaired ships will also improve slightly. (Improvement values may be adjusted in the future.)
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#**[[Ship Repair Facility]] must be equipped on Akashi or Akitushima in order for repairs to take place.
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#***[https://twitter.com/KanColle_STAFF/status/1167497405131972608 Akashi]:
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#****Repair Facility in Slot 1 - Can repair 1st Fleet ships 1-3.
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#****Repair Facility in Slot 2 - Can repair 1st Fleet ships 4-6.
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#****[https://twitter.com/KanColle_STAFF/status/1167498121888161792 Repair Facility in Slot 3] - Can repair 2nd Fleet ships 1-3.
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#****Repair Facility in Slot 4 - Can repair 2nd Fleet ships 4-6.
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#***[https://twitter.com/KanColle_STAFF/status/1167498725301706752 Akitsushima]:
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#****Repair Facility in Slot 1 - Can repair 2nd Fleet ships 1-3.
  −
#****Repair Facility in Slot 2 - Can repair 2nd Fleet ships 4-6.
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#*Akashi or Akitsushima [https://twitter.com/KanColle_STAFF/status/1166907696152371200 must be in the fleet and must not be in the flagship position].
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#**[https://twitter.com/KanColle_STAFF/status/1167505180939522048 Can repair any damage greater than Taiha (大破) (X>25% HP), but must not be in Chuuha (中破) state themselves (X>50% HP)].
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#*Repairs can only be conducted in specific areas/anchorages (緊急泊地修理可能な泊地).
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#*[https://twitter.com/KanColle_STAFF/status/1166905422441144320 Other conditions] may also apply.
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#High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the new land-based jet interceptors may also return this event (To Be Confirmed).
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===Quick Info Table===
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{| class="wikitable"
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! style="font-size:18px;"|Classification
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! style="font-size:18px;"|Map
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! style="font-size:18px;"|Name
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! style="font-size:18px;"|Fleet Type?
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! style="font-size:18px;"|Land-Based Air Squadron?
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! style="font-size:18px;"|Friendly Fleet?
  −
! style="font-size:18px;"|Color of Tag
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! style="font-size:18px;"|Tag Condition & Deployment Restriction
  −
! style="font-size:18px;"|Difficulty Restrictions
  −
! style="font-size:18px;"|Notes
  −
|-
  −
| rowspan="4" style="text-align:center;"|Main Operation <br>
  −
! scope="col" style="font-size:18px;"|E-1
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| style="text-align:center;"| '''???'''
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| style="text-align:center;"| '''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"| [[File:Fall2019Event???Tag.png]]
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| rowspan="6" style="text-align:center;"|'''Tagging''':<br> Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>'''Deployment Restriction''':<br> ''Normal or Hard:'' Must have either the same-colored tag or no tag.
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| style="text-align:center;"|'''No restrictions. All difficulties OK'''
  −
|rowspan="6" style="text-align:center;"|
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|-
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! style="font-size:18px;"|''E-2''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"| [[File:Fall2019Event???Tag.png]]
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| rowspan="5" style="text-align:center;"|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''<br/> ''(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
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|-
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! style="font-size:18px;"|''E-3''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"| [[File:Fall2019Event???Tag.png]]
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|-
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! style="font-size:18px;"|''E-4''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"| [[File:Fall2019Event???Tag.png]]
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|-
  −
| rowspan="2" style="text-align:center;"|Extra Operation <br>
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! scope="col" style="font-size:18px;"|E-5
  −
| style="text-align:center;"| '''???'''
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| style="text-align:center;"| '''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"|'''???'''
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| style="text-align:center;"| [[File:Fall2019Event???Tag.png]]
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|-
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! scope="col" style="font-size:18px;"|E-6
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| style="text-align:center;"| '''???'''
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| style="text-align:center;"| '''???'''
  −
| style="text-align:center;"|'''???'''
  −
| style="text-align:center;"|'''???'''
  −
| style="text-align:center;"| [[File:Fall2019Event???Tag.png]]
  −
|}
  −
 
