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| *The best route requires that all ships are '''fast''' so if you want to bring strong heavy hitters like [[Nagato]], [[Mutsu]], or [[Fusou]] in the fleet, you will need to speed mod them [[Improving Ship Speed]] and equip them with [[Reinfocement Expansions]]. | | *The best route requires that all ships are '''fast''' so if you want to bring strong heavy hitters like [[Nagato]], [[Mutsu]], or [[Fusou]] in the fleet, you will need to speed mod them [[Improving Ship Speed]] and equip them with [[Reinfocement Expansions]]. |
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− | Overall, your fleet will have to survive a gauntlet consisting of 2 [[New Submarine Princess]] fleets. Along with some strong air battles, so bringing someone good AACI unit like [[Hamakaze]] can be a viable option, while also using dealing with the nasty carrier battle near the boss node. While the pre-boss node consist of only 2 CVLs, they are armed with a relatively difficulty plane setup that is recommended to take out as soon as possible to allow for a better passing rate. Keep in mind, that if you remove any DDs along the trip you will be forced into possible 3rd air battle which will have the worst air power to try to defend yourself against. | + | Overall, your fleet will have to survive a gauntlet consisting of 2 [[New Submarine Princess]] fleets, along with some strong air battles, so bring someo good AACI ship like [[Hamakaze]] who be a viable option, while also using dealing with the nasty carrier battle near the boss node. While the pre-boss node consists of only 2 CVLs, they are armed with a relatively dangerous plane setup, so it is recommended to take out as soon as possible to allow for a better passing rate. Keep in mind, that if you remove any DDs along the trip, you will be forced into possible 3rd air battle which will have the worst air power to try to defend yourself against. |
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− | Because of the dangers you will face along the way, it's highly recommended to just use node support to survive the major battles. On lower difficulties, it might be possible to survive without it, but in most cases you may want to prepare just in case. | + | Because of the dangers you will face along the way, it's highly recommended to just use node support to survive the major battles. On lower difficulties, it might be possible to survive without it, but in most cases, you may want to prepare just in case. |
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| All your LBAS will be sent to the boss node as the boss battle will be very challenging. | | All your LBAS will be sent to the boss node as the boss battle will be very challenging. |
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| * LBAS 2: '''2 Fighters, 2 Land Base Bombers''' (Distance of 5 Required) | | * LBAS 2: '''2 Fighters, 2 Land Base Bombers''' (Distance of 5 Required) |
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− | The Battle with the Carrier Princess Kai is a very hard fight as she will consist of a large group of carriers along with some CAs and BBs in the Main Fleet, and some CLs and DDs in the escort fleet. | + | The Battle with the Carrier Princess Kai is a very hard fight, as she will consists of a large group of carriers along with some CAs and BBs in the Main Fleet, and some CLs and DDs in the escort fleet. |
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− | On Medium and below, it may be possible to achieve AS with the help of 2 carrier being fighter mules, and if necessary an addition fighter from an Ise-class Kai 2, or Seaplane Fighter. This can be achieved across the entire course of the run. | + | On Medium and below, it may be possible to achieve AS with the help of 2 carrier being fighter mules, and if necessary, an addition fighter from an Ise-class Kai 2, or Seaplane Fighter on a CAV. |
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− | However on Hard mode, this will only be achievable until the final kill. Where she will then have a 2nd Carrier Princess Kai along with a team of flagship tier enemies making up the entire fleet. At this point, air superiority becomes impossible to achieve without severely handicapping your fleet and as such the only solution is to attempt to conquer it through Air parity. | + | However, on Hard mode, during the final kill, the boss will then have a 2nd Carrier Princess Kai along with a team of flagship tier enemies making up the entire fleet. At this point, air superiority becomes impossible to achieve without severely handicapping your fleet and as such the only solution is to attempt to conquer it through Air parity. |
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| In addition to this, bringing [[Nagato]] and [[Mutsu]] is highly recommended to allow you to perform their broadside attack which will be vital to clearing out some of the enemies in the fleet along with taking advantage of Nagato's bonus. | | In addition to this, bringing [[Nagato]] and [[Mutsu]] is highly recommended to allow you to perform their broadside attack which will be vital to clearing out some of the enemies in the fleet along with taking advantage of Nagato's bonus. |