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* An Airpower of 453 or higher is needed for AS on this node.  
 
* An Airpower of 453 or higher is needed for AS on this node.  
 
** Send youe land base directly to B to ensure your chances you AS this node.
 
** Send youe land base directly to B to ensure your chances you AS this node.
*Given the path you take, it's entirely optional to not bring a full fleet for this segment.
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* Given the path you take, it's entirely optional to not bring a full fleet for this segment.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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Once all conditions are met, a new series of nodes will open.
 
Once all conditions are met, a new series of nodes will open.
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'''Phase 2: Eliminating enemy fleet around the Goto Island area (part 2)
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In this phase you will need to complete a series of steps around the map to successfully open up a path way to the boss of the operation. This will require you to organize a fleet which you can choose between using a single or combined fleet to complete task.
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Keep in mind however that it is '''entirely possible''' to clear this map using only a '''single fleet'''. So weigh your options carefully as you play through this map.
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For the first step you will need to complete the following steps:
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# Get S rank on Node R
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# Get S rank on Node S (Normal +)
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'''Get S rank on Node R'''
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This path will have your fleet go through a series of air attacks and submarines. Overall you will need a strong fleet that can tackle the combined fleet to make it eaiser to clear. Once again, '''this is preffered to be done with a single fleet''' if possible.
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Below are the methods needed for each nodes:
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'''Node R'''
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<tabber>
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|-|Single Fleet Method=
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* '''Route: D-C-A-B-P-R'''
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* '''Composition: 2 CV(L), 1 BBV, 1 CL, 2-3 DD'''
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* '''LBAS:  Base #1, 2 Range to node. (Place on nodes C and A)'''
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** '''LBAS Recommendation:  Land Base #1, 4 Fighters'''
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* '''LBAS:  Base #2, 3 Range to node. (Both on node P)'''
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** '''LBAS Recommendation:  Land Base #2, 2 Fighters, 2 Bombers '''
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* Node C and B are air attack bring decent air power and an AACI ship to make the trip easier.
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* Node A has subs, bringing ASW isn't entirely nessary but may be needed.
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* Node P will be a small surface fleet, consider vanguard formation.
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* Node R will be a combined fleet consisting of Standard and Light carriers carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. Node can be handled in a simlar way like the previous node requirements
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|-| Combined Fleet Comp=
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* '''Route: D-C-A-B-P-R'''
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* '''Composition: 2 CV(L), 1 BBV, 1 CL, 2-3 DD'''
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* '''LBAS:  Base #1, 2 Range to node. (Place on nodes C and A)'''
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** '''LBAS Recommendation:  Land Base #1, 4 Fighters'''
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* '''LBAS:  Base #2, 3 Range to node. (Both on node P)'''
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** '''LBAS Recommendation:  Land Base #2, 2 Fighters, 2 Bombers '''
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* Node C and B are air attack bring decent air power and an AACI ship to make the trip easier.
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* Node A has subs, bringing ASW isn't entirely nessary but may be needed.
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* Node P will be a small surface fleet, consider vanguard formation.
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* Node R will be a combined fleet consisting of Standard and Light carriers carriers, 1 Heavy Cruiser, some Light Cruisers and a bunch of Destroyers. Node can be handled in a simlar way like the previous node requirements
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|-|
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</tabber>
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Overall the node is not difficult to clear and once done a ding sound will occur at your home port menu.
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'''Get S rank on Node S (Normal +)'''
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This path will have your fleet go through a series of air attacks and submarines. You will ultimately have to fight a mixed fleet consisting of subs, destroyers and transport. '''A single fleet is required in this path.'''
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* '''Route: D-E-F-G-H-S'''
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* '''Composition: 2 CV(L), 1 BBV, 1 CL, 2-3 DD'''
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* '''LBAS:  Base 1-2, 2 Range to node. (All on Node S)'''
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** '''LBAS Recommendation:  Land Base #1, 4 Bombers'''
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* Node H are air attack bring decent air power and an AACI ship to make the trip easier.
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* Node E has subs, bringing ASW is required.
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* Node S is a mixed fleet, you will need a fleet that can take out subs with ASW while also taking out the surface ships.
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As long as you bring DDs that can OASW and a fleet to attempt to fight any surviving surface ships following the LBAS air raid, completing this process should be simple.
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Once done a ding sound will occur at your home port menu. When all conditions are met, the path to the boss is now open.
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'''Phase 3: Sink the Gotou Islands Seabed Princess'''
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In this phase of the operation you will need to organize a strong ASW team that will be needed to take out the [[Gotou Islands Seabed Princess]]. You will not need air power, but you will need a suitable amount of LoS (approximately 18 on hard) to reach the boss. The fights will have you go up a new path where you'll have to pass through some surface ships. Depending on how you approach it you will need to go through T and possibly V to reach the boss depending on the comp. But depending on how difficult it is to take out the boss, you may need to depend on bringing a BBV to give you the edge you need to clear it.
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<tabber>
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|-|Light Fleet Method=
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* '''Route: D-E-F-U-T-O'''
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* '''Composition: 1CV(L), 1 CL, 4 DD/DE'''
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* '''LBAS:  Base 1-2, 3 Range to boss. (All on Boss node)'''
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** '''LBAS Recommendation:  1-2 Land Base , 2 ASW Bomber 2 Bombers'''
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* Node T is a light surface fleet you'll want to evade to prevent damage, use vanguard formation.
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* Node O is a mixed of subs and surface ships. You main objective will be to take out the [[Gotou Islands Seabed Princess]] so prioritize taking her out with ASW and depend on your LBAS to finish the surfacce ships.
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|-|Havey Fleet Method=
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* '''Route: D-E-F-U-T-O'''
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* '''Composition: 1BBV, 1 CL, 4 DD/DE'''
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* '''LBAS:  Base 1-2, 3 Range to boss. (All on Boss node)'''
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** '''LBAS Recommendation:  1-2 Land Base , 2 ASW Bomber 2 Bombers'''
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* Node T is a light surface fleet you'll want to evade to prevent damage, use vanguard formation.
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* Node V is a stronger mixed fleet you'll want to evade to prevent damage, use vanguard formation.
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* Node O is a mixed of subs and surface ships. You main objective will be to take out the [[Gotou Islands Seabed Princess]] so prioritize taking her out with ASW and depend on your LBAS to finish the surfacce ships.
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*Surviving the trip this route might be harder, but will allow a 2nd turn in ASW attacks
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|-|
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</tabber>
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The  [[Gotou Islands Seabed Princess]] herself is a simple boss that can be beaten with a good set of ASW planes (or Toukai) and a strong OASW team of ships, if worse comes to worse and you cannot beat her, you can consider using the heavier ASW comp to get an extra turn in. However if the boss proves to still be difficult, you can resort to the debuff strategy listed below.
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'''Phase 4: Debuff the Gotou Islands Seabed Princess (Optional)'''
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If for some reason you are unable to defeat the [[Gotou Islands Seabed Princess]] you can consider completing the debuff phase which can be done on all difficulties. The steps required to complete this are as followed:
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# Get the [[Gotou Islands Seabed Princess]] to Last Dance
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# Get AS at your Land Base Twice
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# Get S rank on Node S Twice
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For these steps you can review the process from Phase 1 and Phase 2 that provide clear these steps. Once these conditions are complete, the princess will be debuffed and all ships will get a 1.08x modifier against her.
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From there, proceed back to the previous phase and finish off the boss.
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Once the [[Gotou Islands Seabed Princess]] is defeated the operation is considered complete.
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