Changes

→‎Shelling Phase: added smoke screen mechanic
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In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by the '''fleet order'''.
 
In this phase, both fleets will take turns shelling the opposing fleet, with the turn order defined by the '''fleet order'''.
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==Smoke screen==
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{{Colour|red|(It's a new mechanic still under investigation)}}
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When there at least one {{Smoke}} [[Smoke generator]] in the fleet a '''smoke screen''' can be deployed.
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;Activation
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*The smoke screen will not trigger if the "smoke button" on the [[Combat#Choosing_a_Formation|formation selection screen]]  has not be activated.
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*It can then trigger at the begining of the shelling phase (trigger rate is not 100%).
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** The trigger rate depend of the number of {{Smoke}} [[Smoke generator]] equiped.
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* It can be activated only '''once per sortie'''.
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* Duration of the effect is still unkonwn.
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* Cannot be used in [[Exercises|pvp]].
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;Effect
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{{Colour|red|(Exact effects are still under investigation)}}
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* Should decrease enemy accuracy.
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** the dev said that enemy with radar can bypass the smoke screen.
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* It seems to also decrease the allied fleet accuracy.
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Effects may be updated in a later update.
    
=Closing Torpedo Salvo=
 
=Closing Torpedo Salvo=
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