Changes
→Remaining Ammo Modifier: Simplified explanations, cleaned up style & updated information
! scope="col" style="text-align:center;"|Modifier
! scope="col" style="text-align:center;"|Modifier
|-
|-
|5 or more {{Ammo}} bar
|5 to 10 {{Ammo}} bars
| style="text-align:center;"|100%
| style="text-align:center;"|100%
|-
|-
|4 {{Ammo}} bar
|4 {{Ammo}} bars
| style="text-align:center;"|80% - 90%
| style="text-align:center;"|80%
|-
|-
|3 {{Ammo}} bar
|3 {{Ammo}} bars
| style="text-align:center;"|60% - 70%
| style="text-align:center;"|60%
|-
|-
|2 {{Ammo}} bar
|2 {{Ammo}} bars
| style="text-align:center;"|40% - 50%
| style="text-align:center;"|40%
|-
|-
|1 {{Ammo}} bar
|1 {{Ammo}} bar
| style="text-align:center;"|20% - 30%
| style="text-align:center;"|20%
|-
|-
|0 {{Ammo}} bar
|0 {{Ammo}} bars
| style="text-align:center;"|Scratch Damage (1% - 5%)
| style="text-align:center;"|Scratch Damage
|}
|}
*One bar of {{Ammo}} will be used each time the ship enters shelling mode. The bar will be decreased for all ship in the fleet, regardless if they shoot or not.
*In general, two bars of {{Ammo}} will be used in Day Battle for all ships, regardless of whether they attack or not.
**For the Torpedo Salvo session, there will be no ammunition decrease. This also applied for the opening Torpedo Salvo.
*The Remaining Ammo Modifier affects the opening Aerial Combat Phase.
*When entering night battle, the Remaining Ammo Modifier on a vessel remains same as the previous day battle. One bar of {{Ammo}} is used for all ships in Night Battle, regardless of whether they attack or not.
*Because most battles will consume 2 bars of ammunition each, try to engage the boss before the 5th battle, or else achieving victory becomes unlikely (but not impossible).
*When attempting to defeat boss nodes, avoid night battles and whirlpools on the way.
**While early maps' whirpools decrease your resources directly, later maps will decrease either {{Fuel}} or {{Ammo}} bars of your sorted fleet, which can be disadvantageous in long sorties.
*There exist cases in which ships will consume no ammuntion in battle, but these are rare and their causes are not well documented. Most battles will consume ammuntion even if none of your ships are able to attack at all. Please report in the comments below with the exact fleet, equipment setups, map, node, and enemy pattern if you encounter battles where no ammunition is consumed.
*Ships which are low on fuel and/or ammo remaining have higher chance of getting heavily damaged.
*To prevent the the loss of firepower while trying to reach the boss, avoid night battles and whirlpools on the way.
**While early map's whirpool decreases your resource directly, later maps will decrease either {{Fuel}} or {{Ammo}} bar of your sorted fleet, which may cause disadvantages for you especially when you're low of them.
**However, if you're only going for the experience and/or rare drops, do the night battle to gain the S victory, since S victory will give you more EXP and higher chance for rare drops.
==Victory Conditions==
==Victory Conditions==