Changes

→‎Destroyer division 6: E3 analysis and add more expeditions
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<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">A long list of newcomers in this event: [[Suzuya]], [[Akizuki]], [[Akigumo]], [[Prinz Eugen]], [[Nowaki]], [[Hayashimo]], [[Harusame]], [[Ooyodo]], [[Naganami]], [[Asagumo]], [[Maikaze]], [[Taigei]], extra [[Maruyu]] and extra [[Mikuma]].<br/>
 
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;">A long list of newcomers in this event: [[Suzuya]], [[Akizuki]], [[Akigumo]], [[Prinz Eugen]], [[Nowaki]], [[Hayashimo]], [[Harusame]], [[Ooyodo]], [[Naganami]], [[Asagumo]], [[Maikaze]], [[Taigei]], extra [[Maruyu]] and extra [[Mikuma]].<br/>
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In general, the event was one of the easier events—although, personally, not much can be said since it is our fleet's first KanColle event. There are a lot of says go into the second, E2, and the fourth map, E4, since they gave us the most troubles. E1 was a give-away map and E3 could be cleared easily, but not quite as farmable as E2 or E1.</div>
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In general, the event is one of the easier events—although, personally, not much can be said since it is our fleet's first major event. There are a lot of says go into the second, E2, and the fourth map, E4, since they gave us the most troubles. E1 was a give-away map and E3 could be cleared easily, but not quite as farmable as E2 or E1.</div>
    
*New Mikawa Fleet sortie quest cleared (11 tries)
 
*New Mikawa Fleet sortie quest cleared (11 tries)
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<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;margin-top:-3px;margin-bottom:0px;">The strategy deployed in E2 was probably the most unorthodox ever, a fleet of Sendai flagship and 5 DDs: 1 elite, 2 combat-ready and 2 radar/searchlight mule. A pattern emerged from our map clear runs and Admiral took note of a few things.
 
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;margin-top:-3px;margin-bottom:0px;">The strategy deployed in E2 was probably the most unorthodox ever, a fleet of Sendai flagship and 5 DDs: 1 elite, 2 combat-ready and 2 radar/searchlight mule. A pattern emerged from our map clear runs and Admiral took note of a few things.
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* First, [[Yukikaze]], or any night cut-in setup ships for the matter, usually gets targeted at boss and crippled before night battle.
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* First, [[Yukikaze]], or any night cut-in setup ships for the matter, was usually targeted at boss and crippled before night battle.
* Second, the rest of the map on and after last dance (referring to the last boss kill needed to clear a map) appeared to prefer damaged and weak ships, while at boss Tsu-class and Destroyer princess preferred disabling ships, preventing closing torpedo and night battling. The exception to this rule happened when a heavily damaged ship was brought into a boss fight. Ships at boss would then prefer targeting and sinking the heavily damaged ship.
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* Second, the rest of the map on and after last dance (referring to the last boss kill needed to clear a map) appeared to prioritize damaged and weak ships, while at boss Tsu-class and Destroyer princess preferred disabling ships, preventing closing torpedo and night battling. The exception to this rule happened when a heavily damaged ship was brought into a boss fight. Ships at boss would then prefer targeting and sinking the heavily damaged ship.
* Finally, evasion cannot stop the Abyssal fleet at boss node, either their accuracy is unbelievably high, or goddess luck is on their side.
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* Finally, evasion could not stop the Abyssal fleet at boss node, either their accuracy was unbelievably high, or goddess luck was on their side.
    
When improving your own strategy doesn't help, adapting to your enemy strategy will, So Admiral devised a countermeasure according to the above:
 
When improving your own strategy doesn't help, adapting to your enemy strategy will, So Admiral devised a countermeasure according to the above:
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*[[Mochizuki]] with radar, searchlight and damecon rarely got targeted in pre-boss night battle and pre-boss shelling, the same warding strategy used in E1.
 
*[[Mochizuki]] with radar, searchlight and damecon rarely got targeted in pre-boss night battle and pre-boss shelling, the same warding strategy used in E1.
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With these latest adjustments, the ships that get moderately/heavily damaged after E2 shifted from slot 2 [[Yukikaze]] (almost always), slot 3 [[Ayanami]], slot 6 [[Mochizuki]] to slot 3 [[Akatsuki]] (almost always), slot 4 [[Yayoi]] and slot 5 [[Mochizuki]] (at a lower frequency). With the help of carrier support expedition, full torpedo bomber planes sinking 2-3 ships consistently at low cost, the outcome is more S-rank victories, good enough to farm there for 4 days straight, and more tolerable repair timers (since weaker and lower-leveled ships are focused).  
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With these latest adjustments, the ships that get moderately/heavily damaged after E2 shifted from slot 2 [[Yukikaze]] (almost always), slot 3 [[Ayanami]], slot 6 [[Mochizuki]] to slot 3 [[Akatsuki]] (almost always), slot 4 [[Yayoi]] and slot 5 [[Mochizuki]] (at a lower frequency). With the help of carrier support expedition, full torpedo bomber planes sinking 2-3 ships consistently at low cost, the outcome is more S-rank victories, which was good enough to farm there for 4 days straight, and more tolerable repair timers (since weaker and lower-leveled ships are focused).  
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Bucket loss ranges from 1-3 buckets per run compares to 3-5 bucket loss in the original fleet composition.</div>
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Bucket loss ranged from 1-3 buckets per run compares to 3-5 bucket loss in the original fleet composition.</div>
 