   
==Event Maps==
 
==Event Maps==
 
+
{{:{{BASEPAGENAME}}/E-1}}
===E-1===
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{{:{{BASEPAGENAME}}/E-2}}
[[File:OoyodoE-1Fall2019.png|600px]]
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{{:{{BASEPAGENAME}}/E-3}}
{{EventMap1
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{{:{{BASEPAGENAME}}/E-4}}
|banner = [[File:Fall2019E-1Banner.png|500px]]
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{{:{{BASEPAGENAME}}/E-5}}
|map_image =[[File:Fall2019E-1Map.png|500px]]
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{{:{{BASEPAGENAME}}/E-6}}
|map_name =
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|map_japanese =
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|information =
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*'''Event Tag''': [[File:Fall2019Event???Tag.png]]
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'''(Phase 1 - Boss):
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* Hard ({{lang|ja|甲}}):
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* Medium ({{lang|ja|乙}}):
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* Easy ({{lang|ja|丙}}):
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* Casual ({{lang|ja|丁}}):
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'''Key Rewards:'''
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* Clearing on Hard ({{lang|ja|甲}}):
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* Clearing on Medium ({{lang|ja|乙}}):
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* Clearing on Easy ({{lang|ja|丙}}):
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* Clearing on Casual ({{lang|ja|丁}}):
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{{MapBranchingTable
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|title = E-1 Branching Rules
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|expand = true
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|id = 46-1
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|order = C,E,F,G,H,M
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|C -> E/empty =
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|C -> F/empty =
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|E/empty -> F/empty, H =
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|F/empty -> B, G =
  −
 
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|G -> I/empty =
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|G -> K =
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|G -> M =
  −
 
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|H -> D =
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  −
|H -> J/empty =
  −
|H -> L =
  −
 
  −
|H -> M =
  −
 
  −
|M -> L =
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|M -> N =
  −
}}
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  −
Branching compositions were reported over the course of the event.
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|tips = <br>
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The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
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{{clear}}
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  −
|final_form =
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  −
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  −
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  −
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  −
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  −
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  −
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  −
|
  −
|final_form =
  −
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  −
}}
  −
|-|Casual=
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
|final_form =
  −
|boss_node =
  −
}}
  −
</tabber>
  −
 
  −
|drops = {{:Fall 2019 Event/E-1/Ship drops}}
  −
}}
  −
 
  −
===E-2===
  −
[[File:OoyodoE-2Fall2019.png|600px]]
  −
{{EventMap1
  −
|banner = [[File:Fall2019E-2Banner.png|500px]]
  −
|map_image =[[File:Fall2019E-2Map.png|500px]]
  −
|map_name =
  −
|map_japanese =
  −
|information =
  −
*'''Event Tag''': [[File:Fall2019Event???Tag.png]]
  −
'''(Phase 1 - Boss):
  −
* Hard ({{lang|ja|甲}}):
  −
* Medium ({{lang|ja|乙}}):
  −
* Easy ({{lang|ja|丙}}):
  −
* Casual ({{lang|ja|丁}}):
  −
 
  −
'''Key Rewards:'''
  −
* Clearing on Hard ({{lang|ja|甲}}):
  −
* Clearing on Medium ({{lang|ja|乙}}):
  −
* Clearing on Easy ({{lang|ja|丙}}):  
  −
* Clearing on Casual ({{lang|ja|丁}}):
  −
 
  −
{{MapBranchingTable
  −
|title = E-2 Branching Rules
  −
|expand = true
  −
|id = 46-2
  −
|order = C,E,F,G,H,M
  −
 
  −
|C -> E/empty =
  −
|C -> F/empty =
  −
 
  −
|E/empty -> F/empty, H =
  −
 
  −
|F/empty -> B, G =
  −
 
  −
|G -> I/empty =
  −
|G -> K =
  −
 
  −
|G -> M =
  −
 
  −
 
  −
|H -> D =
  −
 
  −
|H -> J/empty =
  −
|H -> L =
  −
 
  −
|H -> M =
  −
 
  −
|M -> L =
  −
|M -> N =
  −
}}
  −
 
  −
Branching compositions were reported over the course of the event.
  −
 
  −
|tips = <br>
  −
 
  −
The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-2|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
  −
 
