Changes

Line 88: Line 88:  
|C/battle -> C2/battle = * Does not meet the requirements to go to C1
 
|C/battle -> C2/battle = * Does not meet the requirements to go to C1
 
|D/battle -> D1/battle = * Meet '''ALL''' of the following requirements:
 
|D/battle -> D1/battle = * Meet '''ALL''' of the following requirements:
* Amount of (F)BB(V) = 0  
+
** Amount of (F)BB = 0  
* Amount of CVL ≥ 1 OR amount of CL ≥ 2 *
+
** Amount of CVL ≥ 1 OR amount of CL ≥ 2
* Amount of DD ≥ 4 *
+
** Amount of DD ≥ 3
 +
*** If amount of CV(B) ≥ 3, then amount of DD ≥ 4
 
|D/battle -> D2/battle = * Does not meet the requirements to go to D1
 
|D/battle -> D2/battle = * Does not meet the requirements to go to D1
|E/battle -> F/battle = * Does not meet the requirements to go to F
+
|E/battle -> F/battle = * Does not meet the requirements to go to F1
 
|E/battle -> F1/pink = * Meet '''ALL''' of the following requirements:
 
|E/battle -> F1/pink = * Meet '''ALL''' of the following requirements:
 
** Amount of (F)BB(V) + CV(B/L) ≤ 5
 
** Amount of (F)BB(V) + CV(B/L) ≤ 5
Line 104: Line 105:  
|F1/pink -> G/battle = * Pass the LoS check *
 
|F1/pink -> G/battle = * Pass the LoS check *
 
|J/pink -> F/battle = * Does not meet the requirements to go to J1  
 
|J/pink -> F/battle = * Does not meet the requirements to go to J1  
|J/pink -> J1/battle = *Meet '''ALL''' of the following requirements:
+
|J/pink -> J1/battle = * Meet '''ALL''' of the following requirements:
 
** Single Fleet
 
** Single Fleet
 
** Amount of (F)BB(V) + CV(B/L) = 0
 
** Amount of (F)BB(V) + CV(B/L) = 0
** Amount of SS(V) ≥ ?/?/3?/4 ('''Casual/Easy/Medium/Hard''')
+
** Amount of SS(V) ≥ 4 ('''Hard''')
|J1/battle -> J2/battle = * Amount of (F)BB(V) + CV(B) ≥ 1
+
|J1/battle -> J2/battle = * Does not meet the requirements to go to Q
 
* Further routing unknown
 
* Further routing unknown
|J1/battle -> Q/pink = * Amount of (F)BB(V) + CV(B) = 0
+
|J1/battle -> Q/pink = * Meet '''ALL''' of the following requirements:
* Does not meet the requirements to go to R
+
** Amount of (F)BB(V) + CV(B) ≤ 1 *
 +
** Amount of ships in fleet ≥ 6
 +
** Does not meet the requirements to go to R
 
|J1/battle -> R/battle = * Meet '''ALL''' of the following requirements:
 
|J1/battle -> R/battle = * Meet '''ALL''' of the following requirements:
** Amount of (F)BB(V) + CV(B) = 0
+
** Amount of AS ≥ 1 ('''Easy/Medium/Hard''')
** Amount of CVL + CAV? = 0
+
** Amount of AV ≤ 1
** Amount of AV 1
+
*** If amount of AV = 1, then amount of SS(V) ≥ 4 ('''Easy/Medium/Hard''')
** If amount of CL = 1, then amount of DD ≥ 2 *
+
** Amount of (F)BB(V) + CV(B/L) + CA(V) = 0 ('''Easy/Medium/Hard''')
 +
** Amount of DD 2 ('''Easy/Medium/Hard''')
 +
** If amount of CL = 1, then amount of DD = 2 *
 +
** Amount of ships in fleet 6
 +
** Fleet contains AS OR fleet contains 1CL 3DD ('''Casual''')
 +
** Amount of CAV ≤ 1 ('''Casual''')
 
}}
 
}}
   Line 127: Line 135:  
|I1/battle -> I2/pink = ???
 
|I1/battle -> I2/pink = ???
 
|I1/battle -> I3/pink = ???
 
|I1/battle -> I3/pink = ???
|J/pink -> J1/battle = * Fixed Route
+
|J/pink -> F/battle = * Phase 3+: Does not meet the requirements to go to J1 ('''Casual/Easy/Medium''')
 +
* Phase 3+: Fixed Route ('''Hard''') *
 +
|J/pink -> J1/battle = * Phase 2: Fixed Route
 +
* Phase 3+: Amount of BBV + CVL = 0 ('''Casual/Easy/Medium''') *
 
|J1/battle -> J2/battle * Fixed Route
 
|J1/battle -> J2/battle * Fixed Route
 
|J2/battle -> K/red/darkblue = ???
 
