Changes

→‎E-1: Trusting Totaku to ownself approving ownself guide? I pretty much rewrote it, that's how bad it was. Too many words, not concise enough, amongst a multitude of unforgivable sins. The CA fleet is a shit option, but I'll leave it for casuals.
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|tips = <br>
 
|tips = <br>
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'''Note: The Following Guide is an early version that has been nased on current collected info. Be aware that information is subject to change as more of the maps and information is released.'''
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'''Note: The Following Guide is an early version that has been based on current collected info. Be aware that information is subject to change as more of the maps and information is released.'''
    
'''Preparations'''
 
'''Preparations'''
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On this map, you will be using a single fleet consisting of a small fleet that cannot use (F)BB(V),CV(L)(B) and LHA in this operation. And as Ooyodo's notes suggests if you can, use DesDiv 8 Members as they can help clear the map easily. '''However, it's not entirely necessary to use them and you can consider conserving them for later maps so they can assist in future maps on a higher difficulty.'''
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'''Historical Bonuses:'''
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The three majors you should check and consider before doing this map are the following:
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Note: Base multiplier stacks multiplicatively with node-specific bonuses, if any.
# Do you have any Anti-installation Equipment? (Type 3 Shell, Anti-Ground Rockets, Mortars, Daihatsu/ Tank based equipment)
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*8th DesDiv: ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]): 1.25x (base)
# Do you have some Destroyers and Light Cruisers that can equip said equipment Anti-Ground Rocket, Mortars and Daihatsu/ Tank based equipment?
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**Node H: 1.45x
# Do you have Destroyer Division 8 Members ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]) (preferably Kai Ni? (Optional)
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**Node J: 1.2x
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**Node K: 1.3x
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*[[Nagara]] and 21st DesDiv ([[Nenohi]], [[Wakaba]], [[Hatsushimo]]): 1.15x (base)
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If you say yes to the first 2 questions, you can most likely clear the first map depending on the recommended lighter ship comps listed below. Otherwise an alternative comp that will be longer and more difficult can be considered but may present some difficulty for you to complete. If you said yes to the DesDiv 8 Question, you can consider possible options, but be aware you may possibly need them for future maps in this event.
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'''Historical Bonus'''
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On this map, you will be using a single fleet that cannot include (F)BB(V),CV(L)(B) and LHA. 8th DesDiv ships have the highest bonus here. '''However, it's not strictly necessary to use them to clear, and you can consider conserving them for later maps instead.'''
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On this event map, the '''8th Destroyer Division''' benefits the most on this map as they have a large bonus that will be more than effective at completing the map as they can make the map very easy to complete. In addition of this, '''Nagara and the 21st Destroyer Division''' can work just effectively. But as mentioned, if you have all the proper gear, you may consider an alternative that doesn't need all the historical ships. Below is a list of the following historical bonuses:
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The three major factors consider before attempting this map are:
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# Do you have any anti-installation equipment? (Type 3 Shell, Anti-Ground Rockets, Mortars, Daihatsu/Ka-Mi Tank, etc.)
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# Do you have any Destroyers and Light Cruisers that can equip said equipment?
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# Do you have any 8th DesDiv Members ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]) (preferably Kai Ni, but not required)?
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'''Destroyer Division 8''' ([[Asashio]], [[Ooshio]], [[Michishio]], [[Arashio]]): 1.25x (base), Node H: 1.45x, Node J: 1.2x, Node K: 1.3x
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If you said yes to the first 2 questions, you can clear Part 1 of the map using the recommended lighter ship comps listed below. If you said yes to the 8th DesDiv question, you can consider using them here as well, although just 1-2 of them should be more than sufficient for the purposes of clearing this map (it really is that easy).
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'''[[Nagara]] and Destroyer Division 21''' ([[Nenohi]], [[Wakaba]], [[Hatsushimo]]) - 1.15x bonus (across the entire map)
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The alternative heavier composition should not be used at all on Medium difficulty or higher, especially given how many CAs are required for later Main Operation maps. It has been included only for those with no other alternatives.
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However you choose to tackle the map carefully plan out method of attack prior to taking on the map. If needed '''you can consider bringing 1-2 Historical ships to maximize your combat efficiency on this map'''
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Support expeditions are not necessary for this map.
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'''Part 1: Take Down the [[Supply Depot Princess]]'''
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'''Part 1: [[Supply Depot Princess]] (HP Bar)'''
    
Below is a tab which will cover three of the most recommended fleet comps that can be used on this map. These comps can be used across the whole map.
 
Below is a tab which will cover three of the most recommended fleet comps that can be used on this map. These comps can be used across the whole map.
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'''Recommended Fleet'''
 
'''Recommended Fleet'''
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Total ships needed: 4-6 ships (depending on what you have and can use
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Total ships needed: 4-6 ships
    
<tabber>
 
<tabber>
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*Route: '''B-C-E-F-H'''
 
*Route: '''B-C-E-F-H'''
 
* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
 
* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
*This comp is technically the strongest, most effective way to play the map and can be used to pass through the majority of the map without.
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*This comp is the strongest, most efficient comp for this map as a whole, although you can omit the CL for the purposes of the Part 1 boss.
*This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.
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**Using a CLT here is not recommended unless you have dupes, or you are playing on Easy or below.
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*This comp is ideal if you have at least 2 DD that can equip anti-installation one-shot builds (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu / M4A1 / Toku Daihatsu 11th Regiment), and WG42 / Shipborne Model Type 4 20cm Anti-ground Rocket Launcher / Concentrated variant) to deal maximum damage to the boss) while the other ships can be equipped for taking out PT imps.
 