{| width=100%
 
{| width=100%
 
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| <div style="overflow:hidden;width:90%;height:100px;align:bottom;">[[File:Bb_hime.png|125x165px|right|link=Battleship Princess]]</div>
 
| <div style="overflow:hidden;width:90%;height:100px;align:bottom;">[[File:Bb_hime.png|125x165px|right|link=Battleship Princess]]</div>
 
|}
 
|}
<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;margin-top:-3px;margin-bottom:0px;">Coming soon
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<div style="color:navyblue;background:lightgray;border:solid 1px lightgray;border-radius:10px;padding:10px;margin:20px;margin-top:-3px;margin-bottom:0px;">This map was serious business without [[Akitsu Maru]]. Southern route had a chance of going north, into the storm and to an extra pre-boss battle. The main problem with pre-boss south and boss itself was the formation: Diamond. Maximum flagship protection and with Late Model Destroyers as meat shields, first fleet had a lot of trouble hitting important targets. Even hitting the destroyers themselves was a challenge.
</div>
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Only one Torpedo Cruiser could be deployed, least one must face yet another maelstrom node. Opening airstrike with Ryuusei Kai was rather impractical in this map due to high AA bonus of enemy formation. However, it helped greatly in two earlier nodes, especially Ru-class node.
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Kaga with 1 wild card, 2 Reppuu and 1 Saiun was able to AS everywhere except pre-boss south against Wo-class flagship II. Extra fleet anti-air equipment helped against Wo-class' airstrike. Sparkling the first fleet would help, since they are capable of taking out annoying late model DDs if hit.
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If hit...
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In the end, it all came down to night battle to take down boss fleet. The goal of day battle was only to take out as many meat shield as possible so that second fleet could attack more important targets, such as the boss herself. There wasn't really any strategy for this map except for using 2x torpedo mount setup for the non-elite DDs.
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In this case, their primary attack phase became the closing torpedo salvo, which hopefully would hit and take out any remaining late model DDs. Unlike shelling, torpedo salvos didn't seem to be affected by combined fleet penalty and thus had a high chance of hitting something. Not like non-elite DDs could do anything in shelling, besides, this gave the girls a chance to cut-in and deal some actual damage to armored targets in night battle.
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Most of the bucket loss for this stage came from the first fleet, since they had low evasion and had to withstand two shelling phases from very powerful opponents. Ninjas for the second fleet! Ninjas!</div>
 
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|-
 
|-
 
| style="background:gray;" colspan="6" |
 
| style="background:gray;" colspan="6" |
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|-
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| style="color:white;" align="center" | 4
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| align="center" | 0:50
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| align="center" | 3
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| align="center" | 1CL 2DD
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| align="center" |
 
|-
 
|-
 
| style="color:white;" align="center" | 5
 
| style="color:white;" align="center" | 5
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|-
 
|-
 
| style="background:gray;" colspan="6" |
 
| style="background:gray;" colspan="6" |
 +
|-
 +
| style="color:white;" align="center" | 35
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| align="center" | 7:00
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| align="center" | 40
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| align="center" | 2CV 1CA 1DD 2XX
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| align="center" |
 
|-
 
|-
 
| style="color:white;" align="center" | 12
 
| style="color:white;" align="center" | 12
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<div style="position:fixed; top:370px; right:20px;">
 
<div style="position:fixed; top:370px; right:20px;">
 
<div style="color:navyblue;background:white;border:solid 1px lightgray;width:200px;border-radius:10px;padding:5px; z-index:3">
 
<div style="color:navyblue;background:white;border:solid 1px lightgray;width:200px;border-radius:10px;padding:5px; z-index:3">
Hwaaaa! Admiral! Admiral! It's [[Yuubari]]-senpai!</div>  
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Hwaaaa! Admiral! Admiral! [[Yuubari]]-senpai has arrived!</div>  
 
<div style="color:navyblue;background:white;border:solid 1px lightgray;width:200px;border-radius:10px;padding:5px;">
 
<div style="color:navyblue;background:white;border:solid 1px lightgray;width:200px;border-radius:10px;padding:5px;">
 
[[Ooi]]-senpai has new gears? So cool, nanodesu!</div>
 
[[Ooi]]-senpai has new gears? So cool, nanodesu!</div>
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<div style="position:fixed; top:450px; right:320px;"><div style="color:navyblue;background:white;border:solid 1px lightgray;width:200px;border-radius:10px;padding:5px;">
 
<div style="position:fixed; top:450px; right:320px;"><div style="color:navyblue;background:white;border:solid 1px lightgray;width:200px;border-radius:10px;padding:5px;">
 
After eight weeks...finally! [[Yuubari]]-san!</div><div style="color:navyblue;background:white;border:solid 1px lightgray;width:200px;border-radius:10px;padding:5px;">
 
After eight weeks...finally! [[Yuubari]]-san!</div><div style="color:navyblue;background:white;border:solid 1px lightgray;width:200px;border-radius:10px;padding:5px;">
Admiral, thank you for the new anchor, Merry Christmas!</div></div>
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Admiral, thanks for the new anchor. Merry Christmas!</div></div>
 
[[File:073_3.png|link=]]
 
[[File:073_3.png|link=]]
 
</div>
 
</div>
 
</div>
 
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