|J2/battle -> K/red/darkblue = ???
 
|J2/battle -> L/battle = * Does not meet the requirements to go to M
 
|J2/battle -> L/battle = * Does not meet the requirements to go to M
|J2/battle -> M/empty = * Amount of LHA + AV + CAV ≤ 2
+
|J2/battle -> M/empty = * Amount of DD ≥ 8
 
|L/battle -> M/empty = * Fixed Route *
 
|L/battle -> M/empty = * Fixed Route *
 
|M/empty -> N/empty = * Fail the LoS check
 
|M/empty -> N/empty = * Fail the LoS check
Line 142: Line 153:  
|order = 3,F,J2,L,U,V,X
 
|order = 3,F,J2,L,U,V,X
 
|3 -> F/battle = * Does not meet the requirements to go to T
 
|3 -> F/battle = * Does not meet the requirements to go to T
|3 -> T/battle = * If amount of Yamato-class ships = 1, then amount of DD ≥ ?
+
|3 -> T/battle = * Meet '''ALL''' of the following requirements:
* If amount of Yamato-class ships = 2, then amount of DD ≥ 5
+
** If Slow Fleet, then amount of CVL ≤ 2
|F/battle -> U/pink = * Fixed Route *
+
** If amount of Yamato-class ships = 2, then amount of DD + DE 5
 +
|F/battle -> U/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2 *
 +
*** If amount of (F)BB(V) = 3, then amount of DD + DE 4 *
 +
|J1/battle -> J2/battle = * Fixed Route
 
|J2/battle -> K/red/darkblue = ???
 
|J2/battle -> K/red/darkblue = ???
 
|J2/battle -> L/battle = * Does not meet the requirements to go to V
 
|J2/battle -> L/battle = * Does not meet the requirements to go to V
|J2/battle -> V/battle = * Amount of DD + DE ≥ 5
+
|J2/battle -> V/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B/L) ≤ 2
 +
** Amount of DD + DE ≥ 5 *
 
|L/battle -> M/empty = * Fixed Route *
 
|L/battle -> M/empty = * Fixed Route *
 
|U/pink -> J2/battle = * Does not meet the requirements to go to V
 
|U/pink -> J2/battle = * Does not meet the requirements to go to V
Line 154: Line 171:  
** If Slow Fleet, amount of CV(B) = 0
 
** If Slow Fleet, amount of CV(B) = 0
 
** If Slow Fleet, amount of CVL ≤ 1
 
** If Slow Fleet, amount of CVL ≤ 1
|V/battle -> W = ???
+
|V/battle -> W/gray = * Fleet contains AR, AO? or Akitsushima Kai
|V/battle -> X/pink = ???
+
|V/battle -> X/pink = * Does not meet the requirements to go to W
 
|X/pink -> Y/empty = * Fail the LoS check
 
|X/pink -> Y/empty = * Fail the LoS check
 
|X/pink -> Z/battle = * Pass the LoS check
 
|X/pink -> Z/battle = * Pass the LoS check
Line 171: Line 188:     
==Map Overview==
 
==Map Overview==
Soon™
+
E4 is a Combined fleet four-phase map consisting of one transport phase and three boss phases.
 +
* 3 [[LBAS]] are available to sortie on this map.
 +
 
 +
* This map uses 4 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''' (phase 1, combined),
 +
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''' (phase 2, combined),
 +
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet''' (phase 3, striking force),
 +
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet''' (phase 4, combined).
 +
 
 +
*An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|W|lightblue}},
 +
*An '''[[Node|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|K|darkorange}},
 +
*Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening can be deployed.
 +
 
 +
==Phase 0.3: Gimmick 1==
 +
The following steps have to be performed to unlock the next phase.
 +
 
 +
{|class="wikitable"
 +
! !! A3!! C!! D
 +
|-
 +
| Hard|| Sx2|| Sx2|| Sx2
 +
|-
 +
| Medium|| Sx2|| Sx2|| Sx2
 +
|-
 +
| Easy|| S?|| S?|| S?
 +
|-
 +
| Casual|| A|| S?|| S?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node A3=
 +
* Single/SF: '''0-2 (F)BB(V)/CVL, 0-1 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A1|red|A2|pink|A3|red}}
 +
* LBAS range: 4
 +
 
 +
|-|Node C=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 +
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A|red|B|blue|C|red}}
 +
* LBAS range: 1
 +
 
