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Air Reconnaissance is a mechanic introduced with map 6-3 that enables a chance at increased resources from specific nodes with the use of recon planes.
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<noinclude>[[file:World 6 6-3 Map.png|right|thumb|300px|Example of recon nodes on map 6-3]]
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Air Reconnaissance is a mechanic seen on [[6-3]] that enables a chance at increased resources from specific nodes with the use of Seaplanes.
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*It also apearded on [[Summer 2015 Event]] E-5.
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==Details==
 
==Details==
[[file:6-3_Map.png|right|thumb|350px|An example of recon nodes on map 6-3]]
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</noinclude>
Air Reconnaissance allows your ships to gather additional resources from specific nodes marked with green lines marked with an X, provided your fleet is equipped with recon planes.  
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On Nodes {{MapRoute|G|green}} and {{MapRoute|H|green}}, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
*An animation will be shown with your recon planes flying to the node. If both Type 2 Flying Boat and other seaplanes are brought, Type 2 Flying Boat animation takes priority.
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*Successful reconnaissance will reward additional resources upon winning with a B rank or higher at the boss node. If your fleet does not go to the boss node, reconnaissance rewards are forfeit.
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*Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
*Success and critical success rates are dependent on which ships and what equipments are equipped.  
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**Neither {{MapRoute|G|green}} or {{MapRoute|H|green}} have combat.
**AVs have the highest success rates
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**Animation will be shown for the Air Reconnaissance; if both {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and other {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) are brought, Flying Boat animation takes priority.
**Type 2 Flying Boat has the highest success rates
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**Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
**Akitsushima with a Type 2 Flying Boat appears to have the best rates
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**'''All reconnaissance rewards are forfeit if the fleet fails to win at the boss node <span class="map-route-node" style="color:red">J</span>.'''
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The formula for Air Reconnaissance is:
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{{Formula
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|Title= Air Reconnaissance Success Formula
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|Math= R = \sum_{\text{SPR ; SPB} } \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count} } } + \sum_{\text{Flying Boats} } \text{LoS} \times \sqrt{\text{Plane}_\text{Count} }
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|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses.
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* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot.
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|Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapRoute|G|green}} and '''16''' for {{MapRoute|H|green}}.
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*For Great Success, the requirement is
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{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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{{!}}valign="center"{{!}}  <math>R_\text{GS} = R \times (1.6 + rand(0 ; 0.6))</math>
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{{!}}}
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:*This means that the minimum and maximum requirement for Great Success for {{MapRoute|H|green}} is '''25.6''' and '''35.2'''.
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}}
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[[file:AirReconGet.png|right|thumb|250px|Air recon success shown after boss node win]]
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To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
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{| class="wikitable"
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|+ Rewards for Nodes G and H
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|-
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!colspan=2|Normal Success
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!rowspan=11, style="width:1px"|
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!colspan=2|Great Success
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|-
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! Item!! Chance to Obtain
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! Item!! Chance to Obtain
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|-
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| 1 {{DM}}|| 35%
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| 4 {{DM}}|| 5%
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|-
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| 80{{Ammo}}|| 5%
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| 3 {{DM}}|| 10%
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|-
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| 60{{Ammo}}|| 10%
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| 2 {{DM}}|| 25%
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|-
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| 50{{Ammo}}|| 15%
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| 200{{Ammo}}|| 5%
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|-
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| 50{{Bauxite}}|| 5%
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| 150{{Ammo}}|| 10%
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|-
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| 40{{Bauxite}}|| 10%
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| 100{{Ammo}}|| 15%
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|-
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| 30{{Bauxite}}|| 20%
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| 150{{Bauxite}}|| 5%
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|-
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|rowspan=2|
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|rowspan=2|
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| 100 {{Bauxite}}|| 10%
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|-
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| 80 {{Bauxite}}|| 15%
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|}
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<noinclude>
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[[Category:Game Mechanics]]
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==See Also==
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{{Mechanics}}
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</noinclude>
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