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Once all conditions are met the path to Kolombangara (Node Y) will be open and you can now proceed to the next phase.
 
Once all conditions are met the path to Kolombangara (Node Y) will be open and you can now proceed to the next phase.
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'''Phase 2: Defeat Abyssal Jintsuu'''
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'''Phase 2: Defeat Abyssal Jintsuu ( [[Light Cruiser Princess]] )'''  
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* Fleet: [[Jintsuu]] Kai Ni (or other CL) + 5DD
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In this phase your fleet will have to go through the same path they took earlier to reach Node Y where they will need to fight off against the [[Light Cruiser Princess]]. [[Jintsuu]] is highly recommended for this section as she can in most occasions take out the princess in a single attack in night battle. The rest of your DDs will be there to mostly pick off the pack to allow [[Jintsuu]] to finish her off. Below is the recommended fleet for this segment:
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* Route: D-E-H-I-M-Q-Y '''or''' D-E-I-L-M-Q-Y, with L being an Airstrike node and Y the Boss. You only take the Airstrike if you dont choose H at the start. LoS > 34 cn2 may be required to guarantee boss routing.
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* '''Fleet: [[Jintsuu]] Kai Ni (or other CL) + 4-5DD'''
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* '''LBAS Recomendation: LBAS 1 and 2 All 4 Bomber''' (LBAS 1 on M/Q,  LBAS 2 on Y)
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* '''Path 1: D-E-G-I-M-Q-Y''' (If Fleet is 1CL, 4DD)
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* '''Path 2: D-E-G-I-L-M-Q-Y''' (If Fleet is 1CL, 5DD)
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* '''Path 4: D-E-H-K-M-Q-Y''' (If Fleet is 1CL, 5DD)
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* LBAS: 2 Waves of 4 LBAA to node M and/or Q, 2 Waves of 4 LBAA to node Y.
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* Ships in your fleet should be mainly armed for surface battle.
 
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* At least one ship should be armed to OASW against the subs on Node H and I
* Notes: Use Vanguard formation on Nodes M and Q and put your tankiest DD or Jintsuu in slot 4. Supports can be used, but are not neccessary
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* Use Vanguard formation on Nodes H, M and Q and put your tankiest DD or Jintsuu in slot 4.  
 
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* If you go torwards Node L, consider arming your fleet with high angle guns and someone that can AACI to minimize the potential damage the air attack could do.
'''Phase 3: Unlock the second Boss Node'''
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* You calso avoid the Airstrike if you dont choose H at the start
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* LoS > 34 cn2 may be required to guarantee boss routing.
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* In-Route Supports can be used, but are not neccessary
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* Boss Supports may be recommended for final kill
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<br>
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The [[Light Cruiser Princess]] will have a fleet of mainly CLs and DD with a Na-class possibly popping up among her fleet in hard mode armed with an opening Torpedo strike. If you use land base, you should eliminate before most of the threats with little trouble. And then ride on [[Jintsuu]] or another historical DD to pull the win. However, at Last Dance she will come with 2 Na-classes and 2 Tsu-class in two making her difficult to defeat. If nessary, assemble a support fleet to wipe out the other ships and leave the Princess to be eliminated in night battle.
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<br>
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Once the Princess has been defeated you can then proceed into the next segment  to unlock the transport operation.
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'''Phase 3: Unlock the Transport path to Tuluvu'''
    
* S-Rank Node X2 twice: Sortie a fleet of 1CL 5DD, bring ample OASW as it is all submarine Nodes. Route taken is E-G-F-X1-X2, LoS required is >30 cn2
 
* S-Rank Node X2 twice: Sortie a fleet of 1CL 5DD, bring ample OASW as it is all submarine Nodes. Route taken is E-G-F-X1-X2, LoS required is >30 cn2
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