Changes

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|}
 
|}
    +
=Event Maps==
    +
===E-1===
 +
[[File:OoyodoE-1Fall2017.png]]
 +
{{EventMap1
 +
|banner = [[File:Fall2017E-1Banner.png]]
 +
|map_image =[[File:Fall2017E-1Map.png|500px]]
 +
|map_name = 2nd Striking Force, Set Sail!
 +
|map_japanese = 第二遊撃部隊、抜錨!
 +
|information =
 +
*'''Event Tag''':
 +
 +
'''Boss:
 +
* Hard ({{lang|ja|甲}}):
 +
* Medium ({{lang|ja|乙}}):
 +
* Easy ({{lang|ja|丙}}):
 +
 +
 +
 +
'''Key Rewards:'''
 +
* Clearing on Hard ({{lang|ja|甲}}):
 +
* Clearing on Medium ({{lang|ja|乙}}):
 +
* Clearing on Easy ({{lang|ja|丙}}):
 +
|branching =
 +
{{MapBranchingTable
 +
|title = E-1 Branching Rules
 +
 +
|order =
 +
 +
}}
 +
Branching compositions were reported  over the course of the event.
 +
 +
|tips =
 +
{{clear}}
 +
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
</tabber>  <!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 +
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 +
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
 +
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
 +
Common AV: [[Chitose]] [[Chiyoda]]
 +
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
 +
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 +
Common Auxiliary: [[Katori]]
 +
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]--->
 +
 +
|drops = {{#invoke:DropTable|createDropTable
 +
| C_DD =
 +
| C_CL =
 +
| C_CA =
 +
| C_CVL =
 +
| C_AV =
 +
| D_DD =
 +
| D_CL =
 +
| D_CA =
 +
| D_CVL =
 +
| D_AV =
 +
| F_DD =
 +
| F_CL =
 +
| G_DD =
 +
| G_CL =
 +
| H_DD =
 +
| H_CL =
 +
| K_DD =
 +
| K_CL =
 +
| K_CA =
 +
| K_CVL =
 +
| K_AV =
 +
| L_DD =
 +
| L_CL =
 +
| L_CA =
 +
| L_AV =
 +
| P_DD =
 +
| P_CL =
 +
| P_CA =
 +
| P_BB =
 +
| P_CVL =
 +
| P_AV =
 +
| P_SS =
 +
| P_AUX =
 +
| R_DD =
 +
| R_CL =
 +
| R_CA =
 +
| R_CVL =
 +
| R_AV =
 +
| S_DD =
 +
| S_CL =
 +
| S_CA =
 +
| S_CVL =
 +
| S_AV =
 +
}}
 +
}}
 +
 +
===E-2===
 +
[[File:OoyodoE-2Fall2017.png]]
 +
{{EventMap1
 +
|banner = [[File:Fall2017E-2Banner.png]]
 +
|map_image =[[File:Fall2017E-2Map.png|500px]]
 +
|map_name = Commence Preparations For Operation Shou-Gou 1
 +
|map_japanese = 捷一号作戦、発動準備
 +
|information =
 +
*'''Event Tag''':
 +
 +
'''Boss:
 +
* Hard ({{lang|ja|甲}}):
 +
* Medium ({{lang|ja|乙}}):
 +
* Easy ({{lang|ja|丙}}):
 +
 +
 +
 +
'''Key Rewards:'''
 +
* Clearing on Hard ({{lang|ja|甲}}):
 +
* Clearing on Medium ({{lang|ja|乙}}):
 +
* Clearing on Easy ({{lang|ja|丙}}):
 +
|branching =
 +
{{MapBranchingTable
 +
|title = E-1 Branching Rules
 +
 +
|order =
 +
 +
}}
 +
Branching compositions were reported  over the course of the event.
