Changes

m
no edit summary
Line 167: Line 167:  
and string.format("%s * 2", equip_damage_string)
 
and string.format("%s * 2", equip_damage_string)
 
or hide_normal_damage
 
or hide_normal_damage
and (spotting == Combat.modifier.spotting.double
+
and (spotting
 
    and string.format("%s * 2", equip_damage_string)
 
    and string.format("%s * 2", equip_damage_string)
 
    or string.format("%s", equip_damage_string))
 
    or string.format("%s", equip_damage_string))
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