  −
{{clear}}
  −
 
  −
<tabber>Hard=
  −
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  −
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  −
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}}
  −
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  −
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  −
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  −
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  −
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  −
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  −
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}}
  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
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  −
|-|Casual=
  −
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  −
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  −
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  −
|final_form =
  −
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  −
}}
  −
</tabber>
  −
 
  −
|drops = {{:Fall 2019 Event/E-2/Ship drops}}
  −
}}
  −
 
  −
===E-3===
  −
[[File:OoyodoE-3Fall2019.png|600px]]
  −
{{EventMap1
  −
|banner = [[File:Fall2019E-3Banner.png|500px]]
  −
|map_image =[[File:Fall2019E-3Map.png|500px]]
  −
|map_name =
  −
|map_japanese =
  −
|information =
  −
*'''Event Tag''': [[File:Fall2019Event???Tag.png]]
  −
'''(Phase 1 - Boss):
  −
* Hard ({{lang|ja|甲}}):
  −
* Medium ({{lang|ja|乙}}):
  −
* Easy ({{lang|ja|丙}}):
  −
* Casual ({{lang|ja|丁}}):
  −
 
  −
'''Key Rewards:'''
  −
* Clearing on Hard ({{lang|ja|甲}}):
  −
* Clearing on Medium ({{lang|ja|乙}}):
  −
* Clearing on Easy ({{lang|ja|丙}}):
  −
* Clearing on Casual ({{lang|ja|丁}}):
  −
 
  −
{{MapBranchingTable
  −
|title = E-3 Branching Rules
  −
|expand = true
  −
|id = 46-3
  −
|order = C,E,F,G,H,M
  −
 
  −
|C -> E/empty =
  −
|C -> F/empty =
  −
 
  −
|E/empty -> F/empty, H =
  −
 
  −
|F/empty -> B, G =
  −
 
  −
|G -> I/empty =
  −
|G -> K =
  −
 
  −
|G -> M =
  −
 
  −
 
  −
|H -> D =
  −
 
  −
|H -> J/empty =
  −
|H -> L =
  −
 
  −
|H -> M =
  −
 
  −
|M -> L =
  −
|M -> N =
  −
}}
  −
 
  −
Branching compositions were reported over the course of the event.
  −
 
  −
|tips = <br>
  −
 
  −
The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-3|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
  −
 
  −
{{clear}}
  −
 
  −
<tabber>Hard=
  −
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|D-1_xp =
  −
|D-1_enemy_air_power =
  −
|D-2_node_info =
  −
|D-2_form = diamond
  −
|D-2_xp =
  −
|D-2_enemy_air_power =
  −
|
  −
|E_label =
  −
|E-1_node_info =
  −
|
  −
|F_label =
  −
|F-1_node_info =
  −
|
  −
|G_label =
  −
|G-1_node_info =
  −
|G-1_form =
  −
|G-1_xp =
  −
|G-1_enemy_air_power =
  −
|G-2_node_info =
  −
|G-2_form =
  −
|G-2_xp =
  −
|G-2_enemy_air_power =
  −
|
  −
|H_label =
  −
|H-1_node_info =
  −
|H-1_form =
  −
|H-1_xp =
  −
|H-1_enemy_air_power =
  −
|H-2_node_info =
  −
|H-2_form =
  −
|H-2_xp =
  −
|H-2_enemy_air_power =
  −
|
  −
|I_label =
  −
|I-1_node_info =
  −
|
  −
|J_label =
  −
|J-1_node_info =
  −
|
  −
|K_label =
  −
|K-1_node_info =
  −
|K-1_form =
  −
|K-1_xp =
  −
|K-1_enemy_air_power =
  −
|K-2_node_info =
  −
|K-2_form =
  −
|K-2_xp =
  −
|K-2_enemy_air_power =
  −
|
  −
|L_label =
  −
|L-1_node_info =
  −
|L-1_form =
  −
|L-1_xp =
  −
|L-1_enemy_air_power =
  −
|
  −
|M_label =
  −
|M-1_node_info =
  −
|M-1_form =
  −
|M-1_xp =
  −
|M-1_enemy_air_power =
  −
|M-2_node_info =
  −
|M-2_form =
  −
|M-2_xp =
  −
|M-2_enemy_air_power =
  −
|
  −
|N_label =
  −
|N-1_node_info =
  −
|N-1_form =
  −
|N-1_xp =
  −
|N-1_enemy_air_power =
  −
|N-2_node_info =
  −
|N-2_form =
  −
|N-2_xp =
  −
|N-2_enemy_air_power =
  −
|N-3_node_info =
  −
|N-3_form =
  −
|N-3_xp =
  −
|N-3_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
</tabber>
  −
 
