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=Ammunition Modifier=
 
=Ammunition Modifier=
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The damage of your fleet is reduced once their ammunition falls below 50%. The formula use to determine this is:
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<math>\text{Ammo} = \dfrac{\text{Remaining Ammo %}}{50}</math>
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{| class="wikitable"
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! style="text-align:center;"|Remaining Ammo
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! style="text-align:center;"|Ammo Modifier
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! style="text-align:center;"|Notes
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|-
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| style="text-align:center;"|>50%
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| style="text-align:center;"|100%
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|
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|-
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| style="text-align:center;"|40~49%
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| style="text-align:center;"|80%
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|4th Battle
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|-
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| style="text-align:center;"|30~39%
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| style="text-align:center;"|60%
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|
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|-
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| style="text-align:center;"|20~29%
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| style="text-align:center;"|40%
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|5th Battle
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|-
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| style="text-align:center;"|10-19%
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| style="text-align:center;"|20%
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|
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|-
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| style="text-align:center;"|0%
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| style="text-align:center;"|0%
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|6th Battle
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|-
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|}
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* The battle number indicated in the notes assumes only normal surface engagements. Engaging in night battle and other special engagements can change that number.
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* Maelstroms that reduce ammunition also count towards this modifier.
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* The low ammo penalty can be counteracted with the [[Maritime Resupply]] item. Please see the page for more details.
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* The ammunition modifier affects aerial battle.
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* Once you hit 0% ammo, all attacks become [[Damage_Calculations#Chip_Damage|chip damage]].
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* Chip damage is unaffected by the ammunition modifier.
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* Debuffs are affected by the ammunition modifier.
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=Miscellaneous Damage Modifiers=
 
=Miscellaneous Damage Modifiers=
 
==Chip Damage==
 
==Chip Damage==
 
==Debuffs==
 
==Debuffs==
 
=Armour=
 
=Armour=
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