Changes

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This formula applies to both surface shelling and carrier attacks during daytime combat and support. It does not apply to carrier airstrikes.
 
This formula applies to both surface shelling and carrier attacks during daytime combat and support. It does not apply to carrier airstrikes.
   −
<math>\text{Accuracy}_\text{shelling} = \bigl\lfloor \left( \left( \text{Acc}_\text{base} + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \right) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \bigr\rfloor </math>
+
<math>\text{Accuracy}_\text{shelling} = \biggl\lfloor \left( \left( \text{Acc}_\text{base} + 2\sqrt{\text{Level}} + 1.5\sqrt{\text{Luck}} + \sum_{\text{All Equips}} \text{Acc}_{equip} \right) \times \text{Mod}_\text{formation} \times \text{Mod}_\text{morale} + \text{Mod}_\text{fit} \right) \times \text{Mod}_\text{spotting} \times \text{Mod}_\text{AP} \biggr\rfloor </math>
    
* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
 
* <math>\text{Acc}_\text{base}</math> is the base accuracy value of the attack.
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* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
 
* It is '''inadvisable''' to run any of the other setups beyond the most basic Gun+AP. This is because the other setups will interfere with artillery spotting and cost you better attack bonuses.
 
* Unlike when calculating damage, the bonus applies to all targets.
 
* Unlike when calculating damage, the bonus applies to all targets.
      
===Torpedo Attacks===
 
===Torpedo Attacks===
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