  −
|drops = {{:Fall 2019 Event/E-3/Ship drops}}
  −
}}
  −
 
  −
===E-4===
  −
[[File:OoyodoE-4Fall2019.png|600px]]
  −
{{EventMap1
  −
|banner = [[File:Fall2019E-4Banner.png|500px]]
  −
|map_image =[[File:Fall2019E-4Map.png|500px]]
  −
|map_name =
  −
|map_japanese =
  −
|information =
  −
*'''Event Tag''': [[File:Fall2019Event???Tag.png]]
  −
'''(Phase 1 - Boss):
  −
* Hard ({{lang|ja|甲}}):
  −
* Medium ({{lang|ja|乙}}):
  −
* Easy ({{lang|ja|丙}}):
  −
* Casual ({{lang|ja|丁}}):
  −
 
  −
'''Key Rewards:'''
  −
* Clearing on Hard ({{lang|ja|甲}}):
  −
* Clearing on Medium ({{lang|ja|乙}}):
  −
* Clearing on Easy ({{lang|ja|丙}}):  
  −
* Clearing on Casual ({{lang|ja|丁}}):
  −
 
  −
{{MapBranchingTable
  −
|title = E-4 Branching Rules
  −
|expand = true
  −
|id = 46-4
  −
|order = C,E,F,G,H,M
  −
 
  −
|C -> E/empty =
  −
|C -> F/empty =
  −
 
  −
|E/empty -> F/empty, H =
  −
 
  −
|F/empty -> B, G =
  −
 
  −
|G -> I/empty =
  −
|G -> K =
  −
 
  −
|G -> M =
  −
 
  −
 
  −
|H -> D =
  −
 
  −
|H -> J/empty =
  −
|H -> L =
  −
 
  −
|H -> M =
  −
 
  −
|M -> L =
  −
|M -> N =
  −
}}
  −
 
  −
Branching compositions were reported over the course of the event.
  −
 
  −
|tips = <br>
  −
 
  −
The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-4|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
  −
 
