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Combat/Night Battle
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Revision as of 15:17, 30 November 2020
2 bytes added
,
4 years ago
→Cut-Ins
Line 250:
Line 250:
Where:
Where:
−
* If luck is less than 50; <math>\text{Param}_\text{CI} = \
left[
15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} \
right]
+ \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
+
* If luck is less than 50; <math>\text{Param}_\text{CI} = \
lfloor
15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} \
rfloor
+ \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
−
* If luck is 50 or greater; <math>\text{Param}_\text{CI} = \
left[
65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} \
right]
+ \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
+
* If luck is 50 or greater; <math>\text{Param}_\text{CI} = \
lfloor
65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} \
rfloor
+ \text{Mod}_\text{flag} + \text{Mod}_\text{Damage} + \text{Mod}_\text{Equip}</math>
* <math>\text{Const}_\text{Atk}</math> is the constant based on the attack being performed.
* <math>\text{Const}_\text{Atk}</math> is the constant based on the attack being performed.
Soul Sleepwhale
55
edits