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Air Reconnaissance is a mechanic introduced with map 6-3 that enables a chance at increased resources from specific nodes with the use of recon planes.
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<noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]]
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Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes.
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*It also apearded on [[Summer 2015 Event]] E-5.
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==Details==
 
==Details==
[[file:6-3_Map.png|right|thumb|350px|An example of recon nodes on map 6-3]]
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</noinclude>
[[file:AirReconGet.png|right|thumb|350px|Air recon success shown after boss node win]]
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On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
Air Reconnaissance allows your ships to gather additional resources from specific nodes marked with green lines marked with an X, provided your fleet is equipped with recon planes.  
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*An animation will be shown with your recon planes flying to the node. If both Type 2 Flying Boat and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
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*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
*Successful reconnaissance will reward additional resources upon winning with a B rank or higher at the boss node. If your fleet does not go to the boss node, reconnaissance rewards are forfeit.
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**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
*Success and critical success rates are dependent on which ships and what equipments are equipped.  
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**Animation will be shown for the Air Reconnaissance; if both {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
**AVs have the highest success rates
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**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
**Type 2 Flying Boat has the highest success rates
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**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.'''
**Akitsushima with a Type 2 Flying Boat appears to have the best rates
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The formula for Air Reconnaissance is:
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{{Formula
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|Title= Air Reconnaissance Success Formula
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|Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} }
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|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses.
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* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot.
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|Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
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*For Great Success, the requirement is
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{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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{{!}}valign="center"{{!}}  <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>
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{{!}}}
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:*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
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}}
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[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
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To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
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{| class="wikitable"
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|+ Rewards for Nodes G and H
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|-
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!colspan=2|Normal Success
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!rowspan=11, style="width:1px"|
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!colspan=2|Great Success
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|-
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! Item!! Chance to Obtain
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! Item!! Chance to Obtain
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|-
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| 1 {{DM}}|| 35%
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| 4 {{DM}}|| 5%
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|-
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| 80{{Ammo}}|| 5%
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| 3 {{DM}}|| 10%
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|-
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| 60{{Ammo}}|| 10%
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| 2 {{DM}}|| 25%
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|-
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| 50{{Ammo}}|| 15%
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| 200{{Ammo}}|| 5%
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|-
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| 50{{Bauxite}}|| 5%
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| 150{{Ammo}}|| 10%
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|-
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| 40{{Bauxite}}|| 10%
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| 100{{Ammo}}|| 15%
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|-
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| 30{{Bauxite}}|| 20%
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| 150{{Bauxite}}|| 5%
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|-
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|rowspan=2|
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|rowspan=2|
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| 100 {{Bauxite}}|| 10%
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|-
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| 80 {{Bauxite}}|| 15%
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|}
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<noinclude>
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[[Category:Game Mechanics]]
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==See Also==
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{{Mechanics}}
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</noinclude>
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