  −
{{clear}}
  −
 
  −
<tabber>Hard=
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
|A_label =
  −
|A-1_node_info =
  −
|A-1_form =
  −
|A-1_xp =
  −
|A-1_enemy_air_power =
  −
|A-2_node_info =
  −
|A-2_form = diamond
  −
|A-2_xp =
  −
|A-2_enemy_air_power =
  −
|
  −
|B_label =
  −
|B-1_node_info =
  −
|B-1_form =
  −
|B-1_xp =
  −
|B-1_enemy_air_power =
  −
|B-2_node_info =
  −
|B-2_form =
  −
|B-2_xp =
  −
|B-2_enemy_air_power =
  −
|
  −
|C_label =
  −
|C-1_node_info =
  −
|C-1_form =
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info =
  −
|C-2_form =
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|
  −
|D_label =
  −
|D-1_node_info =
  −
|D-1_form =
  −
|D-1_xp =
  −
|D-1_enemy_air_power =
  −
|D-2_node_info =
  −
|D-2_form = diamond
  −
|D-2_xp =
  −
|D-2_enemy_air_power =
  −
|
  −
|E_label =
  −
|E-1_node_info =
  −
|
  −
|F_label =
  −
|F-1_node_info =
  −
|
  −
|G_label =
  −
|G-1_node_info =
  −
|G-1_form =
  −
|G-1_xp =
  −
|G-1_enemy_air_power =
  −
|G-2_node_info =
  −
|G-2_form =
  −
|G-2_xp =
  −
|G-2_enemy_air_power =
  −
|
  −
|H_label =
  −
|H-1_node_info =
  −
|H-1_form =
  −
|H-1_xp =
  −
|H-1_enemy_air_power =
  −
|H-2_node_info =
  −
|H-2_form =
  −
|H-2_xp =
  −
|H-2_enemy_air_power =
  −
|
  −
|I_label =
  −
|I-1_node_info =
  −
|
  −
|J_label =
  −
|J-1_node_info =
  −
|
  −
|K_label =
  −
|K-1_node_info =
  −
|K-1_form =
  −
|K-1_xp =
  −
|K-1_enemy_air_power =
  −
|K-2_node_info =
  −
|K-2_form =
  −
|K-2_xp =
  −
|K-2_enemy_air_power =
  −
|
  −
|L_label =
  −
|L-1_node_info =
  −
|L-1_form =
  −
|L-1_xp =
  −
|L-1_enemy_air_power =
  −
|
  −
|M_label =
  −
|M-1_node_info =
  −
|M-1_form =
  −
|M-1_xp =
  −
|M-1_enemy_air_power =
  −
|M-2_node_info =
  −
|M-2_form =
  −
|M-2_xp =
  −
|M-2_enemy_air_power =
  −
|
  −
|N_label =
  −
|N-1_node_info =
  −
|N-1_form =
  −
|N-1_xp =
  −
|N-1_enemy_air_power =
  −
|N-2_node_info =
  −
|N-2_form =
  −
|N-2_xp =
  −
|N-2_enemy_air_power =
  −
|N-3_node_info =
  −
|N-3_form =
  −
|N-3_xp =
  −
|N-3_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
|-|Medium=
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
|A_label =
  −
|A-1_node_info =
  −
|A-1_form =
  −
|A-1_xp =
  −
|A-1_enemy_air_power =
  −
|A-2_node_info =
  −
|A-2_form = diamond
  −
|A-2_xp =
  −
|A-2_enemy_air_power =
  −
|
  −
|B_label =
  −
|B-1_node_info =
  −
|B-1_form =
  −
|B-1_xp =
  −
|B-1_enemy_air_power =
  −
|B-2_node_info =
  −
|B-2_form =
  −
|B-2_xp =
  −
|B-2_enemy_air_power =
  −
|
  −
|C_label =
  −
|C-1_node_info =
  −
|C-1_form =
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info =
  −
|C-2_form =
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|
  −
|D_label =
  −
|D-1_node_info =
  −
|D-1_form =
  −
|D-1_xp =
  −
|D-1_enemy_air_power =
  −
|D-2_node_info =
  −
|D-2_form = diamond
