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Line 832: |
| | | |
| =Ammunition Modifier= | | =Ammunition Modifier= |
| + | |
| + | The damage of your fleet is reduced once their ammunition falls below 50%. The formula use to determine this is: |
| + | |
| + | <math>\text{Ammo} = \dfrac{\text{Remaining Ammo %}}{50}</math> |
| + | |
| + | {| class="wikitable" |
| + | ! style="text-align:center;"|Remaining Ammo |
| + | ! style="text-align:center;"|Ammo Modifier |
| + | ! style="text-align:center;"|Notes |
| + | |- |
| + | | style="text-align:center;"|>50% |
| + | | style="text-align:center;"|100% |
| + | | |
| + | |- |
| + | | style="text-align:center;"|40~49% |
| + | | style="text-align:center;"|80% |
| + | |4th Battle |
| + | |- |
| + | | style="text-align:center;"|30~39% |
| + | | style="text-align:center;"|60% |
| + | | |
| + | |- |
| + | | style="text-align:center;"|20~29% |
| + | | style="text-align:center;"|40% |
| + | |5th Battle |
| + | |- |
| + | | style="text-align:center;"|10-19% |
| + | | style="text-align:center;"|20% |
| + | | |
| + | |- |
| + | | style="text-align:center;"|0% |
| + | | style="text-align:center;"|0% |
| + | |6th Battle |
| + | |- |
| + | |} |
| + | |
| + | * The battle number indicated in the notes assumes only normal surface engagements. Engaging in night battle and other special engagements can change that number. |
| + | * Maelstroms that reduce ammunition also count towards this modifier. |
| + | * The low ammo penalty can be counteracted with the [[Maritime Resupply]] item. Please see the page for more details. |
| + | * The ammunition modifier affects aerial battle. |
| + | * Once you hit 0% ammo, all attacks become [[Damage_Calculations#Chip_Damage|chip damage]]. |
| + | * Chip damage is unaffected by the ammunition modifier. |
| + | * Debuffs are affected by the ammunition modifier. |
| + | |
| =Miscellaneous Damage Modifiers= | | =Miscellaneous Damage Modifiers= |
| ==Chip Damage== | | ==Chip Damage== |
| ==Debuffs== | | ==Debuffs== |
| =Armour= | | =Armour= |