Changes

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|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). <br/> Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. <br/>There is no torpedo salvo exchanged.
 
|Main fleet conducts normal shelling round combat against the enemy fleet; firing order determined by range, and then by line-up order (if there's a second round of shelling). <br/> Second round of shelling only exists if a ship capable of creating a second shelling round is present between the main fleet and the enemy fleet. <br/>There is no torpedo salvo exchanged.
 
|-
 
|-
|Night Combat
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|Night Combat (if chosen)
 
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
 
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
 
|}
 
|}
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! scope="col" style="width:634px; text-align:center;" |Notes
 
! scope="col" style="width:634px; text-align:center;" |Notes
 
|-
 
|-
|Aerial Scouting
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|Detection
 
|Recon planes will launch as normal.
 
|Recon planes will launch as normal.
 
|-
 
|-
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|Escort Fleet Shelling and Torpedo
 
|Escort Fleet Shelling and Torpedo
 
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet.
 
|Escort fleet conduct one round of shelling with the enemy fleet per normal shelling rules, regardless of ship classes present between the escort fleet and the enemy fleet. <br/>Torpedo salvo is exchanged with the enemy fleet.
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|-
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|Night Combat (if chosen)
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|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
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|}
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==== Air Battle Node ====
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{| class="wikitable"
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|-
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! scope="col" style="width:101px; text-align:center;" |Phase
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! scope="col" style="width:634px; text-align:center;" |Notes
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|-
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|Detection
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|Recon planes will launch as normal.
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|-
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|Aerial Combat
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|Only ships in the main fleet can launch planes, but all ships can respond with AA and can be hit by enemy planes.
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|-
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|Support Expedition Fire
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|[[Expedition#Support Expeditions|Support Expedition]] fleet may arrive if conditions are met.
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|-
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|Engagement Type
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|Engagement type is declared (Head-on, Parallel, T-Cross).
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|-
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|Aerial Combat, Round 2
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|Unlike first Aerial Combat round, Air Superiority state is not shown; however, contact can be made.
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|-
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|Night Combat (if chosen)
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|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
 +
|}
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;Notes
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*Because the escort fleet deals no damage during the day phase, the escort fleet flagship will automatically take MVP if the player does not engage in night combat.
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==== Night Battle Only Node ====
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{| class="wikitable"
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|-
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! scope="col" style="width:101px; text-align:center;" |Phase
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! scope="col" style="width:634px; text-align:center;" |Notes
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|-
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|Formation Selection
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|You will choose from the [[Combat#Formation_Selection|standard formation]] instead.
 
|-
 
|-
 
|Night Combat
 
|Night Combat
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.<br /> This phase follows closely to a normal night battle, with changes to only ASW damage (determined by formation chosen, instead of forced scratch damage if hit).
+
|Banners for the player's fleet will slide towards the left and leave only the escort fleet's present.<br />Night battle equipment activates, if any.
 +
*This is exactly as if you are in a night battle only node with just the escort fleet.
 
|}
 
|}
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;Notes
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*Because the main fleet does not participate during night combat, the main fleet flagship will automatically take MVP.
    
=== General Notes ===
 
=== General Notes ===
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