  −
|D-2_xp =
  −
|D-2_enemy_air_power =
  −
|
  −
|E_label =
  −
|E-1_node_info =
  −
|
  −
|F_label =
  −
|F-1_node_info =
  −
|
  −
|G_label =
  −
|G-1_node_info =
  −
|G-1_form =
  −
|G-1_xp =
  −
|G-1_enemy_air_power =
  −
|G-2_node_info =
  −
|G-2_form =
  −
|G-2_xp =
  −
|G-2_enemy_air_power =
  −
|
  −
|H_label =
  −
|H-1_node_info =
  −
|H-1_form =
  −
|H-1_xp =
  −
|H-1_enemy_air_power =
  −
|H-2_node_info =
  −
|H-2_form =
  −
|H-2_xp =
  −
|H-2_enemy_air_power =
  −
|
  −
|I_label =
  −
|I-1_node_info =
  −
|
  −
|J_label =
  −
|J-1_node_info =
  −
|
  −
|K_label =
  −
|K-1_node_info =
  −
|K-1_form =
  −
|K-1_xp =
  −
|K-1_enemy_air_power =
  −
|K-2_node_info =
  −
|K-2_form =
  −
|K-2_xp =
  −
|K-2_enemy_air_power =
  −
|
  −
|L_label =
  −
|L-1_node_info =
  −
|L-1_form =
  −
|L-1_xp =
  −
|L-1_enemy_air_power =
  −
|
  −
|M_label =
  −
|M-1_node_info =
  −
|M-1_form =
  −
|M-1_xp =
  −
|M-1_enemy_air_power =
  −
|M-2_node_info =
  −
|M-2_form =
  −
|M-2_xp =
  −
|M-2_enemy_air_power =
  −
|
  −
|N_label =
  −
|N-1_node_info =
  −
|N-1_form =
  −
|N-1_xp =
  −
|N-1_enemy_air_power =
  −
|N-2_node_info =
  −
|N-2_form =
  −
|N-2_xp =
  −
|N-2_enemy_air_power =
  −
|N-3_node_info =
  −
|N-3_form =
  −
|N-3_xp =
  −
|N-3_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
|-|Easy=
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
|A_label =
  −
|A-1_node_info =
  −
|A-1_form =
  −
|A-1_xp =
  −
|A-1_enemy_air_power =
  −
|A-2_node_info =
  −
|A-2_form = diamond
  −
|A-2_xp =
  −
|A-2_enemy_air_power =
  −
|
  −
|B_label =
  −
|B-1_node_info =
  −
|B-1_form =
  −
|B-1_xp =
  −
|B-1_enemy_air_power =
  −
|B-2_node_info =
  −
|B-2_form =
  −
|B-2_xp =
  −
|B-2_enemy_air_power =
  −
|
  −
|C_label =
  −
|C-1_node_info =
  −
|C-1_form =
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info =
  −
|C-2_form =
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|
  −
|D_label =
  −
|D-1_node_info =
  −
|D-1_form =
  −
|D-1_xp =
  −
|D-1_enemy_air_power =
  −
|D-2_node_info =
  −
|D-2_form = diamond
  −
|D-2_xp =
  −
|D-2_enemy_air_power =
  −
|
  −
|E_label =
  −
|E-1_node_info =
  −
|
  −
|F_label =
  −
|F-1_node_info =
  −
|
  −
|G_label =
  −
|G-1_node_info =
  −
|G-1_form =
  −
|G-1_xp =
  −
|G-1_enemy_air_power =
  −
|G-2_node_info =
  −
|G-2_form =
  −
|G-2_xp =
  −
|G-2_enemy_air_power =
  −
|
  −
|H_label =
  −
|H-1_node_info =
  −
|H-1_form =
  −
|H-1_xp =
  −
|H-1_enemy_air_power =
  −
|H-2_node_info =
  −
|H-2_form =
  −
|H-2_xp =
  −
|H-2_enemy_air_power =
  −
|
  −
|I_label =
  −
|I-1_node_info =
  −
|
  −
|J_label =
  −
|J-1_node_info =
  −
|
  −
|K_label =
  −
|K-1_node_info =
  −
|K-1_form =
  −
|K-1_xp =
  −
|K-1_enemy_air_power =
  −
|K-2_node_info =
  −
|K-2_form =
  −
|K-2_xp =
  −
|K-2_enemy_air_power =
  −
|
  −
|L_label =
  −