 +
|-|Node D=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 +
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A|red|B|blue|D|red}}
 +
* LBAS range: 2
 +
</tabber>
 +
 
 +
==Phase 0.7: Gimmick 2==
 +
The following steps have to be performed to unlock the next phase.
 +
 
 +
{|class="wikitable"
 +
! !! C1!! C2!! D1!! D2
 +
|-
 +
| Hard|| AS|| S|| S|| S
 +
|-
 +
| Medium|| AS|| S?|| A+|| S?
 +
|-
 +
| Easy|| AS|| S?|| A+|| S?
 +
|-
 +
| Casual|| AS|| S?|| A+|| S?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node C1=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 +
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink}}
 +
* LBAS range: 3
 +
 
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 486
 +
|-
 +
|Medium|| 431
 +
|-
 +
|Easy  || 378
 +
|-
 +
|Casual|| 254
 +
|}
 +
 
 +
|-|Node C2=
 +
* STF/CTF: '''[[#Phase 1: Boss 1]]'s fleet, SLOW with 4+ CV(B/L)''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A|red|B|blue|C|red|C2|red}}
 +
* LBAS range: 2
 +
 
 +
|-|Node D1=
 +
* CTF: '''2 CV(B), 1CVL, 2 CA(V), 1 CL/DD + 1 CA(V), 1 CL, 4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A|red|B|blue|D|red|D1|red}}
 +
* LBAS range: 2
 +
**[[ASW]] is required to secure the S rank.
 +
 
 +
|-|Node D2=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition.
 +
* STF/CTF [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A|red|B|blue|D|red|D2|red}}
 +
* LBAS range: 3
 +
</tabber>
 +
 
 +
==Phase 1: Boss 1==
 +
The boss is the new {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}, with up to 3 of them in Hard LD.
 +
 
 +
<tabber>
 +
|-|Fast=
 +
* CTF/STF: '''2 (F)BB(V), 2-3 CV(B/L), 1-2 CAV/CL/DD + 0-2 CA(V)/CLT, 1 CL, 3-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 +
**This is the most advised fleet, as it brings the best balance of power.
 +
**4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both.
 +
 
 +
|-|Slow=
 +
* CTF: '''2 (F)BB(V), 2 CV(B/L), 1-2 CA(V)/AV, 0-1 CL/DD + 0-1 CA(V), 1 CL, 3-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 +
**Equivalent to the fast fleet, being more permisive for slow ships, but with one less carrier.
 +
**4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both.
 +
 
 +
|-|CV Focus=
 +
* CTF: '''3 CV(B), 1 CVL, 1 CAV, 1 CL/DD + 1-2 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 +
**This fleet brings the highest air power, helping reaching AS on the boss.
 +
**This fleet lacks a special attack, and will require more luck and carrier crits during shelling to deal significant damage to the bosses.
 +
</tabber>
 +
 
 +
*LoS check: ??
 +
* LBAS range: 5
 +
* AP/AS:
 +
**307/690 (Hard pre-LD)
 +
**449/1008 (Hard LD)
 +
*Bringing an [[AACI]] and several [[OASW]] is recommended.
 +
**With air power that high, it is most likely that the boss will be fought under AD in last dance, requiring appropriate setups.
 +
*All LBAS should be sent to the boss
 +
*Using both an ASW node support expedition and a boss support expedition is recommended.
 +
*The use of [[Special Attacks]] is recommended, especially the [[Yamato]] touch, as this can be a fast fleet touch.
 +
*Using {{Smoke}} [[Smoke]]s can help a little, to pass through node {{MapRoute|C|red}} only.
 +
 
 +
==Phase 2: TP==
 +
Phase 1 is a '''"[[Transport Operation]]"'''.
 +
 
 +
* TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]]
 +
* Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}}
 +
*LoS check: 75~80 (Cn3, Hard)
 +
*LBAS range: 9
 +
 
 +
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Vehicle]]s as possible should be utilized in the fleet.
 +
*Bringing an [[AACI]] and several [[OASW]] is recommended.
 +
 
 +
==Phase 3: Boss 3==
 +
The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening.
 +
*The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]".
 +
 
 +
<tabber>
 +
|-|AS Fleet=
 +
* Striking Force: '''1 AS, 4-5 SS(V), 0-1 AV, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]]
 +
* Route: {{MapRoute|1||P|pink|J|pink|J1|red|R|red|S|red}}
 +
* This fleet can utilize the "Submarine Touch", a {{Submarine Touch}}
 +
 
