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The following factors ''might'' have an effect on the trigger rates:
 
The following factors ''might'' have an effect on the trigger rates:
 
# '''Fatigue / 疲労度'''  (No effect ?)  
 
# '''Fatigue / 疲労度'''  (No effect ?)  
# '''Level / レベル '''(??)
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# '''Level / レベル '''([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Comparative_Study_on_the_Effects_of_Leveling_.28DA_Chance.29 Preliminary test] suggests that leveling does affect DA chance, especially for ships below level 60)
 
# '''Formation / 陣形'''
 
# '''Formation / 陣形'''
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- Lower activation rate compared to daytime CI.   
 
- Lower activation rate compared to daytime CI.   
   −
- If each attack is counted separately, DA doesn't seem to increase shelling accuracy (scratches are not counted).  
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- If each attack is counted separately, DA increases shelling accuracy ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Preliminary_Study_on_the_Effects_of_Leveling_%26_FLoS_Difference#Do_Double_Attacks_Increase_Your_Shelling_Accuracy_.3F source], scratches are not counted).  
   −
- More dependent on shelling accuracy if you wish to maximize the damage output ('''120% post-cap''' x 2)
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- More dependent on accuracy if you wish to maximize the damage output ('''120% post-cap''' x 2)
 
  −
- Using appropriate caliber gun set up (eg. 35.6cm on Fuso), ceteris paribus, BB(V) would have higher DA accuracy than CA. ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_CA,_CAV_%26_BBV_Base_Rate_on_Double_Attack#.5B_Exp.27t_F_.5D source])
      
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})  
 
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})  
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