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| ==Gameplay Notes== | | ==Gameplay Notes== |
| ===Special Mechanics=== | | ===Special Mechanics=== |
− | N/A
| + | * Able to perform night battle special attacks without night operations personnel at Kai Ni E. |
| + | * Able to OASW and equip Autogyros as well as Jets at Kai 2 Go |
| + | * Able to freely convert between Kai Ni, Kai Ni E and Kai Ni Go. |
| + | ** When converting, you need to pay the full resource cost again. |
| + | ** You will not need additional blueprints and prototype catapults. |
| | | |
| ===Overview=== | | ===Overview=== |
− | * Average firepower. | + | '''Kai''' |
− | * Good HP and armour for a carrier. | + | * Decent firepower, middle of the pack for a carrier. |
− | * High plane count. | + | * Decent HP and armour, slightly above average for a carrier. |
− | * Largest slot of any carrier. | + | * Good slot count. |
− | * Bad slot distribution, but large slot allows for one powerful airstrike. | + | * Bad slot distribution. But single large slot allows for one powerful airstrike. |
| + | |
| + | '''Kai Ni''' |
| + | * Decent firepower for a carrier. |
| + | * Decent HP and armour. |
| + | * Good slot count. |
| + | * Bad slot distribution. But single large slot allows for one powerful airstrike. |
| + | |
| + | '''Kai Ni E''' |
| + | * Good firepower for a carrier. |
| + | * Decent HP and armour. |
| + | * Decent slot count. |
| + | * Bad slot distribution. But single large slot allows for one powerful airstrike. |
| + | * Gains the Ability to attack at night without needing [[Night Operation Aviation Personnel]] when equipped with night-capable planes |
| + | |
| + | '''Kai Ni Go''' |
| + | * Good firepower for a carrier. |
| + | * Decent HP and armour. |
| + | * Bad slot distribution. |
| + | * Bad slot count. |
| + | * Gains the ability to equip Autogyros as well as Jets |
| + | * Gains OASW-Abilities |
| + | * Performs weak Night-Attacks using shelling formula (i.e. Ark Royal/Taiyou) |
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| ===Fit Bonuses=== | | ===Fit Bonuses=== |
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| ===Analysis=== | | ===Analysis=== |
− | Priority: '''Low''' | + | Priority: |
| + | |
| + | * Kai: '''Medium''' |
| + | : She will likely be the first carrier that you come across because she is a quest reward. Her important stats being slightly better than average means she will serve you well as an early carrier. Her good slot count is let down by her less than ideal slot distribution. The two medium slots being only 20 and positioned on top means she risks getting them emptied when facing heavy enemy anti-air. In that situation, she can lose her ability to perform artillery spotting and plane proficiency bonuses. |
| + | |
| + | * Kai Ni: '''Low''' |
| + | : She doesn't really improve much slot-wise at Kai Ni. However, she does gain a 5th slot that gives her incredible flexibility. She can easily find room for recon planes to help LoS or other utility equipment like radar for routing in events. She can also contribute a lot more fighter support than other carriers while still maintaining strike power. Her increase to firepower is also another welcome buff. However, her remodel is expensive and not worth the cost for most players. Her Kai Ni is strictly a late-game upgrade. |
| + | |
| + | * Kai Ni E: '''Low''' |
| + | : Her top two slots actually get worse at Kai Ni E. The slots are quite small and will be prone to getting emptied by heavy enemy anti-air. She is a powerful night carrier that can hit the night battle cap with ease while still maintaining strike power during the day. That said, her niche role means it is better to keep her in her Kai Ni form unless you have the night planes required to make her useful. |
| | | |
− | : Though she has the largest single slot of any carrier, she is let down by her slot distribution and her average firepower. The two medium slots being only 20 and positioned on top means she risks getting them emptied when facing heavy enemy anti-air. In that situation, she can lose her ability to perform artillery spotting and plane proficiency bonuses. Furthermore, her rarity and lack of an upgrade path means you shouldn't focus too much on her. | + | * Kai Ni Go: '''Low''' |
| + | : Her slots get neutered and will be prone to getting emptied by heavy enemy anti-air. The ability to perform (O)ASW can be useful in some situations, but can impede her ability to conduct surface combat quite a bit sicne she prioritizes targetting submarines. Her Jet capabilities are nothing to write home about as she lacks the slot size to actually make them hit hard and survive reliably in heavy AA maps. That said, her niche role means it is better to keep her in her Kai Ni form unless you have the night planes required to make her useful in Kai 2 E form. |
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| ====Recommended Roles==== | | ====Recommended Roles==== |
| * Combat | | * Combat |
| * Air Support | | * Air Support |
− | * Shelling Support | + | * Shelling Support |
| * Airstrike Support | | * Airstrike Support |
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