 +
 +
|tips =
 +
{{clear}}
 +
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
</tabber>  <!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 +
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 +
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
 +
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
 +
Common AV: [[Chitose]] [[Chiyoda]]
 +
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
 +
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 +
Common Auxiliary: [[Katori]]
 +
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]--->
 +
 +
|drops = {{#invoke:DropTable|createDropTable
 +
| C_DD =
 +
| C_CL =
 +
| C_CA =
 +
| C_CVL =
 +
| C_AV =
 +
| D_DD =
 +
| D_CL =
 +
| D_CA =
 +
| D_CVL =
 +
| D_AV =
 +
| F_DD =
 +
| F_CL =
 +
| G_DD =
 +
| G_CL =
 +
| H_DD =
 +
| H_CL =
 +
| K_DD =
 +
| K_CL =
 +
| K_CA =
 +
| K_CVL =
 +
| K_AV =
 +
| L_DD =
 +
| L_CL =
 +
| L_CA =
 +
| L_AV =
 +
| P_DD =
 +
| P_CL =
 +
| P_CA =
 +
| P_BB =
 +
| P_CVL =
 +
| P_AV =
 +
| P_SS =
 +
| P_AUX =
 +
| R_DD =
 +
| R_CL =
 +
| R_CA =
 +
| R_CVL =
 +
| R_AV =
 +
| S_DD =
 +
| S_CL =
 +
| S_CA =
 +
| S_CVL =
 +
| S_AV =
 +
}}
 +
}}
 +
 +
===E-3===
 +
[[File:OoyodoE-3Fall2017.png]]
 +
{{EventMap1
 +
|banner = [[File:Fall2017E-3Banner.png]]
 +
|map_image =[[File:Fall2017E-3Map.png|500px]]
 +
|map_name =
 +
|map_japanese =
 +
|information =
 +
*'''Event Tag''':
 +
 +
'''Boss:
 +
* Hard ({{lang|ja|甲}}):
 +
* Medium ({{lang|ja|乙}}):
 +
* Easy ({{lang|ja|丙}}):
 +
 +
 +
 +
'''Key Rewards:'''
 +
* Clearing on Hard ({{lang|ja|甲}}):
 +
* Clearing on Medium ({{lang|ja|乙}}):
 +
* Clearing on Easy ({{lang|ja|丙}}):
 +
|branching =
 +
{{MapBranchingTable
 +
|title = E-1 Branching Rules
 +
 +
|order =
 +
 +
}}
 +
Branching compositions were reported  over the course of the event.
 +
 +
|tips =
 +
{{clear}}
 +
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
</tabber>  <!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 +
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 +
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
 +
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
 +
Common AV: [[Chitose]] [[Chiyoda]]
 +
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
 +
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 +
Common Auxiliary: [[Katori]]
 +
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]--->
 +
 +
|drops = {{#invoke:DropTable|createDropTable
 +
| C_DD =
 +
| C_CL =
 +
| C_CA =
 +
| C_CVL =
 +
| C_AV =
 +
| D_DD =
 +
| D_CL =
 +
| D_CA =
 +
| D_CVL =
 +
| D_AV =
 +
| F_DD =
 +
| F_CL =
 +
| G_DD =
 +
| G_CL =
 +
| H_DD =
 +
| H_CL =
 +
| K_DD =
 +
| K_CL =
 +
| K_CA =
 +
| K_CVL =
 +
| K_AV =
 +
| L_DD =
 +
| L_CL =
 +
| L_CA =
 +
| L_AV =
 +
| P_DD =
 +
| P_CL =
 +
| P_CA =
 +
| P_BB =
 +
| P_CVL =
 +
| P_AV =
 +
| P_SS =
 +
| P_AUX =
 +
| R_DD =
 +
| R_CL =
 +
| R_CA =
 +
| R_CVL =
 +
| R_AV =
 +
| S_DD =
 +
| S_CL =
 +
| S_CA =
 +
| S_CVL =
 +
| S_AV =
 +
}}
 +
}}
 +
 +
===E-4===
 +
[[File:OoyodoE-4Fall2017.png]]
 +
{{EventMap1
 +
|banner = [[File:Fall2017E-4Banner.png]]
 +
|map_image =[[File:Fall2017E-4Map.png|500px]]
 +
|map_name =
 +
|map_japanese =
 +
|information =
 +
*'''Event Tag''':
 +
 +
'''Boss:
 +
* Hard ({{lang|ja|甲}}):
 +
* Medium ({{lang|ja|乙}}):
 +
* Easy ({{lang|ja|丙}}):
 +
 +
 +
 +
'''Key Rewards:'''
 +
* Clearing on Hard ({{lang|ja|甲}}):
 +
* Clearing on Medium ({{lang|ja|乙}}):
 +
* Clearing on Easy ({{lang|ja|丙}}):
 +
|branching =
 +
{{MapBranchingTable
 +
|title = E-1 Branching Rules
 +
 +
|order =
 +
 +
}}
 +
Branching compositions were reported  over the course of the event.
