Changes
→DA:
Some of the suggestions are derived from article ''[http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower All About Firepower] by Nainodel.''
Some of the suggestions are derived from article ''[http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower All About Firepower] by Nainodel.''
=== DA: ===
=== DA: ===
- For BB(V), an appropriate caliber gun set up (eg. 35.6cm x2 for Fuso) will increase their DA accuracy. Penalty on overload setup (eg. 46cm x2 on FBB) has not been tested.
- Lower activation rate compared to daytime CI.
- It gives accuracy boost.
- It gives accuracy boost.
- More dependent on shelling accuracy if you wish to maximize your damage output ('''''120% post cap''''' x 2)
- More dependent on shelling accuracy if you wish to maximize your damage output ('''''120% post cap''''' x 2)
- If T-disadvantage and/or low firepower, DA would probably do a double-scratch on enemy with heavy armor.
- With appropriate caliber gun set up (eg. 35.6cm x2 for Fuso), ceteris paribus, BB would possess higher DA accuracy than CA.
- If Head-On, T-disadvantage and/or low firepower, DA would usually do a double-scratch on enemy with heavy armor.
- Not feasible with AP shell, unless using hybrid setup.
- Recommended for enemy with lower armor than or equivalent to Ru-Class Battleships.
- Recommended for enemy with lower armor than or equivalent to Ru-Class Battleships.
- If either attack could wreck the enemy (eg. low armor w/ high evasion), preferably DA due to higher chance of hitting the target..
- If either attack could wreck the enemy (eg. low armor w/ high evasion), preferably use DA due to higher chance of hitting the target.
=== CI: ===
=== CI: ===
- Since AP shell works well on heavy armor enemies, and is only available for CI setup, CI is recommended when dealing with Ru-Class Battleships and above.
- Activate frequently during daytime battle (w/ radar).
- It gives accuracy boost. (equivalent to DA ??)
- Highest damage (from a single attack): '''''130% post cap''''', for AP shell CI setup, or '''''150% post cap, '''''for AP shell hybrid setup.
- Works well with AP shells. Recommended when dealing with Ru-Class Battleships and above.
- It gives accuracy boost. (If not equivalent to that from DA ??)
- Highest damage (single strike): '''130% post cap''' for AP shell CI setup; ''Or '''150% post cap, '''for AP shell hybrid setup.''
- Accuracy plays an important role in CI, since you have only 1 chance to hit the enemy (2 for DA).
- Accuracy plays an important role in CI, since you have only 1 chance to hit the enemy (2 for DA).
- For an AP hybrid setup, overload (eg. 46cm x2 on Nagato Class) may shift some DA chances into CI. Therefore, for BBs with low firepower, you may consider using an overload setup for more firepower & CI when encountering high armor, low evasion enemies.'' (Hypothesis Only)''
- For an AP hybrid setup, overload (eg. 46cm x2 on Nagato Class) ''might'' shift some DA chances into CI. Therefore, for BBs with low firepower, you may consider using an overload setup for more firepower & CI when encountering high armor, low evasion enemies.'' (Hypothesis Only)''
<nowiki> </nowiki>- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used on CA, it could be 130%, but reliability has not been tested (lower accuracy expected).
<nowiki> </nowiki>- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. (Lower activation chance?? Lower shelling accuracy expected).
- Read more: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA/CI with sample enemies] .
- Read more: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA/CI with sample enemies] .