|L-1_node_info =
  −
|L-1_form =
  −
|L-1_xp =
  −
|L-1_enemy_air_power =
  −
|
  −
|M_label =
  −
|M-1_node_info =
  −
|M-1_form =
  −
|M-1_xp =
  −
|M-1_enemy_air_power =
  −
|M-2_node_info =
  −
|M-2_form =
  −
|M-2_xp =
  −
|M-2_enemy_air_power =
  −
|
  −
|N_label =
  −
|N-1_node_info =
  −
|N-1_form =
  −
|N-1_xp =
  −
|N-1_enemy_air_power =
  −
|N-2_node_info =
  −
|N-2_form =
  −
|N-2_xp =
  −
|N-2_enemy_air_power =
  −
|N-3_node_info =
  −
|N-3_form =
  −
|N-3_xp =
  −
|N-3_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
|-|Casual=
  −
{{#invoke:EnemyEncounters2|encounterTemplate
  −
|A_label =
  −
|A-1_node_info =
  −
|A-1_form =
  −
|A-1_xp =
  −
|A-1_enemy_air_power =
  −
|A-2_node_info =
  −
|A-2_form = diamond
  −
|A-2_xp =
  −
|A-2_enemy_air_power =
  −
|
  −
|B_label =
  −
|B-1_node_info =
  −
|B-1_form =
  −
|B-1_xp =
  −
|B-1_enemy_air_power =
  −
|B-2_node_info =
  −
|B-2_form =
  −
|B-2_xp =
  −
|B-2_enemy_air_power =
  −
|
  −
|C_label =
  −
|C-1_node_info =
  −
|C-1_form =
  −
|C-1_xp =
  −
|C-1_enemy_air_power =
  −
|C-2_node_info =
  −
|C-2_form =
  −
|C-2_xp =
  −
|C-2_enemy_air_power =
  −
|
  −
|D_label =
  −
|D-1_node_info =
  −
|D-1_form =
  −
|D-1_xp =
  −
|D-1_enemy_air_power =
  −
|D-2_node_info =
  −
|D-2_form = diamond
  −
|D-2_xp =
  −
|D-2_enemy_air_power =
  −
|
  −
|E_label =
  −
|E-1_node_info =
  −
|
  −
|F_label =
  −
|F-1_node_info =
  −
|
  −
|G_label =
  −
|G-1_node_info =
  −
|G-1_form =
  −
|G-1_xp =
  −
|G-1_enemy_air_power =
  −
|G-2_node_info =
  −
|G-2_form =
  −
|G-2_xp =
  −
|G-2_enemy_air_power =
  −
|
  −
|H_label =
  −
|H-1_node_info =
  −
|H-1_form =
  −
|H-1_xp =
  −
|H-1_enemy_air_power =
  −
|H-2_node_info =
  −
|H-2_form =
  −
|H-2_xp =
  −
|H-2_enemy_air_power =
  −
|
  −
|I_label =
  −
|I-1_node_info =
  −
|
  −
|J_label =
  −
|J-1_node_info =
  −
|
  −
|K_label =
  −
|K-1_node_info =
  −
|K-1_form =
  −
|K-1_xp =
  −
|K-1_enemy_air_power =
  −
|K-2_node_info =
  −
|K-2_form =
  −
|K-2_xp =
  −
|K-2_enemy_air_power =
  −
|
  −
|L_label =
  −
|L-1_node_info =
  −
|L-1_form =
  −
|L-1_xp =
  −
|L-1_enemy_air_power =
  −
|
  −
|M_label =
  −
|M-1_node_info =
  −
|M-1_form =
  −
|M-1_xp =
  −
|M-1_enemy_air_power =
  −
|M-2_node_info =
  −
|M-2_form =
  −
|M-2_xp =
  −
|M-2_enemy_air_power =
  −
|
  −
|N_label =
  −
|N-1_node_info =
  −
|N-1_form =
  −
|N-1_xp =
  −
|N-1_enemy_air_power =
  −
|N-2_node_info =
  −
|N-2_form =
  −
|N-2_xp =
  −
|N-2_enemy_air_power =
  −
|N-3_node_info =
  −
|N-3_form =
  −
|N-3_xp =
  −
|N-3_enemy_air_power =
  −
|
  −
|final_form =
  −
|boss_node =
  −
}}
  −
</tabber>
  −
 
  −
|drops = {{:Fall 2019 Event/E-4/Ship drops}}
  −
}}
  −
 
   
{{EventsPortal}}
 
{{EventsPortal}}
 
[[Category:Events]]
 
[[Category:Events]]
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