 +
 +
|tips =
 +
{{clear}}
 +
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|C_label =
 +
|C1_node_info =
 +
|C1_form =
 +
|C1_xp =
 +
|C1_enemy_air_power =
 +
|C2_node_info =
 +
|C2_form =
 +
|C2_xp =
 +
|C2_enemy_air_power =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|E1_form =
 +
|E1_xp =
 +
|E1_enemy_air_power =
 +
|E2_node_info =
 +
|E2_form =
 +
|E2_xp =
 +
|E2_enemy_air_power =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|F1_form =
 +
|F1_xp =
 +
|F1_enemy_air_power =
 +
|F2_node_info =
 +
|F2_form =
 +
|F2_xp =
 +
|F2_enemy_air_power =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|G1_form =
 +
|G1_xp =
 +
|G1_enemy_air_power =
 +
|G2_node_info =
 +
|G2_form =
 +
|G2_xp =
 +
|G2_enemy_air_power =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|H1_form =
 +
|H1_xp =
 +
|H1_enemy_air_power =
 +
|H2_node_info =
 +
|H2_form =
 +
|H2_xp =
 +
|H2_enemy_air_power =
 +
|
 +
|K_label =
 +
|K1_node_info =
 +
|K1_form =
 +
|K1_xp =
 +
|K1_enemy_air_power =
 +
|K2_node_info =
 +
|K2_form = line_ahead
 +
|K2_xp =
 +
|K2_enemy_air_power =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|
 +
|N_label =
 +
|N1_node_info =
 +
|N1_form =
 +
|N1_xp =
 +
|N1_enemy_air_power =
 +
|N2_node_info =
 +
|N2_form =
 +
|N2_xp =
 +
|N2_enemy_air_power =
 +
|
 +
|P_label =
 +
|P1_node_info =
 +
|P1_form =
 +
|P1_xp =
 +
|P1_enemy_air_power =
 +
|P2_node_info =
 +
|P2_form =
 +
|P2_xp =
 +
|P2_enemy_air_power =
 +
|
 +
|R_label =
 +
|R1_node_info =
 +
|R1_form =
 +
|R1_xp =
 +
|R1_enemy_air_power =
 +
|R2_node_info =
 +
|R2_form = echelon
 +
|R2_xp =
 +
|R2_enemy_air_power =
 +
|
 +
|S_label =
 +
|S1_node_info =
 +
|S1_form =
 +
|S1_xp =
 +
|S1_enemy_air_power =
 +
|S2_node_info =
 +
|S2_form =
 +
|S2_xp =
 +
|S2_enemy_air_power =
 +
|S3_node_info =
 +
|S3_form = echelon
 +
|S3_xp =
 +
|S3_enemy_air_power =
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
</tabber>  <!---To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 +
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 +
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
 +
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
 +
Common AV: [[Chitose]] [[Chiyoda]]
 +
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
 +
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 +
Common Auxiliary: [[Katori]]
 +
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]--->
 +
 +
|drops = {{#invoke:DropTable|createDropTable
 +
| C_DD =
 +
| C_CL =
 +
| C_CA =
 +
| C_CVL =
 +
| C_AV =
 +
| D_DD =
 +
| D_CL =
 +
| D_CA =
 +
| D_CVL =
 +
| D_AV =
 +
| F_DD =
 +
| F_CL =
 +
| G_DD =
 +
| G_CL =
 +
| H_DD =
 +
| H_CL =
 +
| K_DD =
 +
| K_CL =
 +
| K_CA =
 +
| K_CVL =
 +
| K_AV =
 +
| L_DD =
 +
| L_CL =
 +
| L_CA =
 +
| L_AV =
 +
| P_DD =
 +
| P_CL =
 +
| P_CA =
 +
| P_BB =
 +
| P_CVL =
 +
| P_AV =
 +
| P_SS =
 +
| P_AUX =
 +
| R_DD =
 +
| R_CL =
 +
| R_CA =
 +
| R_CVL =
 +
| R_AV =
 +
| S_DD =
 +
| S_CL =
 +
| S_CA =
 +
| S_CVL =
 +
| S_AV =
 +
}}
 +
}}
 
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{{EventsPortal}}
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