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| | jptext =北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ! | | | jptext =北方海域に敵増援の動きがある。中規模の水上打撃部隊を派遣し、敵増援を捕捉、これを撃破せよ! |
| | entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements and destroy it! | | | entext = There is a movement of enemy reinforcements to the northern sea. Dispatch a medium size fleet, intercept the enemy reinforcements and destroy it! |
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| }} | | }} |
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| * Fail the LoS check | | * Fail the LoS check |
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− | |H -> K = * Pass the LoS check (~40? Cn4) '''AND''' do not meet the requirements to go to node J | + | |H -> K = * Pass the LoS check (40 Cn4) '''AND''' do not meet the requirements to go to node J |
| }} | | }} |
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| | AS = 381 | | | AS = 381 |
| }} | | }} |
| + | |} |
| | | |
− | | + | ===Tips=== |
− | |}
| |
| * To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times. Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''. The map will reset at midnight JST at the beginning of every month. | | * To complete the map, you will need to defeat the flagship (Tsu-Class Light Cruiser) 4 times. Upon completing this task you will be rewarded with '''150 points''' and a '''medal'''. The map will reset at midnight JST at the beginning of every month. |
| **The map will also stay in '''Final Form''' once you cleared it until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for easier time, as doing them post-clear can make the job much harder. | | **The map will also stay in '''Final Form''' once you cleared it until the next month reset. Therefore, it's recommended to do all 3-5 quests pre-clear for easier time, as doing them post-clear can make the job much harder. |
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| **For H-K (north) '''≥ ~40 F33 Cn4''' | | **For H-K (north) '''≥ ~40 F33 Cn4''' |
| * Middle route (B-E-H-K or F-E-H-K) is not recommended, not only does this require an awkward fleet composition (either a CL 2 DD in a heavy fleet or a BB/CV in a light one), E node presents two Ru-Flags that can potentially damage any of your ships. | | * Middle route (B-E-H-K or F-E-H-K) is not recommended, not only does this require an awkward fleet composition (either a CL 2 DD in a heavy fleet or a BB/CV in a light one), E node presents two Ru-Flags that can potentially damage any of your ships. |
− | <br/> | + | <br/>'''Recommended Fleet''' |
− | '''Recommended Fleet''' | |
| *'''North Route (B-D-H-K)''' | | *'''North Route (B-D-H-K)''' |
| ** 1 BB(V) + 1 CA(V) + 2 CLT + 2 CV | | ** 1 BB(V) + 1 CA(V) + 2 CLT + 2 CV |
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| *** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via '''F-G-K''', assuming LoS requirements are met. It is recommended to try the south route with this composition first. | | *** Regarded as the 'standard' composition, this is the strongest possible composition that is guaranteed to reach the boss via '''F-G-K''', assuming LoS requirements are met. It is recommended to try the south route with this composition first. |
| *** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded. | | *** Sparkling is recommended for lower level DDs as you are unlikely to kill or disable all enemies in preboss nodes, which can lead to closing torpedoes critically damaging the low-armored DDs if not evaded. |
− | ** 1 AV + 1 CL + 4 DD, 2 AV + 2 CL + 2 DD | + | ** 1 AV + 1 CL + 4 DD, 2 AV + 2 CL + 2 DD, 4 AV + 2 CL |
| ***Sacrifices guaranteed routing, but in exchange for opening strikes, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear. | | ***Sacrifices guaranteed routing, but in exchange for opening strikes, and possibility of Air Parity (Air Superiority with [[Mizuho]] Kai or seaplane fighters) at G node on the final clear. |
| *** There is a risk of getting sent off-course to node B. Players may opt to refresh the game if sent to B. | | *** There is a risk of getting sent off-course to node B. Players may opt to refresh the game if sent to B. |