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==Development Theory==
 
==Development Theory==
According to data, equipment development have recipe patterns. Theoretically, all equipment recipe is 10 times the scrap value. Specific equipment can only be build when secretary can equip that equipment. Majority resource spent will affect type of equipment (Ammo: Weapon, Steel: Engine, Bauxite: Aircraft/Radar/Sonar).
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According to gathered data, equipment development follows a few patterns. Theoretically, the recipe for any piece of equipment is 10 times its scrap value. However, some specific equipment can only be built when the Secretary Ship can equip that equipment. Also, the resource you use the most of in a given attempt will increase the likelihood of related equipment types types: Ammo creates Weapons, Steel creates Engines, Bauxite creates Aircraft, Radar or Sonar.
    
==Development recipes==
 
==Development recipes==
Anonymous user