Changes

130 bytes removed ,  5 years ago
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|D/empty -> H, I =  
 
|D/empty -> H, I =  
* Meet '''ALL''' of the following requirements to go to I:
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* Meet '''ANY''' of the following requirements to go to H:
** Fast Fleet '''OR''' Full submarine fleet
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** Amount of (F)BB(V)+CV(L/B) >= 4
** Amount of (F)BB(V)+CV(L/B) 3
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** Amount of (F)BB(V)+CV(L/B) >= 3 and fleet contains slow ship
*Random routing if Slow Fleet '''AND''' amount of (F)BB(V)+CV(L/B) 2
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*Random routing if Slow Fleet '''AND''' amount of (F)BB(V)+CV(L/B) >= 2
* Otherwise, go to H.
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* Otherwise, go to I.
    
|I -> J = * Fleet contains AO
 
|I -> J = * Fleet contains AO
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**Defeat the flagship of the Carrier fleet 4 times to complete the map.
 
**Defeat the flagship of the Carrier fleet 4 times to complete the map.
 
*'''Recommended Fleet'''
 
*'''Recommended Fleet'''
**'''1 CV, 1 CVL, 1 CAV, 1 CL, 2 DD / 1 FBB, 1 CV, 1 CVL, 1 CAV, 2 DD''' routes BCDIM
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**'''1 FBB 1 CV 1 CVL 1 CAV 2 DD''' routes BCDIM
 
***Most battles will involve surface fleets where you'll face DD, CL and some CA.
 
***Most battles will involve surface fleets where you'll face DD, CL and some CA.
 
*** Using a FBB can make getting up to the boss node relatively easier, but your fleet will need to be all fast to reach the boss node.
 
*** Using a FBB can make getting up to the boss node relatively easier, but your fleet will need to be all fast to reach the boss node.
***Using no BBs and using only 1 CV and 1 CVL along with a CA, CL and 2 DD will allow you to bring a slow CVL.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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