Changes

Soften bg colors, don't color when no value
Line 43: Line 43:  
_question_marks = "??",
 
_question_marks = "??",
 
_column_bg_colors = {
 
_column_bg_colors = {
firepower = "lightcoral",
+
firepower = "#e6cfcf",
torpedo = "lightskyblue",
+
torpedo = "#cfdde6",
aa = "sandybrown",
+
aa = "#e6d9cf",
armor = "#F2E279",
+
armor = "#e6e3cf",
luck = "palegreen",
+
luck = "#cfe6cf",
 
},
 
},
 
}
 
}
Line 80: Line 80:  
return self:firepower_mod(self._left_modernization)
 
return self:firepower_mod(self._left_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.firepower, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
Line 88: Line 88:  
return self:firepower_mod(self._right_modernization)
 
return self:firepower_mod(self._right_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.firepower, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
Line 96: Line 96:  
return self:torpedo_mod(self._left_modernization)
 
return self:torpedo_mod(self._left_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.torpedo, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
Line 104: Line 104:  
return self:torpedo_mod(self._right_modernization)
 
return self:torpedo_mod(self._right_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.torpedo, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
Line 112: Line 112:  
return self:aa_mod(self._left_modernization)
 
return self:aa_mod(self._left_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.aa, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
Line 120: Line 120:  
return self:aa_mod(self._right_modernization)
 
return self:aa_mod(self._right_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.aa, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
Line 128: Line 128:  
return self:armor_mod(self._left_modernization)
 
return self:armor_mod(self._left_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.armor, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
Line 136: Line 136:  
return self:armor_mod(self._right_modernization)
 
return self:armor_mod(self._right_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.armor, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
Line 144: Line 144:  
return self:luck_mod(self._left_modernization)
 
return self:luck_mod(self._left_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.luck, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
Line 152: Line 152:  
return self:luck_mod(self._right_modernization)
 
return self:luck_mod(self._right_modernization)
 
else
 
else
return {values = {value = self._dash}, bg_color = self._column_bg_colors.luck, text_align = self._start_align}
+
return {values = {value = self._dash}, bg_color = self._transparent, text_align = self._start_align}
 
end
 
end
 
end
 
end
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