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===<u>Critical Modifier</u>===
 
===<u>Critical Modifier</u>===
All attacks (Torpedo, Shelling, Anti-Submarine, Preemptive Bombing) have a chance to be a critical attack. The damage modifier applies after the cap.
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All attacks have a chance to be a critical hit (although bombing during aerial battle has significantly lower chance to do so). The damage modifier applies after the cap.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
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| style="text-align:center;" |150%
 
| style="text-align:center;" |150%
 
|}
 
|}
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not. On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied. In addition, despite the fact that critical modifier applies after attack cap is applied, there is another rounding off immediately after, and thus not lumped with the other Post-Cap Modifiers below.
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A few notes:
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* Any attack that deals ''40 or more damage'' '''always''' display as critical damage regardless of whether it actually is a critical hit or not.
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* Any attack that deals ''14 or less damage'' '''never''' display as critical damage even if the attack actually is a critical hit.
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* If an attack is determined to be a critical hit, the attack cannot be evaded (the evasion check happens after the critical hit check).
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* A rounding-off takes place after Critical Modifier is calculated, prior to calculating the other Post-Cap Modifiers shown below.
    
===<u>Post-Cap Modifiers</u>===
 
===<u>Post-Cap Modifiers</u>===
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