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* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
 
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
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This results in chip damage between '''6-14%'''.
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Therefore the maximum damage percentage dealt by overkill protection is <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum percentage dealt is <math>\text{HP}_\text{current} \times 0.06</math>. Meaning chip damage is generally between '''6-14%'''.
    
* If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
 
* If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
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