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==Factors involved in damage calculation==
 
==Factors involved in damage calculation==
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===MAIN FORMULA (work in progress):===
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Quote by Onnasis:
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px; height: 500px;"
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|-
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! rowspan="3" scope="col" style="white-space:nowrap;"|
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<p style="margin-bottom:1em;color:rgb(0,0,0);">Damage =</p>
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! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">Basic attack power multiplied by uncorrected cap</span>
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! scope="col"|x
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! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">corrected critical</span>
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! scope="col"| -
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! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">enemy armor</span>
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! scope="col"|x
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! scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">random number between 2/3 ~ 4/3</span>
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|-
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! colspan="7" rowspan="1" scope="col" style="text-align:center;"|x
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|-
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! colspan="7" rowspan="1" scope="col" style="text-align:center;"|<span style="color:rgb(0,0,0);font-weight:bold;">corrected ammo</span>
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|-
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! colspan="8" scope="col"|<span style="color:rgb(0,0,0);font-weight:bold;">if it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (need verification)</span>
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|}
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{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
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|-
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! scope="col"|Attack power = 
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|}
 
===Formation===
 
===Formation===
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="height: 100px; width: 300px;"
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