 +
|-|No-AS Fleet=
 +
* Striking Force: '''4 SS(V), 1 CAV, 1 CL, 1 AV''' [[File:{{ROOTPAGENAME}} Tag 10.png|40px]]
 +
* Route: {{MapRoute|1||P|pink|J|pink|J1|red|Q|pink|R|red|S|red}}
 +
 
 +
</tabber>
 +
* LBAS range: 9
 +
* Having an [[AACI]] is recommended.
 +
* The use of the {{Smoke}} [[Smoke]] is discouraged as it does not protect the subs.
 +
*[[PT boat]]s are present in the boss comp:
 +
{{Anti-PT Imp Setups}}
 +
Using the Ka-Tsu tanks attacks is mandatory in higher difficulties:
 +
 
 +
{{:Ka-Tsu}}
 +
When using it, it is better to have pairs of Ka-Tsu on the historical ships, and normal [[Night Cut-in]]s for the other ones.
 +
 
 +
==Phase 4: Boss 4==
 +
The boss is the new {{EnemyLink|Abyssal I-go Water Princess}} submarine.
 +
 
 +
* STF: '''1-2 BBV/CV(E), 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]]
 +
* Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}}
 +
**LoS check: 45 (Cn1 Hard)
 +
**LBAS range: 10
 +
*As the flagship boss is a submarine, it is possible and heavily advised to focus the fleet on ASW only and snipe the boss.
 +
*As many [[OASW]] as possible ships should be utilized in the escort fleet.
 +
**The flagship should then be [[Hyuuga Kai Ni]], [[Kaga Kai Ni Go]], or any [[CVE]] Kai Ni, as they have good ASW stat in addition of being able to equip fighters.
 +
*The main fleet should maintain high [[ASW]], with additional roles such as:
 +
**One [[AACI]] ship,
 +
**{{IconText|{{CommandFacility}}|FCF}} {{Equipment/Link|Fleet Command Facility|text=FCF}} on the flagship,
 +
**{{SPF}}/{{Fighter}} on the BBV/CAV/CL for air power
 +
**{{Smoke}} [[Smoke]]s for better on route survability.
 +
**LoS ships for routing.
 +
*The [[LBAS]] can be either:
 +
**Surface focused to clear the boss escort or the pre-boss nodes (recommended),
 +
**ASW focused to damage the boss (not recommended).
 +
*As it is a combined fleet, it is possible to kill the submarine boss even on night battle.
 +
 
 +
==Phase 4.5: Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss.
 +
*Debuff might be optional for most players, as the boss ASW snipe is generally enough to kill the boss.
 +
 
 +
{|class="wikitable"
 +
!      !! A3!! C2!! D2!! F1!! O    !! S    !! X !! LBAS
 +
|-
 +
| Hard  || S || S || S || AS|| A+ x2|| A+ x2|| AS|| AS
 +
|-
 +
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Easy  || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 +
|-
 +
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node A3=
 +
Refer to [[#Phase 0.3: Gimmick 1]]'s fleet for composition and routing.
 +
 
 +
|-|Node C2 & D2=
 +
Refer to [[#Phase 0.7: Gimmick 2]]'s fleets for compositions and routings.
 +
 
 +
|-|Node F1=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 684
 +
|-
 +
|Medium|| 431
 +
|-
 +
|Easy  || 378
 +
|-
 +
|Casual|| 254
 +
|}
 +
 
 +
|-|Node O=
 +
Refer to [[#Phase 2: TP]]'s fleet for composition and routing.
 +
 
 +
|-|Node S=
 +
Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing.
 +
 
 +
|-|Node X=
 +
Refer to [[#Phase 4: Boss 4]]'s fleet for composition and routing.
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 867
 +
|-
 +
|Medium|| 756
 +
|-
 +
|Easy  || 687
 +
|-
 +
|Casual|| 470
 +
|}
 +
* These are the highest values for AS taken from Last Dance Compositions, there's a chance AS value could be lower than the one shown in the table.
 +
 
 +
|-|LBAS=
 +
* Set all 3 LBAS on defense with good [[interceptor]]s.
 +
</tabber>
 +
 
 +
Once Debuff is complete the CG will change to the following:
 +
{|class="wikitable"
 +
![[Abyssal I-go Water Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Abyssal I-go Water Princess Flagship.png|Regular
 +
Enemy Full Abyssal I-go Water Princess Flagship Damaged.png|Last Dance
 +
Enemy Full Abyssal I-go Water Princess Flagship Debuffed.png|Debuffed
 +
</gallery>
 +
|}
    
{{clear}}
 
{{clear}}
1,223

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