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*Installation type. This gives <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> the following changes:
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*<includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> is an installation-type enemy. This changes certain behaviors:
:* Torpedo salvo cannot target <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>, with the exception of torpedo bombers.
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:* Player's torpedo salvo will never target <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>, with the exception of torpedo bombers.
:* During night battle, attacks against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> ignores the attacker's torpedo value. Any cut-in involving torpedo doesn't work against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>.
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:* All attacks against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> treats the torpedo value as 0 in damage calculation (except aerial combat).
:* Uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
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:* Any cut-in involving torpedo doesn't work against <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude>. If the ship does not have any guns equipped, no equipment name will be shown when performing the attack.
:* Carriers with dive bombers cannot choose <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as shelling target, unless all the dive bombers were shot down. Carriers with only torpedo bombers equipped can attack <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as normal.
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:* <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> uses the carrier formula for shelling damage. (Daytime: [Firepower + Torpedo + (Dive Bomb × 1.3)] × 1.5 + 55; Nighttime: Firepower + Torpedo)
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:* Carriers equipped with dive bombers will not choose <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as shelling target unless all the dive bombers were shot down. Carriers with only torpedo bombers equipped can attack <includeonly>{{PAGENAME}}</includeonly><noinclude><nowiki>{{PAGENAME}}</nowiki></noinclude> as normal (but the torpedo value is treated as 0 for the damage calculation during shelling).
 
:* Damage text is different from others:
 
:* Damage text is different from others:
 
::* Slightly damaged(小破) → Confused(混乱)  
 
::* Slightly damaged(小破) → Confused(混乱)  
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:* Takes increased damage from ships equipped with [[Type 3 Shell]]s and [[WG42 (Wurfgerät 42)]].
 
:* Takes increased damage from ships equipped with [[Type 3 Shell]]s and [[WG42 (Wurfgerät 42)]].
 
:* During daytime shelling, battleships with large caliber guns and AP shells equipped have increased accuracy and damage.
 
:* During daytime shelling, battleships with large caliber guns and AP shells equipped have increased accuracy and damage.
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:* Not subject to covering from escort ships.
    
[[Category:Abyssal Land Bases]]
 
[[Category:Abyssal Land Bases]]
 
<noinclude>{{Documentation}}</noinclude>
 
<noinclude>{{Documentation}}</noinclude>
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