Module:Equipment
Revision as of 02:49, 11 September 2022 by Chocolatecravinghobo (talk | contribs) (replaced Module:Collection/Equipment with Module:Data/Equipment)
Documentation for this module may be created at Module:Equipment/doc
local U = require('Module:Core')
local EquipmentData = require('Module:EquipmentData')
local EquipmentCollection = mw.loadData('Module:Data/Equipment')
local Equipment = {}
local equipments = {}
local function requireEquipmentModule(name, is_enemy)
local success, data
if not is_enemy then
success, data = U.requireModule('Data/Equipment/' .. name)
if not success then
success, data = U.requireModule('Data/Item/' .. name)
end
if not success then
success, data = U.requireModule('Data/PseudoItem/' .. name)
end
if not success then
data = U.find(EquipmentCollection, name, '_name')
-- success = true
end
end
if not success then
success, data = U.requireModule('Data/EnemyEquipment/' .. name)
end
if not success then
return {_name = name}
end
return data
end
function Equipment:create(name, is_enemy)
if not name then
return EquipmentData()
end
if not equipments[name] then
equipments[name] = EquipmentData(requireEquipmentModule(name, is_enemy))
end
return equipments[name]
end
function Equipment:get(stat, name)
return self:create(name)[stat]()
end
function Equipment:get_module(name, typeName)
return name and string.format('Module:Data/%s/%s', typeName or 'Equipment', name) or nil
end
function Equipment:extend(data)
data = data or {}
setmetatable(data, data)
data.__index = self
data.__call = self.__call
return data
end
Equipment.__call = Equipment.create
setmetatable(Equipment, Equipment)
return Equipment