Changes

Testing some changes
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*<includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> is a plane-using installation-type enemy. This changes certain behaviors:
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*<includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> is a plane-using installation-type enemy. This changes certain behaviors:
:* Player's torpedo salvo will never target <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>, with the exception of torpedo bombers.
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:* Player's torpedo salvo will never target <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>, with the exception of torpedo bombers.
:* All attacks against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> treat the torpedo value as 0 in damage calculation (except aerial combat).
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:* All attacks against <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> treat the torpedo value as 0 in damage calculation (except aerial combat).
:* Any cut-in involving torpedo doesn't work against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>. If the ship does not have any guns equipped, no equipment name will be shown when performing the attack.
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:* Any cut-in involving torpedo doesn't work against <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>. If the ship does not have any guns equipped, no equipment name will be shown when performing the attack.
:* <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
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:* <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
:* Carriers equipped with dive bombers will not choose <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as shelling target unless all the dive bombers were shot down. Carriers with only torpedo bombers equipped can attack <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as normal (but the torpedo value is treated as 0 for the damage calculation during shelling).
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:* Carriers equipped with dive bombers will not choose <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as shelling target unless all the dive bombers were shot down. Carriers with only torpedo bombers equipped can attack <includeonly>{{#if:{{{1|}}}|{{{1}}}|{{PAGENAME}}}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as normal (but the torpedo value is treated as 0 for the damage calculation during shelling).
 
:* Damage text is different from others:
 
:* Damage text is different from others:
 
::* Slightly damaged(小破) → Confused(混乱)  
 
::* Slightly damaged(小破) → Confused(混乱)  
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