Changes
→Effectiveness of Artillery Spotting
- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. ''(Lower shelling accuracy expected? Same trigger rate as BB(V)?).''
- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. ''(Lower shelling accuracy expected? Same trigger rate as BB(V)?).''
- [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies (firepower)].
=== General: ===
- For more information on how firepower affects the effectiveness of artillery spotting, you may consult [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies].
- Although it is still uncertain that if using 46cm triple on normal BB(V)s (eg. Kongou Class) would affect DA/CI accuracy, you may consult the following link as reference: [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Accuracy_Test_Results_(Source_to_be_cited)#II_-_Preliminary_Test_on_the_Overweight_Penalty_.28SOURCE_UNKNOWN.29 Preliminary test results on the overweight penalty]