|-|4 DD Comp=
 
|-|4 DD Comp=
 
*Route: '''B-C-E-F-H'''
 
*Route: '''B-C-E-F-H'''
 
* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
 
* You will only face off against one enemy fleet consisting of 3-4 DDs prior to the boss.
*This comp should only be considered if your aiming to conserve from using a CL on the map. It will however make the map more difficult.
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*This comp is perfectly viable for the Part 1 boss, although a CL should be added for the Part 2 boss.
*This comp is good if you have at least 2 DD that can be anti-installation nukes (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu, M4A1, Toku Daihatsu 11th regiment), and WG to deal maximum damage to the boss) while the other ships can take on the role of taking out PT imps.
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*This comp is ideal if you have at least 2 DD that can equip anti-installation one-shot builds (Type 2 Amphibious Tank, Marine (Type 89 Daihatsu / M4A1 / Toku Daihatsu 11th Regiment), and WG42 / Shipborne Model Type 4 20cm Anti-ground Rocket Launcher / Concentrated variant) to deal maximum damage to the boss) while the other ships can be equipped for taking out PT imps.
 
|-|1-3CA, 3-5DD Comp=
 
|-|1-3CA, 3-5DD Comp=
 
*Route: '''A-C-E-F-H''' (Easy or Less)
 
*Route: '''A-C-E-F-H''' (Easy or Less)
*Route: '''A-C-D-F-H''' (Normal or Higher)
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*Route: '''A-C-D-F-H''' (Medium or Higher)
* This comp is recommended only to players who are relatively new and lack in small ship based anti-installation equipment.
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*'''Not''' recommended on Medium difficulty or above. Shiplocking will be very tight for CAs, taking into account later maps.
* CAs are to weild [[Type 3 Shell]] to fight the [[Supply Depot Princess]]. DDs will take up the role to dispatch PT Imps.
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* This comp is recommended only to players who are relatively new and lack in anti-installation equipment for DDs/CLs, and have no means of gaining access to that equipment in the short run.
* You will take the same route on Easy or lower, but on higher difficulties, you will face off against a sub fleet and a fleet consisting of heavy ships that can possibly send you back home fast.
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* CAs should equip [[Type 3 Shell|Type 3 Shells]] for the bonus against the [[Supply Depot Princess]]. DDs should be equipped to combat PT Imps.
*This comp should only be considered '''if you do not have a way to make anti-installation equipment for you DDs and CL.''' and for anyone who tries to use this comp in higher difficulties, be aware that it will be difficult to pass due to the CAs that you'll encounter in Node D along with your possible fuel penalty.
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* You will take the same route on Easy or lower, but on higher difficulties, you will face off against a sub fleet and a fleet consisting of heavy ships.
*Using this comp on Easy or lower should not present any issue for your fleet.
   
|-|
 
|-|
 
</tabber>
 
</tabber>
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The [[Supply Depot Princess]] very easy to defeat if you follow the mentioned steps above. Bringing in historical ships can make the map even easier, just be careful '''how many you bring in because they can possibly be relevant in later maps.'''
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Once the Part 1 HP bar has been fully depleted, the Part 2 boss will automatically be unlocked.
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Once defeated you can process to fight off the enemy fleet counter attack in the new path that has opened.
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'''Part 2: Defeat the [[Light Cruiser He-Class]] (HP Bar)'''
 
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'''Part 2: Defeat the Counter Attack Fleet with the [[Light Cruiser He-Class]]'''
      
*Route: '''A-C-E-F-I-J-K''' (Easy or Less) if using 1 DD/CL/CLT, 4 DD or 4 DD comp
 
*Route: '''A-C-E-F-I-J-K''' (Easy or Less) if using 1 DD/CL/CLT, 4 DD or 4 DD comp
*Route: '''A-C-D-F-I-J-K''' (Normal or Higher) if using CA based comp
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*Route: '''A-C-D-F-I-J-K''' (Normal or Higher) if using CA-based comp
 
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With the [[Supply Depot Princess]] Defeated, enemy fleets will now ramp up their fleets slightly in some node but otherwise, the same exact fleet you used form Part 1 for Part 2. This however, you will focus on surface combat equipment and arm more of your DDs with 2 guns + Radar and take the path to node K.
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Enemy along the route will be mostly the same. But in node J you will face off against a fleet consisting of a He-class CL with late model DDs. If necessary, consider vanguard formation for this node.
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The boss node itself will consist of 1 He-class along with another CL and some DDs. Most difficulties below Hard will have you face off against a normal He-class CL, but on hard mode, you will be facing off against the new Kai Flagship version.
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Overall, the He-class isn't much different in it's combat abilities although it is much stronger. It's main strength will it's high H{ and that it can double attack in night battle. Simply take out enemy ships along hopefully have the He-class as your last surviving ship. Then at night battle hit the boss with a ship and it should go down.
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Having a historical ship can also give you a better edge in this fight, so you can consider bringing them. But remember to carefully consider who you bring.
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While a support fleet can be helpful here for both inroute and boss, with enough persistence it will hardly be necessary.
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You can reuse your previous fleet for Part 1. All ships should now be equipped with double-attack set-ups (no anti-installation equipment is required for this part, and anti-PT Imp equipment is also not necessary). If using the 4DD fleet above, adding 1CL is helpful.
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There is one additional pre-boss node (J) that is not difficult to clear. If you are having difficulty passing, Vanguard formation may be useful. The boss node (K) is not particularly hard to clear either, particularly with historical bonus ships.
    
The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
 
The event guides are to be constructed through the respective [[Sandbox/Fall 2019 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
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